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#151 2010-04-09 15:45:43

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Very Good  big_smile  , Now challenge 2 : Change the Dialogs of governer at first meet and quest text  big_smile  I know u can do that  big_smile

Ok, iv changed the Quest Text,only one thing is that i can't remember the governers name but iv found them and know where they are.


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#152 2010-04-09 23:39:00

fanofcena
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Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Governer Robert Silehard  big_smile  very good now we can finally start to modify the game  big_smile  Yapee!!!!!!!


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#153 2010-04-10 07:27:47

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Governer Robert Silehard  big_smile  very good now we can finally start to modify the game  big_smile  Yapee!!!!!!!

Robert Christopher Silehard_dialog.h that file? it looks like it by the contents...
ok, what shall we start with?


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#154 2010-04-10 08:31:50

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

Question: How many times doy ou have to hit a fort for it to be crippled? I kept shooting it and shooting and shooting it, id leveled up about 6 or 7 times (This was just the manowar, my other two got sunk in a scuffle with a french warship and the fort before. It kept saying I had blown up fort cannons, but it didn't seem to die or anything. But then i ran out of useable ammo (Like grapeshot and those other ones would help.)


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#155 2010-04-10 23:33:20

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Um well fire on fort only when u see the Red cursor u need to destry each and every fort cannon in order to be able to board the fort   tongue  btw in the unmodded version after capturing the fort u cannot keep the town and The FORT of Oxbay cannot be beaten unless u finish all the Redmond governers mission  big_smile


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#156 2010-04-11 04:55:42

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Um well fire on fort only when u see the Red cursor u need to destry each and every fort cannon in order to be able to board the fort   tongue  btw in the unmodded version after capturing the fort u cannot keep the town and The FORT of Oxbay cannot be beaten unless u finish all the Redmond governers mission  big_smile

Drat... thats why it wasn't dying... Its a great way of leveling up though.


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#157 2010-04-11 08:39:01

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

You need to change:

Current team
Fanofcena  (thats me )   - Programmer, secondary graphic designer
Jeffery sterling  (i think) - Primary Graphic Designer
Markyparky56 (i think)    - Nt decided yet
Paradox                        - Graphic Designer
------
------
------
Beta Testers
Doogle Production and 26Doogle26
lonwol
----
----

To

Current team
Fanofcena  (thats me )   - Programmer, secondary graphic designer
Jeffery sterling  (i think) - Primary Graphic Designer
Markyparky                   - Programmer
Paradox                        - Graphic Designer
------
------
------
Beta Testers
Doogle Production and 26Doogle26
lonwol
----
----

Plus can I suggest a ship, or is it to late?
If so:

Class:
Manowar (Maybe that edited version one you made with 3000 crew members?)
Name:
Widdow Maker
Captain:
Lucas Jackinson || Sailor - English (available for hire?)

Last edited by markyparky56 (2010-04-11 18:13:43)


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#158 2010-04-12 00:27:24

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Surely u can suggest a ship brother its too easy to add a ship but jst from now we need to discuss about the story;

First of Lets discuss Islands of the game with civilisations  big_smile  and Locations so that we can start to plot the story


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#159 2010-04-12 05:49:12

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Surely u can suggest a ship brother its too easy to add a ship but jst from now we need to discuss about the story;

First of Lets discuss Islands of the game with civilisations  big_smile  and Locations so that we can start to plot the story

Ok, so... I geuss this wont start off at Oxbay? Or will it? I hae an idea actualy:

You start off at that pirate island (Quebradas Costillas) in one of the houses or maybe the tavern and you don't remember anything. A pirate friend comes up to you and explains the game, like that first mate in the begining of the game, and he says that you should leave and tells you to go to Douwesen because of current unknown reasons. He takes you down to the ship (maybe a Xebec) and you sail away.

I know it contradicts what you said on the first page but its just an idea.


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#160 2010-04-12 08:11:53

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Good idea!!!!!!!!!! i guess u rather get a ship en route
ie u start off with a tartane and get to board a barque en - root how about that ????????

and when u reach downsween then u come to know u are french etc etc


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#161 2010-04-12 09:03:26

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Good idea!!!!!!!!!! i guess u rather get a ship en route
ie u start off with a tartane and get to board a barque en - root how about that ????????

and when u reach downsween then u come to know u are french etc etc

How about a sloop? What kind of pirate (with amnesia) would go around pirating with a tartane?

P.s. You knwo how you said how Darkangle has a huge ship, a frigate is tiny compared to a Warship and even smaller than a Manowar.

Last edited by markyparky56 (2010-04-12 09:05:22)


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#162 2010-04-12 09:46:07

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Yap i meant a frigate cuz frigate means ship of war  tongue 

well i will show u ma ship ASAP and btw i made victory the barque for the ship he will get on first voyage

I meant to u the Tartane cuz that ship is easy to get if a pirate lost all his money and etc he can still borrow a tartane with 7 best mates as a crew  big_smile


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#163 2010-04-12 09:52:16

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Yap i meant a frigate cuz frigate means ship of war  tongue 

well i will show u ma ship ASAP and btw i made victory the barque for the ship he will get on first voyage

I meant to u the Tartane cuz that ship is easy to get if a pirate lost all his money and etc he can still borrow a tartane with 7 best mates as a crew  big_smile

I was thinking about maybe its his friends ship. So he gets on the sloop/tartane/manowar (jk) and he starts to sail to douwseen but he is attacked by a Barque called Victory.
Ok, how do we make it so that he must board it? Make both shipsIinvincible? And maybe a little rendered video about his first mate shouting at him to get them along side and board because they're sinking?


