This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#76 2010-06-12 09:16:09

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Ai Not Vi

Done!


You can now reach me on Twitter @johnnydean1_

Offline

 

#77 2010-06-12 09:53:24

calebxy
Scratcher
Registered: 2009-12-31
Posts: 1000+

Re: Ai Not Vi

markyparky56 wrote:

After taqking a look at the cog thing, I'd say that its quite cool but I personaly think Asimo is more advanced, since it has legs and hands, plus it doesn't take 3 hours to teach it something new.

But Asimo has a computer, and Cog doesn't. Cog has artificial brain cells. That's way more realistic.


I'm making my own Doctor Who series!  big_smile  See the first episode here.
And please join Story Zone!  big_smile

Offline

 

#78 2010-06-12 10:19:29

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Ai Not Vi

I think to make good AI now we would need a combination of panther and BYOB.


http://imageshack.us/a/img694/3806/sigmad.png

Offline

 

#79 2010-06-12 10:29:01

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Ai Not Vi

Why not make BYOB in Panther using CYOB?


You can now reach me on Twitter @johnnydean1_

Offline

 

#80 2010-06-12 12:09:59

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Ai Not Vi

johnnydean1 wrote:

Why not make BYOB in Panther using CYOB?

Or make Panther in BYOB using Elements...


http://imageshack.us/a/img694/3806/sigmad.png

Offline

 

#81 2010-06-12 12:31:46

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Ai Not Vi

calebxy wrote:

markyparky56 wrote:

After taqking a look at the cog thing, I'd say that its quite cool but I personaly think Asimo is more advanced, since it has legs and hands, plus it doesn't take 3 hours to teach it something new.

But Asimo has a computer, and Cog doesn't. Cog has artificial brain cells. That's way more realistic.

Does it matter if it has braincells and not a computer, Asimo works fine as he is, he doesn't need braincells.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

Offline

 

#82 2010-06-12 12:41:27

calebxy
Scratcher
Registered: 2009-12-31
Posts: 1000+

Re: Ai Not Vi

markyparky56 wrote:

calebxy wrote:

markyparky56 wrote:

After taqking a look at the cog thing, I'd say that its quite cool but I personaly think Asimo is more advanced, since it has legs and hands, plus it doesn't take 3 hours to teach it something new.

But Asimo has a computer, and Cog doesn't. Cog has artificial brain cells. That's way more realistic.

Does it matter if it has braincells and not a computer, Asimo works fine as he is, he doesn't need braincells.

But Cog learns in a much more realistic way because he uses actual brain cells instead of a computer.

Last edited by calebxy (2010-06-12 12:41:50)


I'm making my own Doctor Who series!  big_smile  See the first episode here.
And please join Story Zone!  big_smile

Offline

 

#83 2010-06-12 12:57:38

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Ai Not Vi

Ok, this conversation has been nice (from what I've read) but it doesn't really answer the original question. Jps, I would use cool stuff's project http://scratch.mit.edu/projects/coolstuff/1034493 for your AI. It finds the quickest route around obstacles extremely quickly, and should be easy to adapt to.

Offline

 

#84 2010-06-13 07:26:34

Subh
Scratcher
Registered: 2010-05-25
Posts: 100+

Re: Ai Not Vi

But what about the moving Person part? I knew abt it but its NOT FOR MOVING

Last edited by Subh (2010-06-13 12:33:05)


http://wiki.scratch.mit.edu/skins/scratch/logo.png     I'M IN Scratch Wiki .... ARE YOU ????

Offline

 

#85 2010-06-13 12:20:36

jps
Scratcher
Registered: 2009-07-15
Posts: 13

Re: Ai Not Vi

thank you shadow
i'll have a look

Offline

 

#86 2010-06-13 14:20:28

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Ai Not Vi

calebxy wrote:

markyparky56 wrote:

calebxy wrote:


But Asimo has a computer, and Cog doesn't. Cog has artificial brain cells. That's way more realistic.

Does it matter if it has braincells and not a computer, Asimo works fine as he is, he doesn't need braincells.

But Cog learns in a much more realistic way because he uses actual brain cells instead of a computer.

Asimo has legs and hands, and learns quicker.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

Offline

 

#87 2010-06-13 14:37:11

calebxy
Scratcher
Registered: 2009-12-31
Posts: 1000+

Re: Ai Not Vi

markyparky56 wrote:

calebxy wrote:

markyparky56 wrote:

Does it matter if it has braincells and not a computer, Asimo works fine as he is, he doesn't need braincells.

But Cog learns in a much more realistic way because he uses actual brain cells instead of a computer.

Asimo has legs and hands, and learns quicker.

legs and hands are not the point. We are talking about AI. And Cog learns in a much more realistic way.

