Layzap wrote:
LOOKS - fade to background ____
I wish there is a 'if touching colour ___ of background, _____'...
'if touching colour ___ of background,
=<touching color[
fade to backround=
<repeat(
<<change[ ]effect by(
( <end>
(effect is ghost)
those are blocks you can use
Last edited by Funfato (2010-07-06 17:17:20)
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How about instead of having to use another program to put music into the correct format to be in scrtach (.wav, .mp3) Scratch does that itself!! So much simpler.
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I want a single bounce block. Not 'if on edge, bounce'. In my opinion, having that block is stupid, because you could just do this:
<forever if><touching[ edge]>
bounce
<end>
So. Bounce block pl0x
Last edited by BlueFlame (2010-07-08 23:16:27)
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TheAurajackal wrote:
The timer should be able to go forwards ad backwards.
That's simple, do this:
1) Create a variable called timer (or countdown; i'll call it timer)
2) <forever>
<set{ timer }to( (( (( <timer> <*> -1 )) <+> 60 ))
<end>
The 60 means it will count down from a minute
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BlueFlame wrote:
TheAurajackal wrote:
The timer should be able to go forwards ad backwards.
That's simple, do this:
1) Create a variable called timer (or countdown; i'll call it timer)
2) <forever>
<set{ timer }to( (( (( <timer> <*> -1 )) <+> 60 ))
<end>
The 60 means it will count down from a minute
Or, much more simply, you can change the timer by -1 every second, starting at 60. It might not be quite as accurate as before, but it should work fine nonetheless.
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coolstuff wrote:
BlueFlame wrote:
TheAurajackal wrote:
The timer should be able to go forwards ad backwards.
That's simple, do this:
1) Create a variable called timer (or countdown; i'll call it timer)
2) <forever>
<set{ timer }to( (( (( <timer> <*> -1 )) <+> 60 ))
<end>
The 60 means it will count down from a minuteOr, much more simply, you can change the timer by -1 every second, starting at 60. It might not be quite as accurate as before, but it should work fine nonetheless.
Hahaha good point. I'm all for complexity
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glide to x:_ y:_ at a _ degree angle
set color effect to negative.
change length/height by _
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supersonicfan0 wrote:
glide to x:_ y:_ at a _ degree angle
How would that work? Gliding there at a certain angle would change your location from what you set it as...
set color effect to negative.
This would be cool - maybe you can already do it?
change length/height by _
There actually used to be a "stretch" block - but it was taken out. I'm advocating for this
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coolstuff wrote:
supersonicfan0 wrote:
glide to x:_ y:_ at a _ degree angle
How would that work? Gliding there at a certain angle would change your location from what you set it as...
Agree. This block wouldn't work.
coolstuff wrote:
set color effect to negative.
This would be cool - maybe you can already do it?
change length/height by _
There actually used to be a "stretch" block - but it was taken out. I'm advocating for this
Both good ideas
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Still. I want a bounce block. And I'd like to see BYOB developed a bit more. I had a look at it the other day and it was really cool. I'd like to be able to share blocks on the website etc
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BlueFlame wrote:
Still. I want a bounce block. And I'd like to see BYOB developed a bit more. I had a look at it the other day and it was really cool. I'd like to be able to share blocks on the website etc
same i really want a if touching sprite ( ) bounce
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What I really want for v1.5 is the ability to show/hide lists. It would be great for high scores.
Last edited by logiblocs (2010-07-10 16:01:06)
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Yep, also a good idea. I'm not sure why they didn't do that when they brought out 1.4, with the knowledge that they had added the ability to show/hide variables... :S
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logiblocs wrote:
What I really want for v1.5 is the ability to show/hide lists. It would be great for high scores.
From what I've heard this will definitely be in 2.0 - that'll be the next version of Scratch. Although, high scores will still only be able to be local (on one computer) due to the fact that there probably won't be all that much online connectivity, if any, in 2.0.
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MULTIPLAYER(New section)_Connect to server [ ]
SENSING_Connected to server?
SENSING_Connected to server [ ]?
MULTIPLAYER_Go to room [ ]
Just some multiplayer ideas.
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Lellowsfuzz wrote:
MULTIPLAYER(New section)_Connect to server [ ]
SENSING_Connected to server?
SENSING_Connected to server [ ]?
MULTIPLAYER_Go to room [ ]
Just some multiplayer ideas.
Well, multiplayer has been suggested a lot in the past - and there's actually a hidden feature called "Mesh" in Scratch that allows for that kind of stuff (you can learn more about Mesh here).
It was taken out because it would be too hard for newer users to understand - and quite frankly, I agree! However, I think I might just have heard a rumour, or maybe heard a Scratch Team member say that Mesh-like capabilities will be included in 2.0.
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rotate _ degrees in _ seconds! this would be nice for a wheel of fotune game i'm working on.
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lilacfuzz101 wrote:
rotate _ degrees in _ seconds! this would be nice for a wheel of fotune game i'm working on.
Yeah, that's a great idea! This can already be done indirectly, but I think that just for consistency we should have this block.
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MOTION_Glide to mouse and LOOKS_show all sprites_Hide all sprites are possible and SOUND_play sound------backwards is already in scratch (but you need to edit the source code a bit)
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