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#626 2010-04-09 18:20:05

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG IT TOOK ME LIKE TEN MINUTES TO REACH THE END!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

...

Anyway, it's the weekend now, I shall put in a whole bunch of useless blocks you guys suggested, make a new type of block for the fun of it, and add support for it! YAY!

...

JK about the fun of it part... I'm making color reporters. (yes, color. I am American, too)

EDIT: ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMG
(That's ten times more than before)
For some reason, I reopened Panther.exe and the window title said Panther 1.0!

Last edited by nXIII (2010-04-09 18:22:07)


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#627 2010-04-09 18:34:47

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

This might work. I had to edit it:

colorcolor: t1
|t2|
t2 < t1 asString
^t2

On to test it...

* facepalm * You use "_" not "<" Anyway, I made a mistake in my code.
Use this instead:

Code:

convertColorToString: aColor 
    ^ aColor asString

http://block.site90.net/scratch.mit/text.php?size=30&amp;text=%20A%20signature!&amp;color=333333

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#628 2010-04-09 19:13:52

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

I used -, but I wrote it as < in the forums.

I'M making the color reporters. I need something to do. OK?


http://i46.tinypic.com/dw7zft.png

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#629 2010-04-09 19:15:05

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

How do you make a () block not have a check box?

Last edited by SeptimusHeap (2010-04-09 19:15:14)


http://i46.tinypic.com/dw7zft.png

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#630 2010-04-09 19:24:25

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Where to you put the color3 input for your script?

Blocks:

Operator:

(RGB value of ___)
('RGB value of %c' #r #colorcolor:)

Under instance>other specs:

colorcolor: t1
| t2 |
t2 _ t1.
^t2


http://i46.tinypic.com/dw7zft.png

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#631 2010-04-09 19:27:25

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

I used -, but I wrote it as < in the forums.

I'M making the color reporters. I need something to do. OK?

No. I already have. Sorry. They look like this:

http://i44.tinypic.com/5v21k4.gif

SeptimusHeap wrote:

How do you make a () block not have a check box?

You must modify the 'canBecomeWatcher' private method of 'commandBlockMorph'

Last edited by nXIII (2010-04-09 19:27:32)


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#632 2010-04-09 19:32:51

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Blocks:

Pen

pen RBG value/pen color/pen shade

('PUT BLOCK TITLE HERE' #r #PUT FUNCTION FOR BLOCK HERE)

Under instance>pen ops:

FUNCTION
| t1 |
t1 _ PUT CORRESPONDING CODE HERE. (penColor for RBG, penHue for Color, penShade for shade.)
^t1

Pen down? is that code, with #b instead of #r, and the corresponding code is penDown.


http://i46.tinypic.com/dw7zft.png

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#633 2010-04-09 19:34:23

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

OH! I made PEN color reporters XD!

Any way to change RBG values into hue values?


http://i46.tinypic.com/dw7zft.png

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#634 2010-04-09 19:39:03

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Blocks:

Looks

Make (un)draggable

('make draggable' #- #makedrag) (or make undraggable and nomakedrag)

Under looks ops (in the sprite morph):

makedrag
draggable _ true

nomakedrag
draggable _ false

Draggable is already defined under instance>initialization>initilize.


http://i46.tinypic.com/dw7zft.png

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#635 2010-04-09 19:40:35

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

The draggable blocks could be useful. Do you want the "Paint new sprite" block?


http://i46.tinypic.com/dw7zft.png

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#636 2010-04-09 19:48:47

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

The draggable blocks could be useful. Do you want the "Paint new sprite" block?

I can make these on my own.... they're all built in(ish). I DID make the entire Panther 1.0 and I AM making 1.1...

But you can't put coding on a  new sprite, so it should be 'paint new COSTUME'

BTW please don't quadruple-post

SeptimusHeap wrote:

OH! I made PEN color reporters XD!

Any way to change RBG values into hue values?

Oh, THAT'S what you mean.... I meant a whole new reporter type.
K, pen reporters are working well.

A comment from the pen color setting function:
"Details: We don't want to get all the way to pure black or white, so we divide the range 0..50 by a number > 50 when computing the fraction of the original color to mix with black or white."
Why...?!
I fixed it. (hopefully it won't like crash Scratch.)

I think the 'draggable' blocks should be under motion, not looks.

Last edited by nXIII (2010-04-09 20:48:14)


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#637 2010-04-09 21:55:34

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

OK, sorry for double-posting, I want it to show up:
Can someone try this:
<when green flag clicked>
<forever>
<switch to costume[ *** camera *** ]>
<end>
[/blocks]
and tell me if it works? (I don't have a camera)


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#638 2010-04-09 22:01:06

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Panther development thread

Oh well.  big_smile


Hai.

