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#126 2010-06-30 06:27:09

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Nazi Zombie Collab?

Hmm hey mates i can test ur game out  smile  ,,, and even can fix minor bugs and increase its performance (:


http://i53.tinypic.com/2vxr2c0.png Click whats above u might make a cute planet happy ^_^

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#127 2010-06-30 09:05:36

ax4
Scratcher
Registered: 2010-02-28
Posts: 100+

Re: Nazi Zombie Collab?

fanofcena wrote:

Hmm hey mates i can test ur game out  smile  ,,, and even can fix minor bugs and increase its performance (:

even tho i dont make the decisions, i would be fine with it, lets see what KewlBeanz says


hey

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#128 2010-06-30 09:51:49

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Nazi Zombie Collab?

aiight  smile


http://i53.tinypic.com/2vxr2c0.png Click whats above u might make a cute planet happy ^_^

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#129 2010-06-30 10:16:28

KewlBeanz
Scratcher
Registered: 2009-09-23
Posts: 100+

Re: Nazi Zombie Collab?

fanofcena wrote:

aiight  smile

id love it if youd test  big_smile


i dont even know...

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#130 2010-06-30 12:30:02

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Nazi Zombie Collab?

for sure i will  big_smile


http://i53.tinypic.com/2vxr2c0.png Click whats above u might make a cute planet happy ^_^

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#131 2010-06-30 20:52:02

KewlBeanz
Scratcher
Registered: 2009-09-23
Posts: 100+

Re: Nazi Zombie Collab?

hey ax4, i might make the mesh co-op a seperate mode. instead of a survival game, we will make the co-op a defense mode


i dont even know...

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#132 2010-07-01 02:55:17

zibble
Scratcher
Registered: 2010-04-25
Posts: 500+

Re: Nazi Zombie Collab?

guys have you started anything yet ive g8iven you all the sprites


http://i50.tinypic.com/2mqpw9h.jpg
GENESIS GAMES COMPANY

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#133 2010-07-01 09:43:21

ax4
Scratcher
Registered: 2010-02-28
Posts: 100+

Re: Nazi Zombie Collab?

KewlBeanz wrote:

hey ax4, i might make the mesh co-op a seperate mode. instead of a survival game, we will make the co-op a defense mode

Alright, still scrolling or no.


hey

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#134 2010-07-01 09:45:20

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Nazi Zombie Collab?

I have a cool top-down zombie sprite if you want it?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#135 2010-07-01 11:09:02

KewlBeanz
Scratcher
Registered: 2009-09-23
Posts: 100+

Re: Nazi Zombie Collab?

again, i am too lazy to quote all of you

@zibble: i have. the menue is complete and i am working on backround-change sensing

@ax4: yes, for co-op there will be to players (duh) and one map, which will be a base. they will have to battle hoards of zombies for days.

@markyparky6: i would, but i cant. i dont know if it matches the style of the game. thanks any way though!


i dont even know...

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#136 2010-07-02 02:32:05

zibble
Scratcher
Registered: 2010-04-25
Posts: 500+

Re: Nazi Zombie Collab?

bump


http://i50.tinypic.com/2mqpw9h.jpg
GENESIS GAMES COMPANY

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#137 2010-07-02 04:40:26

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Nazi Zombie Collab?

KewlBeanz wrote:

@markyparky6: i would, but i cant. i dont know if it matches the style of the game. thanks any way though!

http://www.filefactory.com/file/b25d584/n/Zombie.sprite
Thats the sprite if you want to take a look at it.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#138 2010-07-02 11:55:20

KewlBeanz
Scratcher
Registered: 2009-09-23
Posts: 100+

Re: Nazi Zombie Collab?

errrrr.......greenboi?

i need to have the buttons by today. if i dont, ill just do it myself


i dont even know...

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#139 2010-07-02 17:18:28

KewlBeanz
Scratcher
Registered: 2009-09-23
Posts: 100+

Re: Nazi Zombie Collab?

this is what ive been thinking about. ax4 and sccar can work together to do the co-op defense. that would have to be after the single player though

to let you all know whats going on here........

map: 100%

character/enemy desighn: 100%

menue desighn: 80%

co-op: 0%

single player: 20%

current file size: 10.3 megs   


meh.im still working on backround change sensing. i am about to pull my hair out. its tome for a new method

note: we've already reached the 10 mb limit. i have nice menue music. we might have to get rid of it


i dont even know...

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#140 2010-07-02 17:23:31

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Nazi Zombie Collab?

KewlBeanz wrote:

this is what ive been thinking about. ax4 and sccar can work together to do the co-op defense. that would have to be after the single player though

to let you all know whats going on here........

map: 100%

character/enemy desighn: 100%

menue desighn: 80%

co-op: 0%

single player: 20%

current file size: 10.3 megs   


meh.im still working on backround change sensing. i am about to pull my hair out. its tome for a new method

note: we've already reached the 10 mb limit. i have nice menue music. we might have to get rid of it

Compress it? Or have it on another website and have an advert here.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#141 2010-07-02 17:39:11

shamrocker
Scratcher
Registered: 2009-03-19
Posts: 1000+

Re: Nazi Zombie Collab?