Last edited by calebxy (2010-06-13 14:38:01)


I'm making my own Doctor Who series!  big_smile  See the first episode here.
And please join Story Zone!  big_smile

Offline

 

#88 2010-06-13 14:48:21

cruelty247
Scratcher
Registered: 2009-07-22
Posts: 100+

Re: Ai Not Vi

answer to post 1
Learn C++
and learn about object oriented use someone else's libray or download a game engine
and work out what it means that should be easy to adapt
what you didn't say in scratch.....

Offline

 

#89 2010-06-19 10:27:51

jps
Scratcher
Registered: 2009-07-15
Posts: 13

Re: Ai Not Vi

is there a difference in cog's and asimo's memory if cog has a higher memory it doesn't matter how much quicker asimo's learns and vise verser

Offline

 

#90 2010-06-19 12:11:14

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Ai Not Vi

calebxy wrote:

markyparky56 wrote:

calebxy wrote:


But Cog learns in a much more realistic way because he uses actual brain cells instead of a computer.

Asimo has legs and hands, and learns quicker.

legs and hands are not the point. We are talking about AI. And Cog learns in a much more realistic way.

jeez. you two are like two children arguing over who would win in a fight between spiderman and superman! They're both extraordinary feats of programming and engineering. Leave it at that  smile


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#91 2010-06-19 12:31:45

jps
Scratcher
Registered: 2009-07-15
Posts: 13

Re: Ai Not Vi

i took a look at the AI script shadow
when i first saw the game and tried it out i thought it was promiseing
but when i downloaded it and looked at the script involved it was too complicated to adapt
even worse it nearly crashed my puter
i think if i could look at it in depth and see how and where to adapt it, it might work but i can't run thoroughly enough to look past 1/100 of it cos' it absalutely huge amount of script on 1 sprite.
another thing i noticed is you have to palnt the maze this is'nt too bad i just get rid of clear ink but the maze i'm using is quite big and the time it would take to read the script in depth and understand it then adapt it and THEN imprint it would take a little over a year and that's all right but i don't have that much at the moment with gcse exams 'n stuff comin' up all in the next 1 'n' 1/2 years as i write this scratch is stiull closing just to you gve you an idea of how infinately large a nd complicated the script is.  but i will admit it is what i was looking for, a true ai.
it analyses the walls and find's a way through independantly. it's adaptable to every possibility of mazes, it learns the maze to find the way but what would happen if the goal moved it takes about 5 sec's to learn it would do that every time the goal moved from pixel to pixel it would work but it would go to slow. despite that it would still work making it a true AI     big_smile 
thank you shadow for poiting out that masterpeice it works but it not quite what i need i will try and read it thoroughy and pick out what makes it find the way, right now it is too slow and i think it is cos' the end user set's the maze if it followed the same maze repetively it might run to proper speeds until someone plays with the script i just won't know if it works.

Offline

 

#92 2010-06-19 12:38:07

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Ai Not Vi

jps wrote:

i took a look at the AI script shadow
when i first saw the game and tried it out i thought it was promiseing
but when i downloaded it and looked at the script involved it was too complicated to adapt
even worse it nearly crashed my puter
i think if i could look at it in depth and see how and where to adapt it, it might work but i can't run thoroughly enough to look past 1/100 of it cos' it absalutely huge amount of script on 1 sprite.
another thing i noticed is you have to palnt the maze this is'nt too bad i just get rid of clear ink but the maze i'm using is quite big and the time it would take to read the script in depth and understand it then adapt it and THEN imprint it would take a little over a year and that's all right but i don't have that much at the moment with gcse exams 'n stuff comin' up all in the next 1 'n' 1/2 years as i write this scratch is stiull closing just to you gve you an idea of how infinately large a nd complicated the script is.  but i will admit it is what i was looking for, a true ai.
it analyses the walls and find's a way through independantly. it's adaptable to every possibility of mazes, it learns the maze to find the way but what would happen if the goal moved it takes about 5 sec's to learn it would do that every time the goal moved from pixel to pixel it would work but it would go to slow. despite that it would still work making it a true AI     big_smile 
thank you shadow for poiting out that masterpeice it works but it not quite what i need i will try and read it thoroughy and pick out what makes it find the way, right now it is too slow and i think it is cos' the end user set's the maze if it followed the same maze repetively it might run to proper speeds until someone plays with the script i just won't know if it works.

I admit it looks promising, though I would have to say that unless it recognises a maze it has done before and uses previous knowledge to find the way out it would not be truly intelligent


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#93 2010-06-20 08:55:05

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Ai Not Vi

calebxy wrote:

markyparky56 wrote:

calebxy wrote:


But Cog learns in a much more realistic way because he uses actual brain cells instead of a computer.

