many people have heard this before, but i must say more reasons. My HIVE game is nearly complete, but it is dangerously close to 10 MB, even when compressed. I may not be able to upload the anticipated game.
If a game is more than 10 MB, then usually it is a good one, right? i mean, young kids with little to no scratch programming skill are not going to make 20MB projects, right? So if a project is very decent (such as HIVE) then more space should be allowed for the game! I really want to finish my best project ever, and it may be one of the best on the site when uploaded completely!
If i have overlooked the fact that it had been recently raised, then please tell me.
Offline
This seems more of a suggestion...
Well, 10 megabytes is a lot of space - it's just that music and fancy art take up a lot of space. Music does a lot of it - try cutting down your music. That might take away a few megabytes...
Offline
Warhunter wrote:
If a game is more than 10 MB, then usually it is a good one, right?
No...not necessarily. It's very easy to get to that limit by loading in a few full-length songs that haven't been compressed.
The 10mb limit, as I understand it, is based mainly on what the Java player can handle. Larger files are likely to be completely unplayable online.
Take a close look at your project and see what is taking up the space....sounds can be compressed or clipped to make them smaller. Image color depth can have a big impact on the size of costumes or backgrounds - try converting the bigger ones to 8-bit color using an image editor.
Offline
Well, i have some leftover images that aren't deleted, so i'll get rid of them. and as long as i don't add any more songs, i might be fine. I'll try.
Offline
Paddle2See wrote:
Warhunter wrote:
If a game is more than 10 MB, then usually it is a good one, right?
No...not necessarily. It's very easy to get to that limit by loading in a few full-length songs that haven't been compressed.
The 10mb limit, as I understand it, is based mainly on what the Java player can handle. Larger files are likely to be completely unplayable online.
Take a close look at your project and see what is taking up the space....sounds can be compressed or clipped to make them smaller. Image color depth can have a big impact on the size of costumes or backgrounds - try converting the bigger ones to 8-bit color using an image editor.
there are three songs, and they are compressed. i downloaded the game to see how many MB it took up, and that was nearly 10 MB. my version, uncompressed, is 32 MB. And it isn't actually supposed to be playable online anyway (savable data, and scratch cat has no cookies) but i may be fine as long as i don't add more music.
Offline
Warhunter wrote:
Paddle2See wrote:
Warhunter wrote:
If a game is more than 10 MB, then usually it is a good one, right?
No...not necessarily. It's very easy to get to that limit by loading in a few full-length songs that haven't been compressed.
The 10mb limit, as I understand it, is based mainly on what the Java player can handle. Larger files are likely to be completely unplayable online.
Take a close look at your project and see what is taking up the space....sounds can be compressed or clipped to make them smaller. Image color depth can have a big impact on the size of costumes or backgrounds - try converting the bigger ones to 8-bit color using an image editor.there are three songs, and they are compressed. i downloaded the game to see how many MB it took up, and that was nearly 10 MB. my version, uncompressed, is 32 MB. And it isn't actually supposed to be playable online anyway (savable data, and scratch cat has no cookies) but i may be fine as long as i don't add more music.
![]()
Instead of using whole songs, you might consider using repeating sections from each song. You can make the loop you want using Audacity (free) or any other sound editing program.
Offline
Try lessening the quality a tiny bit; sometimes you can half the file size and the quality decrease won't even be noticeable.
Offline
Raulboo wrote:
My project has 45 megabytes! ScratchTunes. Has 5 musics, 13 sprites, 60 scripts and no unused thing! WHAT TO DO??????????!!!!!!!!!!!!!!!!!
Edit--> Compress sounds, or Edit--> Compress images. It helps a LOT.
Offline
RedRocker227 wrote:
Try lessening the quality a tiny bit; sometimes you can half the file size and the quality decrease won't even be noticeable.
![]()
It depends on your speakers, try funktion one speakers for example, best speakers in the world, the difference would be easily noteable unlike some other cheap speakers.
Offline