what i was thinking was put the mouse on the side with the stage. The mouse has maybe 3 costumes to begin with (regular, putting it between text, and clicking on a link or similar). Maybe you could even do show or hide. Similar to the stage, it will have a lot of scripts missing, like all of the motor blocks and the when (mouse) clicked. I hope thats not too hard!
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How about just hide the mouse and make a sprite follow the mouse coordinates? That is how its usually done.
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Okay, here's my idea. It would look like this:
It would have all blocks except all the motion blocks, and the show, hide, and layer blocks in the looks category.
It would make it so you could make custom mouse pointers for your game, or things like loading cursors for your OS. It would also come with a Mouse Pointers folder with the normal system mouse pointers, and a lot of others that you could use in projects. I support this idea greatly.
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archmage wrote:
How about just hide the mouse and make a sprite follow the mouse coordinates? That is how its usually done.
you can't hide the mouse though, duh
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