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#176 2010-06-28 11:03:58

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

Well, the <change color by [ ]> block can be made with the
[change [color v] effect by ( )] block...

Last edited by The-Whiz (2010-06-28 11:04:14)

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#177 2010-07-01 06:18:40

Layzap
Scratcher
Registered: 2010-06-13
Posts: 11

Re: Scratch 1.5 (or 2.0) Suggestions

LOOKS - fade to background ____
I wish there is a 'if touching colour ___ of background, _____'...


[img]file:///C:/Users/Aaron2/Documents/Pokemon%20Trainer%20Card.png[/img]

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#178 2010-07-06 17:14:12

Funfato
Scratcher
Registered: 2010-03-09
Posts: 20

Re: Scratch 1.5 (or 2.0) Suggestions

Layzap wrote:

LOOKS - fade to background ____
I wish there is a 'if touching colour ___ of background, _____'...

'if touching colour ___ of background,
=<touching color[

fade to backround=
<repeat(
<<change[  ]effect by(
( <end>

(effect is ghost)
those are blocks you can use   cool

Last edited by Funfato (2010-07-06 17:17:20)


um...

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#179 2010-07-07 12:32:50

lilacfuzz101
Scratcher
Registered: 2010-05-22
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

How about instead of having to use another program to put music into the correct format to be in scrtach (.wav, .mp3) Scratch does that itself!! So much simpler.


http://25.media.tumblr.com/tumblr_lzqaicLrY01r5wdo7o1_500.gif

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#180 2010-07-08 23:15:14

BlueFlame
Scratcher
Registered: 2008-08-17
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

I want a single bounce block. Not 'if on edge, bounce'. In my opinion, having that block is stupid, because you could just do this:

<forever if><touching[ edge]>
   bounce

<end>

So. Bounce block pl0x  smile

Last edited by BlueFlame (2010-07-08 23:16:27)


Scape - The mindbending puzzle by coolstuff  big_smile

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#181 2010-07-08 23:26:35

BlueFlame
Scratcher
Registered: 2008-08-17
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

TheAurajackal wrote:

The timer should be able to go forwards ad backwards.

That's simple, do this:

1) Create a variable called timer (or countdown; i'll call it timer)
2) <forever>
       <set{ timer }to( (( (( <timer> <*> -1 )) <+> 60 ))
       <end>

The 60 means it will count down from a minute


Scape - The mindbending puzzle by coolstuff  big_smile

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#182 2010-07-09 08:19:30

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

BlueFlame wrote:

TheAurajackal wrote:

The timer should be able to go forwards ad backwards.

That's simple, do this:

1) Create a variable called timer (or countdown; i'll call it timer)
2) <forever>
       <set{ timer }to( (( (( <timer> <*> -1 )) <+> 60 ))
       <end>

The 60 means it will count down from a minute

Or, much more simply, you can change the timer by -1 every second, starting at 60. It might not be quite as accurate as before, but it should work fine nonetheless.

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#183 2010-07-09 13:15:58

crow
Scratcher
Registered: 2008-12-13
Posts: 9

Re: Scratch 1.5 (or 2.0) Suggestions

i would really like a block that would change the costumes for how many seconds you want

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#184 2010-07-09 18:58:43

BlueFlame
Scratcher
Registered: 2008-08-17
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

crow wrote:

i would really like a block that would change the costumes for how many seconds you want

What do you mean?


Scape - The mindbending puzzle by coolstuff  big_smile

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#185 2010-07-09 18:59:53

BlueFlame
Scratcher
Registered: 2008-08-17
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

coolstuff wrote:

BlueFlame wrote:

TheAurajackal wrote:

The timer should be able to go forwards ad backwards.

That's simple, do this:

1) Create a variable called timer (or countdown; i'll call it timer)
2) <forever>
       <set{ timer }to( (( (( <timer> <*> -1 )) <+> 60 ))
       <end>

The 60 means it will count down from a minute

Or, much more simply, you can change the timer by -1 every second, starting at 60. It might not be quite as accurate as before, but it should work fine nonetheless.

Hahaha good point. I'm all for complexity  smile


Scape - The mindbending puzzle by coolstuff  big_smile

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#186 2010-07-09 21:40:30

supersonicfan0
Scratcher
Registered: 2009-12-11
Posts: 10

Re: Scratch 1.5 (or 2.0) Suggestions

glide to x:_ y:_ at a _ degree angle

set color effect to negative.

change length/height by _


if the left side of the brain controls the right side of the body, does that mean that only the left handed are in their right minds?

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#187 2010-07-09 21:45:50

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

supersonicfan0 wrote:

glide to x:_ y:_ at a _ degree angle

How would that work? Gliding there at a certain angle would change your location from what you set it as...

set color effect to negative.

This would be cool - maybe you can already do it?

change length/height by _

There actually used to be a "stretch" block - but it was taken out. I'm advocating for this  big_smile

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#188 2010-07-10 00:12:09

BlueFlame
Scratcher
Registered: 2008-08-17
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

coolstuff wrote:

supersonicfan0 wrote:

glide to x:_ y:_ at a _ degree angle

How would that work? Gliding there at a certain angle would change your location from what you set it as...

