There should be a block called "obliterate", and "regenerate". They're not like "Show" and "Hide". A hidden sprite can still be potentially active, like broadcasting something. "Obliterate" would cause a sprite to cease to exist, and "Regenerate" to come back. Since obliterating something by accident might be the same as deleting it, here's what it would look like. (* indicates usable)
UNDER SPRITE A
{Obliterate (SPRITE A \/)}
SPRITE B
SPRITE C
{Regenerate (SPRITE A \/)}
*SPRITE A
SPRITE B
SPRITE C
It may be a little pointless, but still . . .
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How would this be used?
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You know when a script is hiding it still does what it is told? Well with this obliterate block it basically hides, but it doesn't do anything.
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I like the idea, but I think it should be called "delete" block.
That sounds more 'family friendly"
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samurai768 wrote:
I like the idea, but I think it should be called "delete" block.
![]()
That sounds more 'family friendly"![]()
The problem with the word "delete" is that it's not accurate. But yes, it's more family friendly! Well, less destructive.
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Chrischb wrote:
samurai768 wrote:
I like the idea, but I think it should be called "delete" block.
![]()
That sounds more 'family friendly"![]()
The problem with the word "delete" is that it's not accurate. But yes, it's more family friendly! Well, less destructive.
![]()
Kind of like:
[clone this sprite]
[delete this sprite]
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Nice idea, but I think it should be called Delete and Recreate, like others have said.
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Jonathanpb wrote:
Nice idea, but I think it should be called Delete and Recreate, like others have said.
How's "Remove" and "Return"? Just an idea.
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Well, just make all the scripts stop...
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I made the "delete" block. I made a "clone" block as well.
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