There should be a block called "obliterate", and "regenerate". They're not like "Show" and "Hide". A hidden sprite can still be potentially active, like broadcasting something. "Obliterate" would cause a sprite to cease to exist, and "Regenerate" to come back. Since obliterating something by accident might be the same as deleting it, here's what it would look like. (* indicates usable)
UNDER SPRITE A
{Obliterate (SPRITE A \/)}
SPRITE B
SPRITE C
{Regenerate (SPRITE A \/)}
*SPRITE A
SPRITE B
SPRITE C
It may be a little pointless, but still . . .
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How would this be used?
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You know when a script is hiding it still does what it is told? Well with this obliterate block it basically hides, but it doesn't do anything.
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I like the idea, but I think it should be called "delete" block.
That sounds more 'family friendly"
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samurai768 wrote:
I like the idea, but I think it should be called "delete" block.
That sounds more 'family friendly"
The problem with the word "delete" is that it's not accurate. But yes, it's more family friendly! Well, less destructive.
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Chrischb wrote:
samurai768 wrote:
I like the idea, but I think it should be called "delete" block.
That sounds more 'family friendly"The problem with the word "delete" is that it's not accurate. But yes, it's more family friendly! Well, less destructive.
Kind of like:
[clone this sprite]
[delete this sprite]
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Nice idea, but I think it should be called Delete and Recreate, like others have said.
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Jonathanpb wrote:
Nice idea, but I think it should be called Delete and Recreate, like others have said.
How's "Remove" and "Return"? Just an idea.
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Well, just make all the scripts stop...
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I made the "delete" block. I made a "clone" block as well.
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