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#164 2010-04-12 09:58:31

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Naw we can programm it to board  tongue  ie we can make a vid like
CAPTIAN EMEMY SPOTTED!!!!!!!!!!!!!!!!! ENGLISH COLORS!!!!!!!!!

player : LOAD THE CANNONS

seadog : um..... Captian .......We are outa ammo!!!!!!

Player : Full sails  toward enemy !!!!!!!!  Prepare to board!!!!!!!!! HOIST THE COLORS!!!!!!!!!!!!!!!!!!!!!!!!!!!

Seadogs : AYE CAPTIAN!!!!!!!!!!!

boarding...........

Last edited by fanofcena (2010-04-12 10:00:39)


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#165 2010-04-12 10:05:06

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Naw we can programm it to board  tongue  ie we can make a vid like
CAPTIAN EMEMY SPOTTED!!!!!!!!!!!!!!!!! ENGLISH COLORS!!!!!!!!!

player : LOAD THE CANNONS

seadog : um..... Captian .......We are outa ammo!!!!!!

Player : Full sails  toward enemy !!!!!!!!  Prepare to board!!!!!!!!! HOIST THE COLORS!!!!!!!!!!!!!!!!!!!!!!!!!!!

Seadogs : AYE CAPTIAN!!!!!!!!!!!

boarding...........

Seadogs: CAPTAIN! We have no colours!

Player: DASH IT ALL!!! ATTACK!!!!!!! *draws sword and pistol (One in each hand)*

Seadogs: *copys captain*


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#166 2010-04-12 10:08:46

Lord-Sprites
Scratcher
Registered: 2010-01-24
Posts: 500+

Re: Pirates Collaboration

So the NPC's AI will be able to understand humans or do the players just choose from a menu?


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#167 2010-04-12 10:11:34

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

Lord-Sprites wrote:

So the NPC's AI will be able to understand humans or do the players just choose from a menu?

What do you mean?


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#168 2010-04-12 10:24:05

Lord-Sprites
Scratcher
Registered: 2010-01-24
Posts: 500+

Re: Pirates Collaboration

This

markyparky56 wrote:

fanofcena wrote:

Naw we can programm it to board  tongue  ie we can make a vid like
CAPTIAN EMEMY SPOTTED!!!!!!!!!!!!!!!!! ENGLISH COLORS!!!!!!!!!

player : LOAD THE CANNONS

seadog : um..... Captian .......We are outa ammo!!!!!!

Player : Full sails  toward enemy !!!!!!!!  Prepare to board!!!!!!!!! HOIST THE COLORS!!!!!!!!!!!!!!!!!!!!!!!!!!!

Seadogs : AYE CAPTIAN!!!!!!!!!!!

boarding...........

Seadogs: CAPTAIN! We have no colours!

Player: DASH IT ALL!!! ATTACK!!!!!!! *draws sword and pistol (One in each hand)*

Seadogs: *copys captain*

Seadogs understanding the captain / player


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#169 2010-04-12 10:30:54

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

Lord-Sprites wrote:

This

markyparky56 wrote:

fanofcena wrote:

Naw we can programm it to board  tongue  ie we can make a vid like
CAPTIAN EMEMY SPOTTED!!!!!!!!!!!!!!!!! ENGLISH COLORS!!!!!!!!!

player : LOAD THE CANNONS

seadog : um..... Captian .......We are outa ammo!!!!!!

Player : Full sails  toward enemy !!!!!!!!  Prepare to board!!!!!!!!! HOIST THE COLORS!!!!!!!!!!!!!!!!!!!!!!!!!!!

Seadogs : AYE CAPTIAN!!!!!!!!!!!

boarding...........

Seadogs: CAPTAIN! We have no colours!

Player: DASH IT ALL!!! ATTACK!!!!!!! *draws sword and pistol (One in each hand)*

Seadogs: *copys captain*

Seadogs understanding the captain / player

Its going to be an animation in game. Not the player shouting down a mic and the seadogs responding.


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#170 2010-04-14 06:13:21

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

Uh... Fanofcena?


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#171 2010-04-14 19:46:02

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

yap??????? well now lemme make him understand this :

If u have Played POC base : Its  AI is programmed to talk and that infers the mission so we can do somewhat that aswell  tongue .
by the way to force player to board we need to Make a video so the upper scirpt is going to be Anim


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#172 2010-04-15 11:59:49

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

yap??????? well now lemme make him understand this :

If u have Played POC base : Its  AI is programmed to talk and that infers the mission so we can do somewhat that aswell  tongue .
by the way to force player to board we need to Make a video so the upper scirpt is going to be Anim

Ok, what ship will It be? Also, we need a player model, just use the starting one? We'll need voices as well...


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#173 2010-04-16 04:36:19

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Starting model is good for Animation cuz if we start sharing graphics it will be huge transfer everytime we can use the starting models and when Programmin part is done we can do the graphics bundle to give it as a MOD Pack  smile  for voices we can either do it the txt way as it does in Greenford fort recapture attack or our voices are ok  tongue


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#174 2010-04-16 05:30:22

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Starting model is good for Animation cuz if we start sharing graphics it will be huge transfer everytime we can use the starting models and when Programmin part is done we can do the graphics bundle to give it as a MOD Pack  smile  for voices we can either do it the txt way as it does in Greenford fort recapture attack or our voices are ok  tongue

Hmmm... if its going to be an animation, then unless we put in subtitles we'll have to use voices and music, I can try mixing some music for it if we need to.


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#175 2010-04-16 10:55:22

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

I got b8r idea if u can reach the greenford mission (the army drop1) then u can see the two captians sittin in tavern and then it directly takes them to the Ship i think we can use that.

Ie first we will make a ship then on ship we will call Macholm (first mate) as the mission there we can do this  big_smile


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