ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG IT TOOK ME LIKE TEN MINUTES TO REACH THE END!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
...
Anyway, it's the weekend now, I shall put in a whole bunch of useless blocks you guys suggested, make a new type of block for the fun of it, and add support for it! YAY!
...
JK about the fun of it part... I'm making color reporters. (yes, color. I am American, too)
EDIT: ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMG
(That's ten times more than before)
For some reason, I reopened Panther.exe and the window title said Panther 1.0!
Last edited by nXIII (2010-04-09 18:22:07)
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SeptimusHeap wrote:
This might work. I had to edit it:
colorcolor: t1
|t2|
t2 < t1 asString
^t2
On to test it...
* facepalm * You use "_" not "<" Anyway, I made a mistake in my code.
Use this instead:
convertColorToString: aColor ^ aColor asString
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I used -, but I wrote it as < in the forums.
I'M making the color reporters. I need something to do. OK?
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How do you make a () block not have a check box?
Last edited by SeptimusHeap (2010-04-09 19:15:14)
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Where to you put the color3 input for your script?
Blocks:
Operator:
(RGB value of ___)
('RGB value of %c' #r #colorcolor:)
Under instance>other specs:
colorcolor: t1
| t2 |
t2 _ t1.
^t2
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SeptimusHeap wrote:
I used -, but I wrote it as < in the forums.
I'M making the color reporters. I need something to do. OK?
No. I already have. Sorry. They look like this:
SeptimusHeap wrote:
How do you make a () block not have a check box?
You must modify the 'canBecomeWatcher' private method of 'commandBlockMorph'
Last edited by nXIII (2010-04-09 19:27:32)
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Blocks:
Pen
pen RBG value/pen color/pen shade
('PUT BLOCK TITLE HERE' #r #PUT FUNCTION FOR BLOCK HERE)
Under instance>pen ops:
FUNCTION
| t1 |
t1 _ PUT CORRESPONDING CODE HERE. (penColor for RBG, penHue for Color, penShade for shade.)
^t1
Pen down? is that code, with #b instead of #r, and the corresponding code is penDown.
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OH! I made PEN color reporters XD!
Any way to change RBG values into hue values?
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Blocks:
Looks
Make (un)draggable
('make draggable' #- #makedrag) (or make undraggable and nomakedrag)
Under looks ops (in the sprite morph):
makedrag
draggable _ true
nomakedrag
draggable _ false
Draggable is already defined under instance>initialization>initilize.
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The draggable blocks could be useful. Do you want the "Paint new sprite" block?
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SeptimusHeap wrote:
The draggable blocks could be useful. Do you want the "Paint new sprite" block?
I can make these on my own.... they're all built in(ish). I DID make the entire Panther 1.0 and I AM making 1.1...
But you can't put coding on a new sprite, so it should be 'paint new COSTUME'
BTW please don't quadruple-post
SeptimusHeap wrote:
OH! I made PEN color reporters XD!
Any way to change RBG values into hue values?
Oh, THAT'S what you mean.... I meant a whole new reporter type.
K, pen reporters are working well.
A comment from the pen color setting function:
"Details: We don't want to get all the way to pure black or white, so we divide the range 0..50 by a number > 50 when computing the fraction of the original color to mix with black or white."
Why...?!
I fixed it. (hopefully it won't like crash Scratch.)
I think the 'draggable' blocks should be under motion, not looks.
Last edited by nXIII (2010-04-09 20:48:14)
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OK, sorry for double-posting, I want it to show up:
Can someone try this:
<when green flag clicked>
<forever>
<switch to costume[ *** camera *** ]>
<end>
[/blocks]
and tell me if it works? (I don't have a camera)
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sparks wrote:
fg123 wrote:
Can I join the Panther project?
fg123, I'm sorry but we already have enough developers working on Panther. You are, of course, free to supply block or feature code, in which case your name will be mentioned in Panther under "contributors.
