nXIII wrote:
For the 3rd time I have succeeded in COMPLETELY crashing Panther..... and LOSING ALL MY PROGRESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
waveOSBeta wrote:
waveOSBeta wrote:
If you release the beta, you would get more feedback from more people about how you can improve. What have you got to lose? Only your secrecy. I say RELEASE A PUBLIC BETA!
This message paid for by my brain![]()
Also, I could finally not have to refresh the page every 10 seconds.
May I suggest that you add some NetScratch blocks?
my posts always get outposted/ignored...
[removed by Forum Moderator] The beta isn't coming out anytime soon. I will tell you when it does.
aw, poor you, it crashed
Last edited by Paddle2See (2010-04-14 18:02:16)
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Ideas: Themes.
I know nXIII won't like this, but here goes:
How about different themes for your Panther? Like skins? There would also be variable and list themes, so it wouldn't look so bad.
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More ideas:
Broadcast to mesh - DOESN'T broadcast to you, but to mesh.
Broadcast to all - Broadcasts to mesh and you.
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YYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS IT WAS SO SIMPLE BUT IT IS PERFECT*! I MADE A BLOCK THAT REPORTS THE SQRT ALL BY MYSELF IN MY OWN BLOCK EDITOR AND IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THE BLOCK EDITOR IS A SUCCESS AND I REMEMBERED TO SAVE IT BEFORE SOMETHING CRASHES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* not really, I haven't done the pre-made block insertion thingy yet.
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sparks wrote:
are you talking about a block that lets you make a block?
No, not a block. It is (will be) like BYOB, but better! Basically, you click 'Make a block' under variables and enter the block name. Then it opens an editor where you can edit the Smalltalk code, the block spec, and the block type, and I am making a button to insert an already-existing block. After doing this, you can use the block at any time in your code by dragging it into the scripts editor from the 'variables' category. It currently will not save correctly, but when it is fully implemented, you will be able to save the project and have the blocks stay intact.
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nXIII wrote:
sparks wrote:
are you talking about a block that lets you make a block?
No, not a block. It is (will be) like BYOB, but better! Basically, you click 'Make a block' under variables and enter the block name. Then it opens an editor where you can edit the Smalltalk code, the block spec, and the block type, and I am making a button to insert an already-existing block. After doing this, you can use the block at any time in your code by dragging it into the scripts editor from the 'variables' category. It currently will not save correctly, but when it is fully implemented, you will be able to save the project and have the blocks stay intact.
so when someone else decides to use your project, will that block "install" on their copy of Panther and run?
also, I really think we ought to fix glitches and fullscreen stuff with what we have now, and release it, then work on that in the next version as that is quite a big thing.
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sparks wrote:
my cousin who's a bit of a maths guru is coming over tomorrow and he Scratches so He's gonna LOVE it when I show him
![]()
who plays an instrument? and what? I wanna know ^_^
I don't have any friends that Scratch at all.
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sparks wrote:
wow! unsual! do you enjoy it?
Yeah.
@ MathWizz
Neither do I
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nXIII wrote:
YYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS IT WAS SO SIMPLE BUT IT IS PERFECT*! I MADE A BLOCK THAT REPORTS THE SQRT ALL BY MYSELF IN MY OWN BLOCK EDITOR AND IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THE BLOCK EDITOR IS A SUCCESS AND I REMEMBERED TO SAVE IT BEFORE SOMETHING CRASHES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* not really, I haven't done the pre-made block insertion thingy yet.
I WANNA SEE IT! Did you update the image yet?
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oh! ooh! i have an idea! a 'touching sprite' block. it would be a reporter that tells the closest touching sprite
man, wii typing is hard.
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MathWizz wrote:
There needs to be a 'touching [sprite1]'s clone' block.
It would be 'touching [(join [sprite1 clone][ ])]' (the join is to allow a string)...I think. Tell me if that works.
The 'touching sprite' reporter wouldn't work too well because what if it wasn't touching any sprite?
sparks wrote:
so when someone else decides to use your project, will that block "install" on their copy of Panther and run?
also, I really think we ought to fix glitches and fullscreen stuff with what we have now, and release it, then work on that in the next version as that is quite a big thing.
Well, no, it is stored exactly like a color or variable.
Most stuff in my updated image (I'm posting it now, but it doesn't look pretty and lots of custom-block-related things don't work) works in presentation mode. I have fixed the mesh blocks, variable blocks, and cloning. Tell me if you find something that doesn't work in pres mode.
Last edited by nXIII (2010-04-14 18:07:14)
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Plus, it would be good beacause it would save LOADS of programming. Instead of:
[blocks]
<when green flag clicked>
<forever>
<if><touching[ sprite 1 ]
<set{ something }to( idk )
<if><touching[ sprite 2]
<set{ something }to( idk )
[/blocks]
...
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