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#676 2010-04-10 12:07:00

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Need help fixing this:

setpass: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1


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#677 2010-04-10 12:14:56

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: Panther development thread

nXIII wrote:

urhungry wrote:

How do you get cloneing working? Here's my code:
<when[ spawner ]clicked>
<broadcast[ Spawnsprite

this is on what's being cloned:
<when I receive[ Spawnsprite
<if><(I am a clone  <=> false  )>
clone me
<end>
it only works occassionally, and never in presentation mode.

[/blocks]
It doesn't work in presentation mode for a reason, I will fix that eventually. But it should work otherwise unless your coding is wrong.

well I'm going to need it for a game I'm making, so the sooner I can get that, the better.

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#678 2010-04-10 12:15:55

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

Need help fixing this:

setpass: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1

H


E


L


P


!

(Sorry, no one reads my short posts.)


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#679 2010-04-10 13:10:18

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

I don't know much but try putting

setpassword: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1


You can now reach me on Twitter @johnnydean1_

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#680 2010-04-10 13:45:39

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

setpass: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1

What is it supposed to do?
Because the line "passwordmade _ 1" is last, passwordmade will always be 1.


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#681 2010-04-10 13:53:17

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

MathWizz wrote:

SeptimusHeap wrote:

setpass: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1

What is it supposed to do?
Because the line "passwordmade _ 1" is last, passwordmade will always be 1.

passwordmade will start at 0. It's a global thing. I only want the block to work once.


http://i46.tinypic.com/dw7zft.png

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#682 2010-04-10 14:18:49

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

Sperry wrote:

I'm using source code! (Good for me!  big_smile   tongue )

Download ScratchSkin.zip from the downloads page and put the ScratchSkin folder in the source folder.


nXIII

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#683 2010-04-10 14:19:32

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

er, what's tthe point of a password block? even if no one can see the password, all they have to do is remove it from the scripting to bypass it.

Last edited by sparks (2010-04-10 14:20:19)


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#684 2010-04-10 14:20:37

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

MathWizz wrote:

SeptimusHeap wrote:

setpass: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1

What is it supposed to do?
Because the line "passwordmade _ 1" is last, passwordmade will always be 1.

passwordmade will start at 0. It's a global thing. I only want the block to work once.

What are you doing? Password-protecting Scratch projects?!

Anyway... I made new stuff, color variables (make a color, delete a color, etc.) and a bunch of color-related reporters. And STILL nobody has told me if the *** camera *** thing works.

Last edited by nXIII (2010-04-10 14:22:18)


nXIII

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#685 2010-04-10 14:46:58

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

As you do not upload the updated copy  sad


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#686 2010-04-10 14:49:49

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

johnnydean1 wrote:

As you do not upload the updated copy  sad

Be quiet. You're not helping. We don't need as many members as we have, anyway. I didn't want you on the team, I just live in a place where all the conversations go on while I'm not online.


nXIII

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#687 2010-04-10 15:00:58

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

nXIII wrote:

SeptimusHeap wrote:

MathWizz wrote:


What is it supposed to do?
Because the line "passwordmade _ 1" is last, passwordmade will always be 1.

passwordmade will start at 0. It's a global thing. I only want the block to work once.

What are you doing? Password-protecting Scratch projects?!

Anyway... I made new stuff, color variables (make a color, delete a color, etc.) and a bunch of color-related reporters. And STILL nobody has told me if the *** camera *** thing works.

I'm going to make a password block that lets you make a password without anyone being able to discover it. Only problem: Someone could edit the scripts. At least you cant edit a password after it's set, and you could make something that ruins the script if it's removed to stop project editors.


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#688 2010-04-10 15:02:00

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

nXIII wrote:

johnnydean1 wrote:

As you do not upload the updated copy  sad

Be quiet. You're not helping. We don't need as many members as we have, anyway. I didn't want you on the team, I just live in a place where all the conversations go on while I'm not online.

Chill. Both of you.