Thank you for your interest and Do feel free to provide code and feedback as you see fit.
Oh. Oh well.
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MathWizz wrote:
johnnydean1 wrote:
Ok then guys, Ive been using Panther. A improvement.
When you use the HOST MESH block, it should show you your IP. So then the other person knows what to imput.Umm... Just click on "Mesh" on the toolbar and click on "Show IP address"
Yes this would work, but could you make a IP block, like a variable one, so you could have.
Host Mesh
Say (IP ADRESS)
wait 5 seconds
Say (nothing)
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Ok NXII no it does not work.
When you use the camera block, it takes a picture and adds it to the costumes as
costume1, or costume2
So it does not work
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nXIII wrote:
I DID make the entire Panther 1.0 and I AM making 1.1...
I think the 'draggable' blocks should be under motion, not looks.
er, if we're not working on 1.1, shouldn't we release 1.0?
yes, motion, not draggable.
nXIII wrote:
No. I already have. Sorry. They look like this:
http://i44.tinypic.com/5v21k4.gif
wow, nice, are they under "misc"?
MathWizz wrote:
Code:
convertColorToString: aColor ^ aColor asString
yeah, that worked.
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nXIII wrote:
OK, sorry for double-posting, I want it to show up:
Can someone try this:
<when green flag clicked>
<forever>
<switch to costume[ *** camera *** ]>
<end>
[/blocks]
and tell me if it works? (I don't have a camera)
er, what? you have yet to update the Panther image in the online .zip folder so how can we try that?
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nXIII wrote:
ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG IT TOOK ME LIKE TEN MINUTES TO REACH THE END!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
then check it more often!
...
Anyway, it's the weekend now, I shall put in a whole bunch of useless blocks you guys suggested, make a new type of block for the fun of it, and add support for it! YAY!
wow, you're really enjoying our support here huh?
...
JK about the fun of it part... I'm making color reporters. (yes, color. I am American, too)
don't rub it in. even the "color" commands for the forum are spelt the american way.
EDIT: ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMG
(That's ten times more than before)
For some reason, I reopened Panther.exe and the window title said Panther 1.0!
Then how about re-zipping it so that we can share your joy?
Last edited by sparks (2010-04-10 04:45:57)
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Oh, to clarify, the block
('RGB of %c' #r #convertColorToString
works with the instance:
convertColorToString: aColor ^ aColor asString
just fine ^_^
I'll let you guys write colour color if you guys let me write WITH the colour PURPLE!!!!! omg, just tried it, you're gonna have to live with it. I write in purple wherever I can even my work. which puzzles my tutors.
red
yelllow
green
white
gray... oh yeah, that's spelt grey in England btw
blue
orange
lime
violet
purple
pink
brown
indigo
Last edited by sparks (2010-04-10 05:09:27)
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@NXIII:
I've seen you've added two new catagories in Panther. How do you add new catagories - I've tried many things but none of them seemed to work. Help would be much appreciated.
@Everybody involved in Panther:
Great stuff you'r working on, and swift working too! I could see this being the biggest "mod" of Scratch yet!
Keep Panthering! Lol!
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Sperry wrote:
@Everybody involved in Panther:
Great stuff you'r working on, and swift working too! I could see this being the biggest "mod" of Scratch yet!
Keep Panthering! Lol!
Thank you very much, we all hope that Panther is a sucess, and I'm amazed how quickly it's all happening too!
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sparks wrote:
Sperry wrote:
@Everybody involved in Panther:
Great stuff you'r working on, and swift working too! I could see this being the biggest "mod" of Scratch yet!
Keep Panthering! Lol!Thank you very much, we all hope that Panther is a sucess, and I'm amazed how quickly it's all happening too!
Your welcome!
Did you like the "Keep Panthering"?
Also, I will be (hopefully) releasing my own mod of Scratch and I like the name Roar you came up with at the beggining of the topic. Mind if I use it?
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