Lol. I am edging to agree with you.
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u know what, im deleting the q method and becoming a supporter of this XD
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I do this (I program for funs) but my projects end up like Greatdane's method signifies.
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If this wasn't what we've been doing for 2 years, I would agree.
But that is not the case.
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illusionist wrote:
If this wasn't what we've been doing for 2 years, I would agree.
But that is not the case.![]()
Right now this isn't what you're doing. Instead, you're acting idiotically by attempting to mass-produce games just to get on the front page. Pathetic, one might say. Pitiful. Moving and emotional. It makes one's heart feel sorrow and only sorrow.
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cocoanut wrote:
illusionist wrote:
If this wasn't what we've been doing for 2 years, I would agree.
But that is not the case.![]()
Right now this isn't what you're doing. Instead, you're acting idiotically by attempting to mass-produce games just to get on the front page. Pathetic, one might say. Pitiful. Moving and emotional. It makes one's heart feel sorrow and only sorrow.
Fail.
Paddle2See wrote:
There are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
If you still haven't figured it out:
Simplicity comes with education, runspeed (less lag), and production speed.
More production speed increases product, and product of product, or education.
To put it even simpler, simulations will make a comeback as well as games.
And Scratch will benefit even more.
Ownage Pwnage.
Goodnight friend.
Last edited by illusionist (2010-04-18 22:47:23)
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illusionist wrote:
Fail.
Paddle2See wrote:
There are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
If you still haven't figured it out:
Simplicity comes with education, runspeed (less lag), and production speed.
More production speed increases product, and product of product, or education.
To put it even simpler, simulations will make a comeback as well as games.
And Scratch will benefit even more.
Ownage Pwnage.![]()
Goodnight friend.![]()
Excuse me, I love my simple games. But you're missing the point entirely: You're still mass-producing games for the sake of a few more games on the front page. You're releasing them in a rush. You have no time to think about what you're making. You're like a robot. It's like playing a piano piece without emotion. You're producing sound, but there's nothing special about it.
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cocoanut wrote:
illusionist wrote:
Fail.
Paddle2See wrote:
There are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
If you still haven't figured it out:
Simplicity comes with education, runspeed (less lag), and production speed.
More production speed increases product, and product of product, or education.
To put it even simpler, simulations will make a comeback as well as games.
And Scratch will benefit even more.
Ownage Pwnage.![]()
Goodnight friend.![]()
Excuse me, I love my simple games. But you're missing the point entirely: You're still mass-producing games for the sake of a few more games on the front page. You're releasing them in a rush. You have no time to think about what you're making. You're like a robot. It's like playing a piano piece without emotion. You're producing sound, but there's nothing special about it.
That's important. Great idea! Create stuff with emotion...
Maybe I'd add that to Reboku.
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cocoanut wrote:
illusionist wrote:
Fail.
Paddle2See wrote:
There are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
If you still haven't figured it out:
Simplicity comes with education, runspeed (less lag), and production speed.
More production speed increases product, and product of product, or education.
To put it even simpler, simulations will make a comeback as well as games.
And Scratch will benefit even more.
Ownage Pwnage.![]()
Goodnight friend.![]()
Excuse me, I love my simple games. But you're missing the point entirely: You're still mass-producing games for the sake of a few more games on the front page. You're releasing them in a rush. You have no time to think about what you're making. You're like a robot. It's like playing a piano piece without emotion. You're producing sound, but there's nothing special about it.
Yeah, I feel the same way. To make things just to get attention on a kids site, I think there should be more too it. Clearly scratch is good with simple games, but should you spend you time making a cookie product that you already know how to make? Wouldn't your time be better spent making something new and trying new things?
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cocoanut wrote:
Step 1: Make a game and have fun with it.
The end! Go ahead and enjoy your life!
I just made a game by doing this mr cocoanut sir!
Do I get a cookie?
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RHY3756547 wrote:
cocoanut wrote:
Step 1: Make a game and have fun with it.
The end! Go ahead and enjoy your life!I just made a game by doing this mr cocoanut sir!
Do I get a cookie?

Complete with M&Ms, Rhys.
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cocoanut wrote:
RHY3756547 wrote:
cocoanut wrote:
Step 1: Make a game and have fun with it.
The end! Go ahead and enjoy your life!I just made a game by doing this mr cocoanut sir!
Do I get a cookie?https://ssl106.webhosting.optonline.net … mpress.jpg
Complete with M&Ms, Rhys.
YAY
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cocoanut wrote:
...and peppermint fudge.
http://www.beckyhiggins.com/blog/upload … 759491.jpg
yum...
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cocoanut wrote:
...and peppermint fudge.
http://www.beckyhiggins.com/blog/upload … 759491.jpg
And support for this method.
http://scratch.mit.edu/projects/soupoftomato/983070
That's right, I had fun making this game and it's officially swtiching to The Proper Method.
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