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#689 2010-04-10 15:04:58

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

Thats not very nice NXIII  sad


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#690 2010-04-10 15:09:34

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Hey! I have a brilliant idea! Let's SUPPORT hidden sprites! So you can make EASY passwords.


http://i46.tinypic.com/dw7zft.png

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#691 2010-04-10 15:11:00

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

nXIII wrote:

SeptimusHeap wrote:

MathWizz wrote:


What is it supposed to do?
Because the line "passwordmade _ 1" is last, passwordmade will always be 1.

passwordmade will start at 0. It's a global thing. I only want the block to work once.

What are you doing? Password-protecting Scratch projects?!

Anyway... I made new stuff, color variables (make a color, delete a color, etc.) and a bunch of color-related reporters. And STILL nobody has told me if the *** camera *** thing works.

I don't have a camera! Is it built in to just regular Scratch?


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#692 2010-04-10 15:14:29

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

Chill. Both of you.

Ask me next time before you make a major decision, please...

Last edited by nXIII (2010-04-10 15:15:01)


nXIII

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#693 2010-04-10 15:15:27

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

nXIII wrote:

SeptimusHeap wrote:

Chill. Both of you.

Ask me next time before you make a major decision, please...

Kay. Look at your project comments for a PM.


http://i46.tinypic.com/dw7zft.png

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#694 2010-04-10 15:16:23

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

Hey! I have a brilliant idea! Let's SUPPORT hidden sprites! So you can make EASY passwords.

.... Um... but that mean that all sprites would be hidden when you load a project unless they have, like, instance vars that tell whether they are hidden or not.

SeptimusHeap wrote:

nXIII wrote:

SeptimusHeap wrote:

Chill. Both of you.

Ask me next time before you make a major decision, please...

Kay. Look at your project comments for a PM.

I almost NEVER look at my projects for comments and plus, the main problem is that you don't wait for me (I'm usually offline, despite what it says.)

Wow, this thread is ten pages long... almost eleven.

EDIT: Scary....
http://i43.tinypic.com/2wdzpeh.gif

Last edited by nXIII (2010-04-10 15:23:20)


nXIII

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#695 2010-04-10 15:18:57

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

er, what major descision? and er, that was a little harsh there nXIII :S... I tried the ***camera*** costume and nothing happened.

Last edited by sparks (2010-04-10 15:19:14)


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#696 2010-04-10 15:21:02

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

I'm usually offline for most of it too, I logged in this morining an there was an entire new page (i have mine set shorter) of new stuff. this is the 28th page on my screen, and probably the biggest in "advanced topics"!


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#697 2010-04-10 15:26:59

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

sparks wrote:

johnnydean1 wrote:

@sparks

Can I join as I know alot. Ill be back in 1 hour so....

I really don't see why not  big_smile  I'm sure you'll be a valuable addition. If no one else has any qualms then you're all set.

*cough* *cough* *cough* didn't care about me, did you?

Last edited by nXIII (2010-04-10 15:27:37)


nXIII

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#698 2010-04-10 15:36:32

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

nXIII wrote:

sparks wrote:

johnnydean1 wrote:

@sparks

Can I join as I know alot. Ill be back in 1 hour so....

I really don't see why not  big_smile  I'm sure you'll be a valuable addition. If no one else has any qualms then you're all set.

*cough* *cough* *cough* didn't care about me, did you?

*cough**cough**cough* I think someone needs to calm down.


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#699 2010-04-10 15:37:07

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

I did say if no one else has any qualms. I agree that we do have enough people. Just complain as is your right and he can be taken off the developer list.

WOOT! 700TH post! this is a big topic!

EDIT: noooo! someone posted before me!

Last edited by sparks (2010-04-10 15:37:42)


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#700 2010-04-10 15:39:06

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

sparks wrote:

[color=purple]I did say if no one else has any qualms. I agree that we do have enough people. Just complain as is your right and he can be taken off the developer list.

WOOT! 700TH post! this is a big topic!

yikes  LOL!


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