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#1401 2010-04-14 16:24:11

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

nXIII wrote:

For the 3rd time I have succeeded in COMPLETELY crashing Panther..... and LOSING ALL MY PROGRESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

waveOSBeta wrote:

waveOSBeta wrote:

If you release the beta, you would get more feedback from more people about how you can improve. What have you got to lose? Only your secrecy. I say RELEASE A PUBLIC BETA!

This message paid for by my brain  tongue

Also, I could finally not have to refresh the page every 10 seconds.

May I suggest that you add some NetScratch blocks?

sad  my posts always get outposted/ignored...

[removed by Forum Moderator] The beta isn't coming out anytime soon. I will tell you when it does.

aw, poor you, it crashed  sad

Last edited by Paddle2See (2010-04-14 18:02:16)


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#1402 2010-04-14 16:25:38

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Ideas: Themes.

I know nXIII won't like this, but here goes:

How about different themes for your Panther? Like skins? There would also be variable and list themes, so it wouldn't look so bad.


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#1403 2010-04-14 16:26:52

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

any suggestions how to fix the problem that whenever a new page starts, the URL address in the project needs to be refreshed? is there a page that shows the newest post?


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#1404 2010-04-14 16:27:03

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

More ideas:

Broadcast to mesh - DOESN'T broadcast to you, but to mesh.

Broadcast to all - Broadcasts to mesh and you.


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#1405 2010-04-14 16:28:07

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

More ideas:

Broadcast to mesh - DOESN'T broadcast to you, but to mesh.

Broadcast to all - Broadcasts to mesh and you.

not worth it. takes up too much space, there are ways round it.


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#1406 2010-04-14 16:28:39

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

How about variable/list skins. I hate the variable look.


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#1407 2010-04-14 16:31:19

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

I already suggested that and nXIII said he'd do it but he's busy on something else.

Last edited by sparks (2010-04-14 16:36:25)


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#1408 2010-04-14 16:37:22

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

YYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS IT WAS SO SIMPLE BUT IT IS PERFECT*! I MADE A BLOCK THAT REPORTS THE SQRT ALL BY MYSELF IN MY OWN BLOCK EDITOR AND IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THE BLOCK EDITOR IS A SUCCESS AND I REMEMBERED TO SAVE IT BEFORE SOMETHING CRASHES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* not really, I haven't done the pre-made block insertion thingy yet.


nXIII

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#1409 2010-04-14 16:38:18

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

are you talking about a block that lets you make a block?


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#1410 2010-04-14 17:00:14

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

sparks wrote:

are you talking about a block that lets you make a block?

No, not a block. It is (will be) like BYOB, but better! Basically, you click 'Make a block' under variables and enter the block name. Then it opens an editor where you can edit the Smalltalk code, the block spec, and the block type, and I am making a button to insert an already-existing block. After doing this, you can use the block at any time in your code by dragging it into the scripts editor from the 'variables' category. It currently will not save correctly, but when it is fully implemented, you will be able to save the project and have the blocks stay intact.


nXIII

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#1411 2010-04-14 17:02:43

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

nXIII wrote:

sparks wrote:

are you talking about a block that lets you make a block?

No, not a block. It is (will be) like BYOB, but better! Basically, you click 'Make a block' under variables and enter the block name. Then it opens an editor where you can edit the Smalltalk code, the block spec, and the block type, and I am making a button to insert an already-existing block. After doing this, you can use the block at any time in your code by dragging it into the scripts editor from the 'variables' category. It currently will not save correctly, but when it is fully implemented, you will be able to save the project and have the blocks stay intact.

so when someone else decides to use your project, will that block "install" on their copy of Panther and run?

also, I really think we ought to fix glitches and fullscreen stuff with what we  have now, and release it, then work on that in the next version as that is quite a big thing.


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#1412 2010-04-14 17:13:06

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

my cousin who's a bit of a maths guru is coming over tomorrow and he Scratches so He's gonna LOVE it when I show him  tongue 

who plays an instrument? and what? I wanna know ^_^


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#1413 2010-04-14 17:20:27

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Panther development thread

I play trombone.  big_smile


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

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#1414 2010-04-14 17:21:01

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

wow! unsual! do you enjoy it?


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#1415 2010-04-14 17:25:11

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

sparks wrote:

my cousin who's a bit of a maths guru is coming over tomorrow and he Scratches so He's gonna LOVE it when I show him  tongue 

who plays an instrument? and what? I wanna know ^_^

I don't have any friends that Scratch at all.  sad


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#1416 2010-04-14 17:26:03

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Panther development thread

sparks wrote:

wow! unsual! do you enjoy it?

Yeah.  big_smile

@ MathWizz

Neither do I  sad


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#1417 2010-04-14 17:31:12

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

nXIII wrote:

YYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS IT WAS SO SIMPLE BUT IT IS PERFECT*! I MADE A BLOCK THAT REPORTS THE SQRT ALL BY MYSELF IN MY OWN BLOCK EDITOR AND IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THE BLOCK EDITOR IS A SUCCESS AND I REMEMBERED TO SAVE IT BEFORE SOMETHING CRASHES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* not really, I haven't done the pre-made block insertion thingy yet.

I WANNA SEE IT!  big_smile  Did you update the image yet?


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#1418 2010-04-14 17:51:52

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

There needs to be a 'touching [sprite1]'s clone' block.


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#1419 2010-04-14 18:03:57

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

oh! ooh! i have an idea! a 'touching sprite' block. it would be a reporter that tells the closest touching sprite

man, wii typing is hard.


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#1420 2010-04-14 18:04:14

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

MathWizz wrote:

There needs to be a 'touching [sprite1]'s clone' block.

It would be 'touching [(join [sprite1 clone][ ])]' (the join is to allow a string)...I think. Tell me if that works.

The 'touching sprite' reporter wouldn't work too well because what if it wasn't touching any sprite?

sparks wrote:

so when someone else decides to use your project, will that block "install" on their copy of Panther and run?

also, I really think we ought to fix glitches and fullscreen stuff with what we  have now, and release it, then work on that in the next version as that is quite a big thing.

Well, no, it is stored exactly like a color or variable.

Most stuff in my updated image (I'm posting it now, but it doesn't look pretty and lots of custom-block-related things don't work) works in presentation mode. I have fixed the mesh blocks, variable blocks, and cloning. Tell me if you find something that doesn't work in pres mode.

Last edited by nXIII (2010-04-14 18:07:14)


nXIII

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#1421 2010-04-14 18:19:45

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

If it wasn't it would report false.


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#1422 2010-04-14 18:21:36

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

If it wasn't it would report false.

or stage


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#1423 2010-04-14 18:22:44

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Plus, it would be good beacause it would save LOADS of programming. Instead of:

[blocks]
<when green flag clicked>
<forever>
<if><touching[ sprite 1 ]
<set{ something }to( idk )
<if><touching[ sprite 2]
<set{ something }to( idk )
[/blocks]
...


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#1424 2010-04-14 18:23:19

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

my project won't save. It claims "unknown class date" in a dialogue. I have two date/time date blocks in the project.


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#1425 2010-04-14 18:25:07

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

sparks wrote:

my project won't save. It claims "unknown class date" in a dialogue. I have two date/time date blocks in the project.

What do your scripts look like?


nXIII

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