Need help fixing this:
setpass: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1
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nXIII wrote:
urhungry wrote:
How do you get cloneing working? Here's my code:
<when[ spawner ]clicked>
<broadcast[ Spawnsprite
this is on what's being cloned:
<when I receive[ Spawnsprite
<if><(I am a clone <=> false )>
clone me
<end>
it only works occassionally, and never in presentation mode.[/blocks]
It doesn't work in presentation mode for a reason, I will fix that eventually. But it should work otherwise unless your coding is wrong.
well I'm going to need it for a game I'm making, so the sooner I can get that, the better.
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SeptimusHeap wrote:
Need help fixing this:
setpass: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1
H
E
L
P
!
(Sorry, no one reads my short posts.)
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I don't know much but try putting
setpassword: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1
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MathWizz wrote:
SeptimusHeap wrote:
setpass: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1What is it supposed to do?
Because the line "passwordmade _ 1" is last, passwordmade will always be 1.
passwordmade will start at 0. It's a global thing. I only want the block to work once.
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SeptimusHeap wrote:
MathWizz wrote:
SeptimusHeap wrote:
setpass: t1
passwordmade = 0 ifTrue: [password _ t1]
passwordmade _ 1What is it supposed to do?
Because the line "passwordmade _ 1" is last, passwordmade will always be 1.passwordmade will start at 0. It's a global thing. I only want the block to work once.
What are you doing? Password-protecting Scratch projects?!
Anyway... I made new stuff, color variables (make a color, delete a color, etc.) and a bunch of color-related reporters. And STILL nobody has told me if the *** camera *** thing works.
Last edited by nXIII (2010-04-10 14:22:18)
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As you do not upload the updated copy
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johnnydean1 wrote:
As you do not upload the updated copy
![]()
Be quiet. You're not helping. We don't need as many members as we have, anyway. I didn't want you on the team, I just live in a place where all the conversations go on while I'm not online.
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nXIII wrote:
SeptimusHeap wrote:
MathWizz wrote:
What is it supposed to do?
Because the line "passwordmade _ 1" is last, passwordmade will always be 1.passwordmade will start at 0. It's a global thing. I only want the block to work once.
What are you doing? Password-protecting Scratch projects?!
Anyway... I made new stuff, color variables (make a color, delete a color, etc.) and a bunch of color-related reporters. And STILL nobody has told me if the *** camera *** thing works.
I'm going to make a password block that lets you make a password without anyone being able to discover it. Only problem: Someone could edit the scripts. At least you cant edit a password after it's set, and you could make something that ruins the script if it's removed to stop project editors.
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nXIII wrote:
johnnydean1 wrote:
As you do not upload the updated copy
![]()
Be quiet. You're not helping. We don't need as many members as we have, anyway. I didn't want you on the team, I just live in a place where all the conversations go on while I'm not online.
Chill. Both of you.
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Thats not very nice NXIII
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Hey! I have a brilliant idea! Let's SUPPORT hidden sprites! So you can make EASY passwords.
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nXIII wrote:
SeptimusHeap wrote:
MathWizz wrote:
What is it supposed to do?
Because the line "passwordmade _ 1" is last, passwordmade will always be 1.passwordmade will start at 0. It's a global thing. I only want the block to work once.
What are you doing? Password-protecting Scratch projects?!
Anyway... I made new stuff, color variables (make a color, delete a color, etc.) and a bunch of color-related reporters. And STILL nobody has told me if the *** camera *** thing works.
I don't have a camera! Is it built in to just regular Scratch?
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nXIII wrote:
SeptimusHeap wrote:
Chill. Both of you.
Ask me next time before you make a major decision, please...
Kay. Look at your project comments for a PM.
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SeptimusHeap wrote:
Hey! I have a brilliant idea! Let's SUPPORT hidden sprites! So you can make EASY passwords.
.... Um... but that mean that all sprites would be hidden when you load a project unless they have, like, instance vars that tell whether they are hidden or not.
SeptimusHeap wrote:
nXIII wrote:
SeptimusHeap wrote:
Chill. Both of you.
Ask me next time before you make a major decision, please...
Kay. Look at your project comments for a PM.
I almost NEVER look at my projects for comments and plus, the main problem is that you don't wait for me (I'm usually offline, despite what it says.)
Wow, this thread is ten pages long... almost eleven.
EDIT: Scary....
Last edited by nXIII (2010-04-10 15:23:20)
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I'm usually offline for most of it too, I logged in this morining an there was an entire new page (i have mine set shorter) of new stuff. this is the 28th page on my screen, and probably the biggest in "advanced topics"!
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sparks wrote:
johnnydean1 wrote:
@sparks
Can I join as I know alot. Ill be back in 1 hour so....I really don't see why not
I'm sure you'll be a valuable addition. If no one else has any qualms then you're all set.
*cough* *cough* *cough* didn't care about me, did you?
Last edited by nXIII (2010-04-10 15:27:37)
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nXIII wrote:
sparks wrote:
johnnydean1 wrote:
@sparks
Can I join as I know alot. Ill be back in 1 hour so....I really don't see why not
I'm sure you'll be a valuable addition. If no one else has any qualms then you're all set.
*cough* *cough* *cough* didn't care about me, did you?
*cough**cough**cough* I think someone needs to calm down.
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I did say if no one else has any qualms. I agree that we do have enough people. Just complain as is your right and he can be taken off the developer list.
WOOT! 700TH post! this is a big topic!
EDIT: noooo! someone posted before me!
Last edited by sparks (2010-04-10 15:37:42)
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sparks wrote:
[color=purple]I did say if no one else has any qualms. I agree that we do have enough people. Just complain as is your right and he can be taken off the developer list.
WOOT! 700TH post! this is a big topic!
LOL!
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