This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2010-05-09 03:49:07

Warhunter
Scratcher
Registered: 2008-09-19
Posts: 100+

10 MB rule

many people have heard this before, but i must say more reasons. My HIVE game is nearly complete, but it is dangerously close to 10 MB, even when compressed. I may not be able to upload the anticipated game.

If a game is more than 10 MB, then usually it is a good one, right? i mean, young kids with little to no scratch programming skill are not going to make 20MB projects, right? So if a project is very decent (such as HIVE) then more space should be allowed for the game! I really want to finish my best project ever, and it may be one of the best on the site when uploaded completely!

If i have overlooked the fact that it had been recently raised, then please tell me.


HIVE
please take your time and have a play. Features: Auto-saved data, Various Achievements, Smooth Movement, Different enemies with different behaviors, 3 difficult bosses, Score system, Credits, and EPIC MUSIC.

Offline

 

#2 2010-05-09 04:56:18

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: 10 MB rule

This seems more of a suggestion...

Well, 10 megabytes is a lot of space - it's just that music and fancy art take up a lot of space. Music does a lot of it - try cutting down your music. That might take away a few megabytes...


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

Offline

 

#3 2010-05-09 05:12:33

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: 10 MB rule

Warhunter wrote:

If a game is more than 10 MB, then usually it is a good one, right?

No...not necessarily.  It's very easy to get to that limit by loading in a few full-length songs that haven't been compressed. 

The 10mb limit, as I understand it, is based mainly on what the Java player can handle.  Larger files are likely to be completely unplayable online. 

Take a close look at your project and see what is taking up the space....sounds can be compressed or clipped to make them smaller.  Image color depth can have a big impact on the size of costumes or backgrounds - try converting the bigger ones to 8-bit color using an image editor.


http://i39.tinypic.com/2nav6o7.gif

Offline

 

#4 2010-05-09 05:17:58

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: 10 MB rule

You can click here for tips on reducing project size.  smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

Offline

 

#5 2010-05-10 02:23:07

Warhunter
Scratcher
Registered: 2008-09-19
Posts: 100+

Re: 10 MB rule

Well, i have some leftover images that aren't deleted, so i'll get rid of them. and as long as i don't add any more songs, i might be fine. I'll try.


HIVE
please take your time and have a play. Features: Auto-saved data, Various Achievements, Smooth Movement, Different enemies with different behaviors, 3 difficult bosses, Score system, Credits, and EPIC MUSIC.

Offline

 

#6 2010-05-10 02:26:10

Warhunter
Scratcher
Registered: 2008-09-19
Posts: 100+

Re: 10 MB rule

Paddle2See wrote:

Warhunter wrote:

If a game is more than 10 MB, then usually it is a good one, right?

No...not necessarily.  It's very easy to get to that limit by loading in a few full-length songs that haven't been compressed. 

The 10mb limit, as I understand it, is based mainly on what the Java player can handle.  Larger files are likely to be completely unplayable online. 

Take a close look at your project and see what is taking up the space....sounds can be compressed or clipped to make them smaller.  Image color depth can have a big impact on the size of costumes or backgrounds - try converting the bigger ones to 8-bit color using an image editor.

there are three songs, and they are compressed. i downloaded the game to see how many MB it took up, and that was nearly 10 MB. my version, uncompressed, is 32 MB. And it isn't actually supposed to be playable online anyway (savable data, and scratch cat has no cookies) but i may be fine as long as i don't add more music.  smile


HIVE
please take your time and have a play. Features: Auto-saved data, Various Achievements, Smooth Movement, Different enemies with different behaviors, 3 difficult bosses, Score system, Credits, and EPIC MUSIC.

Offline

 

#7 2010-05-10 07:19:27

Lord-Sprites
Scratcher
Registered: 2010-01-24
Posts: 500+

Re: 10 MB rule

10MB is almost enough for a photo


http://ls.gd/tzhttp://ls.gd/aghttp://ls.gd/axhttp://ls.gd/tfhttp://ls.gd/lo

Offline

 

#8 2010-05-11 12:53:45

Lightnin
Scratch Team
Registered: 2008-11-03
Posts: 1000+

Re: 10 MB rule

Warhunter wrote:

Paddle2See wrote:

Warhunter wrote:

If a game is more than 10 MB, then usually it is a good one, right?

No...not necessarily.  It's very easy to get to that limit by loading in a few full-length songs that haven't been compressed. 

The 10mb limit, as I understand it, is based mainly on what the Java player can handle.  Larger files are likely to be completely unplayable online. 

Take a close look at your project and see what is taking up the space....sounds can be compressed or clipped to make them smaller.  Image color depth can have a big impact on the size of costumes or backgrounds - try converting the bigger ones to 8-bit color using an image editor.

there are three songs, and they are compressed. i downloaded the game to see how many MB it took up, and that was nearly 10 MB. my version, uncompressed, is 32 MB. And it isn't actually supposed to be playable online anyway (savable data, and scratch cat has no cookies) but i may be fine as long as i don't add more music.  smile

Instead of using whole songs, you might consider using repeating sections from each song. You can make the loop you want using Audacity (free) or any other sound editing program.


Help Scratchers make the leap to 2.0!
http://img818.imageshack.us/img818/6844/transitionteam.jpg

Offline

 

#9 2011-06-06 15:28:21

Dab1998
Scratcher
Registered: 2010-01-03
Posts: 100+

Re: 10 MB rule

yikes  I just compressed a 43.6mb file into a 6.53mb one using the compress sounds options in the edit tab and compressing them to the lowest level. That is MAD!


http://i.imgur.com/Lpeil.png

Offline

 

#10 2011-11-17 19:33:04

Raulboo
Scratcher
Registered: 2011-05-31
Posts: 11

Re: 10 MB rule

My project has 45 megabytes! ScratchTunes. Has 5 musics, 13 sprites,  60 scripts and no unused thing! WHAT TO DO??????????!!!!!!!!!!!!!!!!!

Offline

 

#11 2011-11-17 19:36:46

Raulboo
Scratcher
Registered: 2011-05-31
Posts: 11

Re: 10 MB rule

Wow! I Get 2 Musics With More Than 10mb!!!!!!!!!!

Offline

 

#12 2011-11-19 04:05:21

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: 10 MB rule

Try lessening the quality a tiny bit; sometimes you can half the file size and the quality decrease won't even be noticeable.  smile


Why

Offline

 

#13 2012-06-02 21:37:33

lemonpretzel
Scratcher
Registered: 2008-10-23
Posts: 100+

Re: 10 MB rule

Raulboo wrote:

My project has 45 megabytes! ScratchTunes. Has 5 musics, 13 sprites,  60 scripts and no unused thing! WHAT TO DO??????????!!!!!!!!!!!!!!!!!

Edit--> Compress sounds, or Edit--> Compress images. It helps a LOT.

Offline

 

#14 2012-06-02 22:07:59

polkK0a
Scratcher
Registered: 2011-09-25
Posts: 21

Re: 10 MB rule

RedRocker227 wrote:

Try lessening the quality a tiny bit; sometimes you can half the file size and the quality decrease won't even be noticeable.  smile

It depends on your speakers, try funktion one speakers for example, best speakers in the world, the difference would be easily noteable unlike some other cheap speakers.

Offline

 

Board footer