fanofcena wrote:
Very Good
, Now challenge 2 : Change the Dialogs of governer at first meet and quest text
I know u can do that
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Ok, iv changed the Quest Text,only one thing is that i can't remember the governers name but iv found them and know where they are.
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fanofcena wrote:
Governer Robert Silehard
very good now we can finally start to modify the game
Yapee!!!!!!!
Robert Christopher Silehard_dialog.h that file? it looks like it by the contents...
ok, what shall we start with?
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Question: How many times doy ou have to hit a fort for it to be crippled? I kept shooting it and shooting and shooting it, id leveled up about 6 or 7 times (This was just the manowar, my other two got sunk in a scuffle with a french warship and the fort before. It kept saying I had blown up fort cannons, but it didn't seem to die or anything. But then i ran out of useable ammo (Like grapeshot and those other ones would help.)
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Um well fire on fort only when u see the Red cursor u need to destry each and every fort cannon in order to be able to board the fort
btw in the unmodded version after capturing the fort u cannot keep the town and The FORT of Oxbay cannot be beaten unless u finish all the Redmond governers mission
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fanofcena wrote:
Um well fire on fort only when u see the Red cursor u need to destry each and every fort cannon in order to be able to board the fort
btw in the unmodded version after capturing the fort u cannot keep the town and The FORT of Oxbay cannot be beaten unless u finish all the Redmond governers mission
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Drat... thats why it wasn't dying... Its a great way of leveling up though.
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You need to change:
Current team
Fanofcena (thats me ) - Programmer, secondary graphic designer
Jeffery sterling (i think) - Primary Graphic Designer
Markyparky56 (i think) - Nt decided yet
Paradox - Graphic Designer
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Beta Testers
Doogle Production and 26Doogle26
lonwol
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To
Current team
Fanofcena (thats me ) - Programmer, secondary graphic designer
Jeffery sterling (i think) - Primary Graphic Designer
Markyparky - Programmer
Paradox - Graphic Designer
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Beta Testers
Doogle Production and 26Doogle26
lonwol
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Plus can I suggest a ship, or is it to late?
If so:
Class:
Manowar (Maybe that edited version one you made with 3000 crew members?)
Name:
Widdow Maker
Captain:
Lucas Jackinson || Sailor - English (available for hire?)
Last edited by markyparky56 (2010-04-11 18:13:43)
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Surely u can suggest a ship brother its too easy to add a ship but jst from now we need to discuss about the story;
First of Lets discuss Islands of the game with civilisations
and Locations so that we can start to plot the story
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fanofcena wrote:
Surely u can suggest a ship brother its too easy to add a ship but jst from now we need to discuss about the story;
First of Lets discuss Islands of the game with civilisationsand Locations so that we can start to plot the story
Ok, so... I geuss this wont start off at Oxbay? Or will it? I hae an idea actualy:
You start off at that pirate island (Quebradas Costillas) in one of the houses or maybe the tavern and you don't remember anything. A pirate friend comes up to you and explains the game, like that first mate in the begining of the game, and he says that you should leave and tells you to go to Douwesen because of current unknown reasons. He takes you down to the ship (maybe a Xebec) and you sail away.
I know it contradicts what you said on the first page but its just an idea.
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Good idea!!!!!!!!!! i guess u rather get a ship en route
ie u start off with a tartane and get to board a barque en - root how about that ????????
and when u reach downsween then u come to know u are french etc etc
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fanofcena wrote:
Good idea!!!!!!!!!! i guess u rather get a ship en route
ie u start off with a tartane and get to board a barque en - root how about that ????????
and when u reach downsween then u come to know u are french etc etc
How about a sloop? What kind of pirate (with amnesia) would go around pirating with a tartane?
P.s. You knwo how you said how Darkangle has a huge ship, a frigate is tiny compared to a Warship and even smaller than a Manowar.
Last edited by markyparky56 (2010-04-12 09:05:22)
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Yap i meant a frigate cuz frigate means ship of war
well i will show u ma ship ASAP and btw i made victory the barque for the ship he will get on first voyage
I meant to u the Tartane cuz that ship is easy to get if a pirate lost all his money and etc he can still borrow a tartane with 7 best mates as a crew
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fanofcena wrote:
Yap i meant a frigate cuz frigate means ship of war
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well i will show u ma ship ASAP and btw i made victory the barque for the ship he will get on first voyage
I meant to u the Tartane cuz that ship is easy to get if a pirate lost all his money and etc he can still borrow a tartane with 7 best mates as a crew![]()
I was thinking about maybe its his friends ship. So he gets on the sloop/tartane/manowar (jk) and he starts to sail to douwseen but he is attacked by a Barque called Victory.
Ok, how do we make it so that he must board it? Make both shipsIinvincible? And maybe a little rendered video about his first mate shouting at him to get them along side and board because they're sinking?
