I'm tired and it took me about 5 minutes to make a basic level one. I'll improve on it later.
http://scratch.mit.edu/projects/ournamestoolong/1144798
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Kileymeister wrote:
KewlBeanz wrote:
mkay,lets get a color code here...
black= platform [duh]
red= bad
green= goodWhat's "good"? A bonus?
And what shall "start" and "end" be?
the green is the goal you need to get to. we dont need to necceseraly(mind my spelling)
use color sensing, but we could use it to show the player that the goal is what you need to get to. and uf you touch red, well, u die
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My second level, it may be too hard, so you may want to edit/remove some of the red.
http://scratch.mit.edu/projects/ournamestoolong/1146111
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If you need anything specific done, tell me now, because i'm going to be in Washington DC the next 10 days. I could just do a marathon session to day and design lots of levels.
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Here's two possible levels.
Too platformer-ish?
Too puzzle-ish?
*If you don't get the second one, when you jump off the edge you pop up on the ceiling with gravity inverted*
Last edited by Kileymeister (2010-06-23 19:58:08)
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Kileymeister wrote:
Here's two possible levels.
http://i48.tinypic.com/2coq2s9.jpg Too platformer-ish?
http://i49.tinypic.com/hwxwuo.jpg
Too puzzle-ish?
*If you don't get the second one, when you jump off the edge you pop up on the ceiling with gravity inverted*
those look perfect to me. really sketchy looking.
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AtomicBawm3 wrote:
Those are great!
are mine fine? or are they just supposed to be sketches?
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ournamestoolong wrote:
AtomicBawm3 wrote:
Those are great!
are mine fine? or are they just supposed to be sketches?
yours are good. i like the second one. the first one could use improving though
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Improved level 1
http://scratch.mit.edu/projects/ournamestoolong/1147354
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Level 3 is mostly a concept, i'll work on translating it to a better level.
http://scratch.mit.edu/projects/ournamestoolong/1147441
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This is level 4, it's a really hard level.
http://scratch.mit.edu/projects/ournamestoolong/1147500
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ok, so far we havie 2 levels from kileymiester and 4 from ournamestoolong
2+4=6
we need to figure somthing out here because people have different concepts going...
should we do somthing unique? or should we keep it simple?
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KewlBeanz wrote:
ok, so far we havie 2 levels from kileymiester and 4 from ournamestoolong
2+4=6![]()
we need to figure somthing out here because people have different concepts going...
should we do somthing unique? or should we keep it simple?
I think it's not that much of a reach, we just have two different concepts. I really like Kiley's idea of gravity changes.
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I can work with all these concepts, I have a great idea for the gravity change, and style difference won't matter, I'll change up any of those differences.
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A__B__3__T__E__S__T wrote:
I can work with all these concepts, I have a great idea for the gravity change, and style difference won't matter, I'll change up any of those differences.
Fantastic, this should work, I have an idea for a gravity change stage, but i'll just sketch it if you have an idea for the programming. (i'm going to DC at the END of today, so you have me one more day.)
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Ok, this is really messy, but I suppose if it's going to be redrawn, you just need the basic concept. The purple swirls just reverse gravity, and you need to dodge lava as you go from platform to platform.
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AtomicBawm3 wrote:
Second level done...
Could you email these to me at ournamestoolong@yahoo.com
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ournamestoolong wrote:
AtomicBawm3 wrote:
Second level done...
Could you email these to me at ournamestoolong@yahoo.com
You can see them here.
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A__B__3__T__E__S__T wrote:
ournamestoolong wrote:
AtomicBawm3 wrote:
Second level done...
Could you email these to me at ournamestoolong@yahoo.com
You can see them here.
Thank you, they look fantastic.
Last edited by ournamestoolong (2010-06-24 14:50:59)
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Well, it seems we died down again. Fortunately I have a whole new batch of level designs for the game.
These turning wheels should interlock and not overlap. If they are spinning at the same speed they should work fine.
An average level
This one may take explaining. Basically in this the gravity radiates away from the center, so the stick figure's feet are always pointing away from the center. Kinda like a reverse of planetary gravity. I'll help with (or do all of) the movement script for that.
The red blocks move back and forth in the direction of the arrows.
Last edited by Kileymeister (2010-07-01 19:53:50)
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Let's see, I have 4 levels, and Kiley has 6, so I believe that's enough.
We gotta get working on this.
(I'll be back home tomorrow, i'm still on vacation)
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