Agree. This block wouldn't work.

coolstuff wrote:

set color effect to negative.

This would be cool - maybe you can already do it?

change length/height by _

There actually used to be a "stretch" block - but it was taken out. I'm advocating for this  big_smile

Both good ideas  smile


Scape - The mindbending puzzle by coolstuff  big_smile

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#189 2010-07-10 00:15:52

BlueFlame
Scratcher
Registered: 2008-08-17
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

Still. I want a bounce block. And I'd like to see BYOB developed a bit more. I had a look at it the other day and it was really cool. I'd like to be able to share blocks on the website etc


Scape - The mindbending puzzle by coolstuff  big_smile

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#190 2010-07-10 00:33:15

hdarken
Scratcher
Registered: 2008-06-26
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

BlueFlame wrote:

Still. I want a bounce block. And I'd like to see BYOB developed a bit more. I had a look at it the other day and it was really cool. I'd like to be able to share blocks on the website etc

same i really want  a    if touching sprite (  ) bounce


http://i.imgur.com/VskBk.png
http://i.imgur.com/tgxVZ.jpg

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#191 2010-07-10 05:54:50

BlueFlame
Scratcher
Registered: 2008-08-17
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

You could make that easily if they simply had a motion block called "bounce".


Scape - The mindbending puzzle by coolstuff  big_smile

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#192 2010-07-10 15:59:29

logiblocs
Scratcher
Registered: 2010-05-05
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

What I really want for v1.5 is the ability to show/hide lists. It would be great for high scores.

Last edited by logiblocs (2010-07-10 16:01:06)

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#193 2010-07-10 21:10:02

BlueFlame
Scratcher
Registered: 2008-08-17
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

Yep, also a good idea. I'm not sure why they didn't do that when they brought out 1.4, with the knowledge that they had added the ability to show/hide variables... :S


Scape - The mindbending puzzle by coolstuff  big_smile

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#194 2010-07-10 21:35:51

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

logiblocs wrote:

What I really want for v1.5 is the ability to show/hide lists. It would be great for high scores.

From what I've heard this will definitely be in 2.0 - that'll be the next version of Scratch. Although, high scores will still only be able to be local (on one computer) due to the fact that there probably won't be all that much online connectivity, if any, in 2.0.

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#195 2010-07-10 22:18:22

Lellowsfuzz
Scratcher
Registered: 2009-04-17
Posts: 500+

Re: Scratch 1.5 (or 2.0) Suggestions

MULTIPLAYER(New section)_Connect to server [ ]
SENSING_Connected to server?
SENSING_Connected to server [ ]?
MULTIPLAYER_Go to room [ ]

Just some multiplayer ideas.  smile

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#196 2010-07-10 22:20:23

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

Lellowsfuzz wrote:

MULTIPLAYER(New section)_Connect to server [ ]
SENSING_Connected to server?
SENSING_Connected to server [ ]?
MULTIPLAYER_Go to room [ ]

Just some multiplayer ideas.  smile

Well, multiplayer has been suggested a lot in the past - and there's actually a hidden feature called "Mesh" in Scratch that allows for that kind of stuff (you can learn more about Mesh here).

It was taken out because it would be too hard for newer users to understand - and quite frankly, I agree! However, I think I might just have heard a rumour, or maybe heard a Scratch Team member say that Mesh-like capabilities will be included in 2.0.

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#197 2010-07-11 20:02:48

lilacfuzz101
Scratcher
Registered: 2010-05-22
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

rotate _ degrees in _ seconds! this would be nice for a wheel of fotune game i'm working on.


http://25.media.tumblr.com/tumblr_lzqaicLrY01r5wdo7o1_500.gif

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#198 2010-07-12 02:24:34

BlueFlame
Scratcher
Registered: 2008-08-17
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

lilacfuzz101 wrote:

rotate _ degrees in _ seconds! this would be nice for a wheel of fotune game i'm working on.

Wow! Great idea!


Scape - The mindbending puzzle by coolstuff  big_smile

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#199 2010-07-12 06:56:55

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Scratch 1.5 (or 2.0) Suggestions

lilacfuzz101 wrote:

rotate _ degrees in _ seconds! this would be nice for a wheel of fotune game i'm working on.

Yeah, that's a great idea! This can already be done indirectly, but I think that just for consistency we should have this block.

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#200 2010-07-12 14:28:05

likegames
Scratcher
Registered: 2008-03-24
Posts: 100+

Re: Scratch 1.5 (or 2.0) Suggestions

MOTION_Glide to mouse and LOOKS_show all sprites_Hide all sprites are possible and SOUND_play sound------backwards is already in scratch (but you need to edit the source code a bit)


There are 10 types of people in this world: Those who understand trinary, those who don't, and those who think this is the same old signature.
Three lines! (and base three!)

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