Asimo has legs and hands, and learns quicker.

legs and hands are not the point. We are talking about AI. And Cog learns in a much more realistic way.

Ok, I think im beat, but I still think Asimo is better, my own opinion. End of arguement.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

Offline

 

#94 2010-06-20 08:57:50

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Ai Not Vi

(Double posting)

sparks wrote:

jps wrote:

i took a look at the AI script shadow
when i first saw the game and tried it out i thought it was promiseing
but when i downloaded it and looked at the script involved it was too complicated to adapt
even worse it nearly crashed my puter
i think if i could look at it in depth and see how and where to adapt it, it might work but i can't run thoroughly enough to look past 1/100 of it cos' it absalutely huge amount of script on 1 sprite.
another thing i noticed is you have to palnt the maze this is'nt too bad i just get rid of clear ink but the maze i'm using is quite big and the time it would take to read the script in depth and understand it then adapt it and THEN imprint it would take a little over a year and that's all right but i don't have that much at the moment with gcse exams 'n stuff comin' up all in the next 1 'n' 1/2 years as i write this scratch is stiull closing just to you gve you an idea of how infinately large a nd complicated the script is.  but i will admit it is what i was looking for, a true ai.
it analyses the walls and find's a way through independantly. it's adaptable to every possibility of mazes, it learns the maze to find the way but what would happen if the goal moved it takes about 5 sec's to learn it would do that every time the goal moved from pixel to pixel it would work but it would go to slow. despite that it would still work making it a true AI     big_smile 
thank you shadow for poiting out that masterpeice it works but it not quite what i need i will try and read it thoroughy and pick out what makes it find the way, right now it is too slow and i think it is cos' the end user set's the maze if it followed the same maze repetively it might run to proper speeds until someone plays with the script i just won't know if it works.

I admit it looks promising, though I would have to say that unless it recognises a maze it has done before and uses previous knowledge to find the way out it would not be truly intelligent

If this were panther then you could save the information to a file.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

Offline

 

#95 2010-06-20 10:24:33

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Ai Not Vi

It doesn't have to learn to be an artificial intelligence. Ever heard of a Pathfinding AI? That's what Coolstuff's project is. It is still artificial intelligence. And I might be able to help you adapt it, if I have time...

Offline

 

#96 2010-06-20 10:29:37

Subh
Scratcher
Registered: 2010-05-25
Posts: 100+

Re: Ai Not Vi

An AI that leans is a much better AI than that does not.


http://wiki.scratch.mit.edu/skins/scratch/logo.png     I'M IN Scratch Wiki .... ARE YOU ????

Offline

 

#97 2010-06-20 10:33:06

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Ai Not Vi

Subh wrote:

An AI that leans is a much better AI than that does not.

[off topic], subh, since the wiki moved to the scratch site, I can't log into it to change the Panther page (which claims it's still due to be released) ... do I have to make a new account?


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

Offline

 

#98 2010-06-20 10:43:58

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: Ai Not Vi

So from what I could tell (before my computer froze up), the length of the project really only comes from copying the same scripts over and over again to increase the speed of the pathfinding. So if you were to eliminate the repeated scripts (though it would decrease the speed a lot), you would have a much more managable script to work with.

Offline

 

#99 2010-06-20 10:59:10

Subh
Scratcher
Registered: 2010-05-25
Posts: 100+

Re: Ai Not Vi

sparks wrote:

Subh wrote:

An AI that leans is a much better AI than that does not.

[off topic], subh, since the wiki moved to the scratch site, I can't log into it to change the Panther page (which claims it's still due to be released) ... do I have to make a new account?

Inorder to Log in to the wiki, you need to Request for an account in the Scratch Wiki thread (Announcements) They will give you an ID soon and only then you can Log in.

If you want to get anything added, just contact one of us and tell us what you want to add.(Comment on any of my project/gallery). Telling us is a lot easier as you will have to wait quite long to get an account

I've changed it. It now says "It has been released in April 2010"

Last edited by Subh (2010-06-20 11:03:35)


http://wiki.scratch.mit.edu/skins/scratch/logo.png     I'M IN Scratch Wiki .... ARE YOU ????

Offline

 

#100 2010-06-20 11:00:22

Subh
Scratcher
Registered: 2010-05-25
Posts: 100+

Re: Ai Not Vi

shadow_7283 wrote:

So from what I could tell (before my computer froze up), the length of the project really only comes from copying the same scripts over and over again to increase the speed of the pathfinding. So if you were to eliminate the repeated scripts (though it would decrease the speed a lot), you would have a much more managable script to work with.

Yes. But even then its very complicated.I tried what you said but to no avail


http://wiki.scratch.mit.edu/skins/scratch/logo.png     I'M IN Scratch Wiki .... ARE YOU ????

Offline

 

Board footer