I'll do menu designing and be-a-zombie. If your doing that, cuz I like that idea. Also, I've got an idea - a moving map! When you pull it out, the red dots moving around ar zombies * their types above the dot, weapons are green dots, health is blue, hideouts are a green house symbol, and money is a pile of gold coins with the amount on top of them. You are a black dot.

Last edited by shamrocker (2010-07-02 17:40:45)


http://i46.tinypic.com/2s1b32e.png
respect the oxford comma

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#142 2010-07-02 17:43:15

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Nazi Zombie Collab?

shamrocker wrote:

I'll do map designing. Also, I've got an idea - a moving map! When you pull it out, the red dots moving around ar zombies * their types above the dot, weapons are green dots, health is blue, hideouts are a green house symbol, and money is a pile of gold coins with the amount on top of them. You are a black dot.

Like a mini-map?
http://img267.imageshack.us/img267/5011/minimapj.png


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#143 2010-07-02 17:59:49

KewlBeanz
Scratcher
Registered: 2009-09-23
Posts: 100+

Re: Nazi Zombie Collab?

shamrocker wrote:

I'll do menu designing and be-a-zombie. If your doing that, cuz I like that idea. Also, I've got an idea - a moving map! When you pull it out, the red dots moving around ar zombies * their types above the dot, weapons are green dots, health is blue, hideouts are a green house symbol, and money is a pile of gold coins with the amount on top of them. You are a black dot.

i was thinking about that. youre talking about a radar right? i probably wont do that. though there will be a simpler map that you can pull out to show where you are. the be-a-zombie mode is probable. ill wait to do that once we're done with co-op and single player.
i have the menue "template" done, meaning that all the buttons work, and the graphics are changable. we'll work on that later


i dont even know...

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#144 2010-07-02 19:54:02

shamrocker
Scratcher
Registered: 2009-03-19
Posts: 1000+

Re: Nazi Zombie Collab?

KewlBeanz wrote:

shamrocker wrote:

I'll do menu designing and be-a-zombie. If your doing that, cuz I like that idea. Also, I've got an idea - a moving map! When you pull it out, the red dots moving around ar zombies * their types above the dot, weapons are green dots, health is blue, hideouts are a green house symbol, and money is a pile of gold coins with the amount on top of them. You are a black dot.

i was thinking about that. youre talking about a radar right? i probably wont do that. though there will be a simpler map that you can pull out to show where you are. the be-a-zombie mode is probable. ill wait to do that once we're done with co-op and single player.
i have the menue "template" done, meaning that all the buttons work, and the graphics are changable. we'll work on that later

No, not a radar. More like this, and the green house with the health, weapons, and coins is a Group Hidout, where you can get in a group, if we can get this to use Mesh.:

http://i45.tinypic.com/2j507ee.jpg


http://i46.tinypic.com/2s1b32e.png
respect the oxford comma

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#145 2010-07-03 12:41:01

KewlBeanz
Scratcher
Registered: 2009-09-23
Posts: 100+

Re: Nazi Zombie Collab?

alright, backround sensing is done!
on to drop down menue


i dont even know...

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#146 2010-07-03 15:20:09

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Nazi Zombie Collab?

How about both? The map, and the radar, it would help with being able to avoid enemies and head in the right direction.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#147 2010-07-03 15:43:04

KewlBeanz
Scratcher
Registered: 2009-09-23
Posts: 100+

Re: Nazi Zombie Collab?

markyparky56 wrote:

How about both? The map, and the radar, it would help with being able to avoid enemies and head in the right direction.

i probably wont put the radar because the game isnt scrolling. you can already see everything without the radar. ill probably put in a zombie counter though


i dont even know...

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#148 2010-07-03 15:52:11

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Nazi Zombie Collab?

KewlBeanz wrote:

markyparky56 wrote:

How about both? The map, and the radar, it would help with being able to avoid enemies and head in the right direction.

i probably wont put the radar because the game isnt scrolling. you can already see everything without the radar. ill probably put in a zombie counter though

Oh, I didn't know, whats the point in a moving map if you can already see everything?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#149 2010-07-04 15:26:20

zibble
Scratcher
Registered: 2010-04-25
Posts: 500+

Re: Nazi Zombie Collab?

plz could you post a progress report with screne shots


http://i50.tinypic.com/2mqpw9h.jpg
GENESIS GAMES COMPANY

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#150 2010-07-04 17:47:15

ax4
Scratcher
Registered: 2010-02-28
Posts: 100+

Re: Nazi Zombie Collab?

KewlBeanz wrote:

markyparky56 wrote:

How about both? The map, and the radar, it would help with being able to avoid enemies and head in the right direction.

i probably wont put the radar because the game isnt scrolling. you can already see everything without the radar. ill probably put in a zombie counter though

I thot it was scroling?
watever dun matter


hey

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