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Naw we can programm it to board
ie we can make a vid like
CAPTIAN EMEMY SPOTTED!!!!!!!!!!!!!!!!! ENGLISH COLORS!!!!!!!!!
player : LOAD THE CANNONS
seadog : um..... Captian .......We are outa ammo!!!!!!
Player : Full sails toward enemy !!!!!!!! Prepare to board!!!!!!!!! HOIST THE COLORS!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seadogs : AYE CAPTIAN!!!!!!!!!!!
boarding...........
Last edited by fanofcena (2010-04-12 10:00:39)
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fanofcena wrote:
Naw we can programm it to board
ie we can make a vid like
CAPTIAN EMEMY SPOTTED!!!!!!!!!!!!!!!!! ENGLISH COLORS!!!!!!!!!
player : LOAD THE CANNONS
seadog : um..... Captian .......We are outa ammo!!!!!!
Player : Full sails toward enemy !!!!!!!! Prepare to board!!!!!!!!! HOIST THE COLORS!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seadogs : AYE CAPTIAN!!!!!!!!!!!
boarding...........
Seadogs: CAPTAIN! We have no colours!
Player: DASH IT ALL!!! ATTACK!!!!!!! *draws sword and pistol (One in each hand)*
Seadogs: *copys captain*
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So the NPC's AI will be able to understand humans or do the players just choose from a menu?
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Lord-Sprites wrote:
So the NPC's AI will be able to understand humans or do the players just choose from a menu?
What do you mean?
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This
markyparky56 wrote:
fanofcena wrote:
Naw we can programm it to board
ie we can make a vid like
CAPTIAN EMEMY SPOTTED!!!!!!!!!!!!!!!!! ENGLISH COLORS!!!!!!!!!
player : LOAD THE CANNONS
seadog : um..... Captian .......We are outa ammo!!!!!!
Player : Full sails toward enemy !!!!!!!! Prepare to board!!!!!!!!! HOIST THE COLORS!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seadogs : AYE CAPTIAN!!!!!!!!!!!
boarding...........Seadogs: CAPTAIN! We have no colours!
Player: DASH IT ALL!!! ATTACK!!!!!!! *draws sword and pistol (One in each hand)*
Seadogs: *copys captain*
Seadogs understanding the captain / player
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Lord-Sprites wrote:
This
markyparky56 wrote:
fanofcena wrote:
Naw we can programm it to board
ie we can make a vid like
CAPTIAN EMEMY SPOTTED!!!!!!!!!!!!!!!!! ENGLISH COLORS!!!!!!!!!
player : LOAD THE CANNONS
seadog : um..... Captian .......We are outa ammo!!!!!!
Player : Full sails toward enemy !!!!!!!! Prepare to board!!!!!!!!! HOIST THE COLORS!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seadogs : AYE CAPTIAN!!!!!!!!!!!
boarding...........Seadogs: CAPTAIN! We have no colours!
Player: DASH IT ALL!!! ATTACK!!!!!!! *draws sword and pistol (One in each hand)*
Seadogs: *copys captain*Seadogs understanding the captain / player
Its going to be an animation in game. Not the player shouting down a mic and the seadogs responding.
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Uh... Fanofcena?
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yap??????? well now lemme make him understand this :
If u have Played POC base : Its AI is programmed to talk and that infers the mission so we can do somewhat that aswell
.
by the way to force player to board we need to Make a video so the upper scirpt is going to be Anim
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fanofcena wrote:
yap??????? well now lemme make him understand this :
If u have Played POC base : Its AI is programmed to talk and that infers the mission so we can do somewhat that aswell.
by the way to force player to board we need to Make a video so the upper scirpt is going to be Anim
Ok, what ship will It be? Also, we need a player model, just use the starting one? We'll need voices as well...
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Starting model is good for Animation cuz if we start sharing graphics it will be huge transfer everytime we can use the starting models and when Programmin part is done we can do the graphics bundle to give it as a MOD Pack
for voices we can either do it the txt way as it does in Greenford fort recapture attack or our voices are ok
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fanofcena wrote:
Starting model is good for Animation cuz if we start sharing graphics it will be huge transfer everytime we can use the starting models and when Programmin part is done we can do the graphics bundle to give it as a MOD Pack
for voices we can either do it the txt way as it does in Greenford fort recapture attack or our voices are ok
![]()
Hmmm... if its going to be an animation, then unless we put in subtitles we'll have to use voices and music, I can try mixing some music for it if we need to.
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I got b8r idea if u can reach the greenford mission (the army drop1) then u can see the two captians sittin in tavern and then it directly takes them to the Ship i think we can use that.
Ie first we will make a ship then on ship we will call Macholm (first mate) as the mission there we can do this
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