Characters.
Stage (old).
Stage (new).
Gameplay Demo.
The Official VariableMan Gallery.
Discuss.
Last edited by Aidan (2010-05-21 18:59:53)
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henley wrote:
It is a good idea...
Just one problem. How will they move?
Look at the project notes.
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Aidan wrote:
henley wrote:
It is a good idea...
Just one problem. How will they move?Look at the project notes.
Oops!
Well then, I think that it is a PERFECT Idea!
Is there going to be a story line?
Last edited by henley (2010-05-13 17:27:41)
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henley wrote:
Aidan wrote:
henley wrote:
It is a good idea...
Just one problem. How will they move?Look at the project notes.
Oops!
![]()
Well then, I think that it is a PERFECT Idea!
Is there going to be a story line?
Eh, I don't know yet. I'm still working out the details. It may just be your standard "Get-to-the-goal" platformer, but I'm not sure. It might be a scroller. I have got to learn scrolling.
Last edited by Aidan (2010-05-13 17:36:20)
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coolstuff wrote:
Very original! I can't wait!
Yay!
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Feel free to post suggestions here as well!
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Maybe it will be a fight against listMan. | (or BlockMan)
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Dun, dun, DUUUUNNNN! |
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__________________________________________|
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Nice idea! If I use that, Ill be sure to give you credit.
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coolstuff wrote:
Maybe you could do it a bit like ASCII art? Really hard to do, but it would be fun and interesting. I feel like a project was already made like that before...
Using variable art?
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Aidan wrote:
coolstuff wrote:
Maybe you could do it a bit like ASCII art? Really hard to do, but it would be fun and interesting. I feel like a project was already made like that before...
Using variable art?
Well, ASCII art. I guess it could be Variable Art. But ASCII Art is as such: 
So it's art using only computer characters. That's a tank and a truck from Wikipedia.
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coolstuff wrote:
Aidan wrote:
coolstuff wrote:
Maybe you could do it a bit like ASCII art? Really hard to do, but it would be fun and interesting. I feel like a project was already made like that before...
Using variable art?
Well, ASCII art. I guess it could be Variable Art. But ASCII Art is as such:
http://upload.wikimedia.org/wikipedia/c … telzug.png
So it's art using only computer characters. That's a tank and a truck from Wikipedia.
I know what ASCII art is.
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Aidan wrote:
coolstuff wrote:
Aidan wrote:
Using variable art?Well, ASCII art. I guess it could be Variable Art. But ASCII Art is as such:
http://upload.wikimedia.org/wikipedia/c … telzug.png
So it's art using only computer characters. That's a tank and a truck from Wikipedia.I know what ASCII art is.
Oh. Sorry. Still, how's that for an idea?
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coolstuff wrote:
Aidan wrote:
coolstuff wrote:
Well, ASCII art. I guess it could be Variable Art. But ASCII Art is as such:
http://upload.wikimedia.org/wikipedia/c … telzug.png
So it's art using only computer characters. That's a tank and a truck from Wikipedia.I know what ASCII art is.
Oh. Sorry. Still, how's that for an idea?
Eh, I might use it.
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Aidan wrote:
coolstuff wrote:
Aidan wrote:
I know what ASCII art is.Oh. Sorry. Still, how's that for an idea?
Eh, I might use it.
Well, I'd completely understand if you didn't, given the difficulty there would be when programming it.
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Updated! Stage is now available to the Scratch community!
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Bump. Anyone? Feedback on the Stage?
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coolstuff wrote:
Aidan wrote:
Bump. Anyone? Feedback on the Stage?
It's cool. Just make the platforms more prominent by making them, say, #s. I like it though.
Okay, good suggestion. I'll add that in the next update.
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New stage out now! coolstuff, I took your suggestion, but I made them █s instead. I also replaced the goal with a diamond shape, and moved the enemy farther inward. Feedback?
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Bump. See above post ^^^
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henley wrote:
Maybe it will be a fight against listMan. | (or BlockMan)
|
Dun, dun, DUUUUNNNN! |
|
__________________________________________|
ListMan could record whereever VariableMan moves and target him that way
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wildplayer wrote:
henley wrote:
Maybe it will be a fight against listMan. | (or BlockMan)
|
Dun, dun, DUUUUNNNN! |
|
__________________________________________|ListMan could record whereever VariableMan moves and target him that way
I like that idea! It could slow the project down substantially, though.
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