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#639 2010-04-09 22:02:07

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Panther development thread

sparks wrote:

fg123 wrote:

Can I join the Panther project?

fg123, I'm sorry but we already have enough developers working on Panther. You are, of course, free to supply block or feature code, in which case your name will be mentioned in Panther under "contributors.

Thank you for your interest and Do feel free to provide code and feedback as you see fit.

Oh. Oh well.


Hai.

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#640 2010-04-10 03:48:24

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

MathWizz wrote:

johnnydean1 wrote:

Ok then guys, Ive been using Panther. A improvement.

When you use the HOST MESH block, it should show you your IP. So then the other person knows what to imput.

Umm... Just click on "Mesh" on the toolbar and click on "Show IP address"

Yes this would work, but could you make a IP block, like a variable one, so you could have.

Host Mesh
Say (IP ADRESS)
wait 5 seconds
Say (nothing)


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#641 2010-04-10 03:50:34

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

Ok NXII no it does not work.

When you use the camera block, it takes  a picture and adds it to the costumes as

costume1, or costume2

So it does not work


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#642 2010-04-10 04:09:29

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

nXIII wrote:

I DID make the entire Panther 1.0 and I AM making 1.1...

I think the 'draggable' blocks should be under motion, not looks.

er, if we're not working on 1.1, shouldn't we release 1.0?

yes, motion, not draggable.

nXIII wrote:

No. I already have. Sorry. They look like this:

http://i44.tinypic.com/5v21k4.gif

wow, nice, are they under "misc"?

MathWizz wrote:

Code:

convertColorToString: aColor 
    ^ aColor asString

yeah, that worked.


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#643 2010-04-10 04:20:22

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

nXIII wrote:

OK, sorry for double-posting, I want it to show up:
Can someone try this:
<when green flag clicked>
<forever>
<switch to costume[ *** camera *** ]>
<end>
[/blocks]
and tell me if it works? (I don't have a camera)

er, what? you have yet to update the Panther image in the online .zip folder so how can we try that?


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#644 2010-04-10 04:27:40

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

True....


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#645 2010-04-10 04:44:11

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

nXIII wrote:

ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG IT TOOK ME LIKE TEN MINUTES TO REACH THE END!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
then check it more often!
...

Anyway, it's the weekend now, I shall put in a whole bunch of useless blocks you guys suggested, make a new type of block for the fun of it, and add support for it! YAY!
wow, you're really enjoying our support here huh?
...

JK about the fun of it part... I'm making color reporters. (yes, color. I am American, too)
don't rub it in. even the "color" commands for the forum are spelt the american way.
EDIT: ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMGZOMG ZOMGZOMGZOMGZOMGZOMGZOMG
(That's ten times more than before)
For some reason, I reopened Panther.exe and the window title said Panther 1.0!
Then how about re-zipping it so that we can share your joy?

Last edited by sparks (2010-04-10 04:45:57)


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#646 2010-04-10 04:56:02

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Oh, to clarify, the block

Code:

('RGB of %c' #r #convertColorToString

works with the instance:

Code:

convertColorToString: aColor 
    ^ aColor asString

just fine ^_^

I'll let you guys write colour color if you guys let me write WITH the colour PURPLE!!!!! omg, just tried it, you're gonna have to live with it. I write in purple wherever I can  tongue  even my work. which puzzles my tutors.

red
yelllow
green
white
gray... oh yeah, that's spelt grey in England btw
blue
orange
lime
violet
purple
pink
brown
indigo

Last edited by sparks (2010-04-10 05:09:27)


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#647 2010-04-10 04:57:22

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

Thx Sparks


You can now reach me on Twitter @johnnydean1_

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#648 2010-04-10 05:07:26

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

@NXIII:

I've seen you've added two new catagories in Panther. How do you add new catagories - I've tried many things but none of them seemed to work. Help would be much appreciated.

@Everybody involved in Panther:

Great stuff you'r working on, and swift working too! I could see this being the biggest "mod" of Scratch yet!

Keep Panthering! Lol!  tongue


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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#649 2010-04-10 05:11:17

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Sperry wrote:

@Everybody involved in Panther:

Great stuff you'r working on, and swift working too! I could see this being the biggest "mod" of Scratch yet!

Keep Panthering! Lol!  tongue

Thank you very much, we all hope that Panther is a sucess, and I'm amazed how quickly it's all happening too!


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#650 2010-04-10 05:14:54

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

sparks wrote:

Sperry wrote:

@Everybody involved in Panther:

Great stuff you'r working on, and swift working too! I could see this being the biggest "mod" of Scratch yet!

Keep Panthering! Lol!  tongue

Thank you very much, we all hope that Panther is a sucess, and I'm amazed how quickly it's all happening too!

Your welcome!

Did you like the "Keep Panthering"?

Also, I will be (hopefully) releasing my own mod of Scratch and I like the name Roar you came up with at the beggining of the topic. Mind if I use it?


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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