I have a cool top-down zombie sprite if you want it?
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again, i am too lazy to quote all of you
@zibble: i have. the menue is complete and i am working on backround-change sensing
@ax4: yes, for co-op there will be to players (duh) and one map, which will be a base. they will have to battle hoards of zombies for days.
@markyparky6: i would, but i cant. i dont know if it matches the style of the game. thanks any way though!
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KewlBeanz wrote:
@markyparky6: i would, but i cant. i dont know if it matches the style of the game. thanks any way though!
http://www.filefactory.com/file/b25d584/n/Zombie.sprite
Thats the sprite if you want to take a look at it.
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this is what ive been thinking about. ax4 and sccar can work together to do the co-op defense. that would have to be after the single player though
to let you all know whats going on here........
map: 100%
character/enemy desighn: 100%
menue desighn: 80%
co-op: 0%
single player: 20%
current file size: 10.3 megs
meh.im still working on backround change sensing. i am about to pull my hair out. its tome for a new method
note: we've already reached the 10 mb limit. i have nice menue music. we might have to get rid of it
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KewlBeanz wrote:
this is what ive been thinking about. ax4 and sccar can work together to do the co-op defense. that would have to be after the single player though
to let you all know whats going on here........
map: 100%
character/enemy desighn: 100%
menue desighn: 80%
co-op: 0%
single player: 20%
current file size: 10.3 megs
meh.im still working on backround change sensing. i am about to pull my hair out. its tome for a new method
note: we've already reached the 10 mb limit. i have nice menue music. we might have to get rid of it
Compress it? Or have it on another website and have an advert here.
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I'll do menu designing and be-a-zombie. If your doing that, cuz I like that idea. Also, I've got an idea - a moving map! When you pull it out, the red dots moving around ar zombies * their types above the dot, weapons are green dots, health is blue, hideouts are a green house symbol, and money is a pile of gold coins with the amount on top of them. You are a black dot.
Last edited by shamrocker (2010-07-02 17:40:45)

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shamrocker wrote:
I'll do map designing. Also, I've got an idea - a moving map! When you pull it out, the red dots moving around ar zombies * their types above the dot, weapons are green dots, health is blue, hideouts are a green house symbol, and money is a pile of gold coins with the amount on top of them. You are a black dot.
Like a mini-map?
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shamrocker wrote:
I'll do menu designing and be-a-zombie. If your doing that, cuz I like that idea. Also, I've got an idea - a moving map! When you pull it out, the red dots moving around ar zombies * their types above the dot, weapons are green dots, health is blue, hideouts are a green house symbol, and money is a pile of gold coins with the amount on top of them. You are a black dot.
i was thinking about that. youre talking about a radar right? i probably wont do that. though there will be a simpler map that you can pull out to show where you are. the be-a-zombie mode is probable. ill wait to do that once we're done with co-op and single player.
i have the menue "template" done, meaning that all the buttons work, and the graphics are changable. we'll work on that later
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KewlBeanz wrote:
shamrocker wrote:
I'll do menu designing and be-a-zombie. If your doing that, cuz I like that idea. Also, I've got an idea - a moving map! When you pull it out, the red dots moving around ar zombies * their types above the dot, weapons are green dots, health is blue, hideouts are a green house symbol, and money is a pile of gold coins with the amount on top of them. You are a black dot.
i was thinking about that. youre talking about a radar right? i probably wont do that. though there will be a simpler map that you can pull out to show where you are. the be-a-zombie mode is probable. ill wait to do that once we're done with co-op and single player.
i have the menue "template" done, meaning that all the buttons work, and the graphics are changable. we'll work on that later
No, not a radar. More like this, and the green house with the health, weapons, and coins is a Group Hidout, where you can get in a group, if we can get this to use Mesh.:

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How about both? The map, and the radar, it would help with being able to avoid enemies and head in the right direction.
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markyparky56 wrote:
How about both? The map, and the radar, it would help with being able to avoid enemies and head in the right direction.
i probably wont put the radar because the game isnt scrolling. you can already see everything without the radar. ill probably put in a zombie counter though
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KewlBeanz wrote:
markyparky56 wrote:
How about both? The map, and the radar, it would help with being able to avoid enemies and head in the right direction.
i probably wont put the radar because the game isnt scrolling. you can already see everything without the radar. ill probably put in a zombie counter though
Oh, I didn't know, whats the point in a moving map if you can already see everything?
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KewlBeanz wrote:
markyparky56 wrote:
How about both? The map, and the radar, it would help with being able to avoid enemies and head in the right direction.
i probably wont put the radar because the game isnt scrolling. you can already see everything without the radar. ill probably put in a zombie counter though
I thot it was scroling?
watever dun matter
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