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#126 2010-04-04 03:17:45

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

big_smile  i am glad it finally worked enjoying the manowar or Black Pearl ???

Yes, question:
I tried adding member ships aswell, so that i could have a fleet of 4 manowars. But it didn't work.
Do i need to put it somewhere else to get that? I changed the code from the one where is said that there were no other members of the fleet, to all manowars, i gave them all names and everything...


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#127 2010-04-04 09:17:23

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

markyparky56 wrote:

fanofcena wrote:

big_smile  i am glad it finally worked enjoying the manowar or Black Pearl ???

Yes, question:
I tried adding member ships aswell, so that i could have a fleet of 4 manowars. But it didn't work.
Do i need to put it somewhere else to get that? I changed the code from the one where is said that there were no other members of the fleet, to all manowars, i gave them all names and everything...

...any idea where i can find the code for setting up who follows you around when you hire them? i think that the source of my problem.

As i look through this code, it seems like this game was made for modding...

Last edited by markyparky56 (2010-04-04 09:19:15)


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#128 2010-04-04 09:50:32

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

u need to add officers for that.so that they can be officers of the ships  smile 

i give u a better idea gotoPirates of the \PROGRAM\Ships\ships.init

remove refShip.CanEncounter    = false;
from all ships other then fort  wink  u will get a good game with Manowars etc then board manowars to get em to your fleet

though u will need to get officers for that

what if i send u some modified files and a save game   smile  ??


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#129 2010-04-04 10:10:44

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

u need to add officers for that.so that they can be officers of the ships  smile 

i give u a better idea gotoPirates of the \PROGRAM\Ships\ships.init

remove refShip.CanEncounter    = false;
from all ships other then fort  wink  u will get a good game with Manowars etc then board manowars to get em to your fleet

though u will need to get officers for that

what if i send u some modified files and a save game   smile  ??

That'd be cool... just let me mention that its best to rack up the starting amount of money so that you have the cash to repair the ship at the begining.

So you can't add officers when editing the code, only in-game?


http://j.mp/jgVnTq
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#130 2010-04-05 04:45:06

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

well u can add officers but thats a huge function with too much initialisation . btw u can and the best money to start with is 1000000 u can get ship repaired, culvarines installed , Crew Loaded ( and morale raised to heroic) + buy newer swords and spyglasses ASAP . smile  there is a hidden mission in game . the satanist mission complete it for a Gr8 sword || Go to douswen and talk the ladies |(make sure ur reputation is above normal)|
U can get a good enough sword by talking the townsfolk in dowsween tavern it will get u Nicholas Sharps sword if u save his daughter  smile


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#131 2010-04-05 13:05:13

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

well u can add officers but thats a huge function with too much initialisation . btw u can and the best money to start with is 1000000 u can get ship repaired, culvarines installed , Crew Loaded ( and morale raised to heroic) + buy newer swords and spyglasses ASAP . smile  there is a hidden mission in game . the satanist mission complete it for a Gr8 sword || Go to douswen and talk the ladies |(make sure ur reputation is above normal)|
U can get a good enough sword by talking the townsfolk in dowsween tavern it will get u Nicholas Sharps sword if u save his daughter  smile

I just like sinking pirate ships, though once i accidently ran over a spanish ship in a storm when trying to help it.  neutral


http://j.mp/jgVnTq
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#132 2010-04-05 13:11:27

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Pirates Collaboration

You guys are talking about this game with cheats and stuff like it's finished; is it?

Last edited by Kileymeister (2010-04-05 13:11:46)


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#133 2010-04-05 13:58:27

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

Kileymeister wrote:

You guys are talking about this game with cheats and stuff like it's finished; is it?

No, right now we're just discussing modding the original, we've not actualy started it properly. Just mini-mods. Like making the starter ship the best ship in the game (The French made Manowar) and giving your self a million gold pieces.


http://j.mp/jgVnTq
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#134 2010-04-06 05:30:01

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Lmao

well so far only one has read the programming close to 50% and thats me so unless Marky reads the programming we arnt gonna start btw that game is fully programmable  tongue


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#135 2010-04-06 05:34:51

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Lmao

well so far only one has read the programming close to 50% and thats me so unless Marky reads the programming we arnt gonna start btw that game is fully programmable  tongue

Programing? You mean the source code in the files? Ims till learning how to program at the moment. And making small adjustments, like giving your self extra levels o start with (E.g. a higher level so the player isn't a rubbish fighter.) and extra points to upgrade abilitys. This is my first proper modding work, iv tried modding EAW/FOC (A star wars game) and its quite fun but its harder than this.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#136 2010-04-06 09:15:14

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

LOL its harder then that Pal cuz its shear programming  tongue


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#137 2010-04-06 09:23:58

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

LOL its harder then that Pal cuz its shear programming  tongue

Yeah, well right now its just playing around with it (carefuly) well you tell me what to do and ill learn from experience. Capiche?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#138 2010-04-07 04:43:27

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Lol


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#139 2010-04-07 04:55:09

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Lol

Is that a yes or a no? I bought this game so I could do this, so im not going to be left out now.


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#140 2010-04-07 10:58:07

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

That was yes i jst want you to understand the syntax of the game thats it when u are done jst tell me  we can start modding the moment  big_smile


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#141 2010-04-07 13:29:39

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

That was yes i jst want you to understand the syntax of the game thats it when u are done jst tell me  we can start modding the moment  big_smile

Im ready when you are, but i just want to ask, would it be safer if i made a copy of the game to mod? so that i have a backup on the disk and on my computer, i have a modding folder which i set up a while ago for all the mods i make. Iv got plenty of space on my hard drive so space doesn't matter.


http://j.mp/jgVnTq
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#142 2010-04-08 04:47:25

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Keeping a copy is always good idea and i will also suggest u updating the backup copy  big_smile


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#143 2010-04-08 06:21:37

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

Keeping a copy is always good idea and i will also suggest u updating the backup copy  big_smile

ok, starting to copy, this is gonna take a while though, 2.6 gb i think.

Ok, copied it (Took about 5 minutes O_o) and it runs fine, only one thing which didn't copy was all the saved game, but that doesn't matter.

Last edited by markyparky56 (2010-04-08 07:25:03)


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#144 2010-04-08 08:48:30

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

So tru XD anyway now u can start playing with the codes  big_smile


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#145 2010-04-08 08:59:19

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

So tru XD anyway now u can start playing with the codes  big_smile

Yay, when i was testng the copied version i accidently swaped the manowar for a corvett. XD how stupid, so i just quit and didn't save.


http://j.mp/jgVnTq
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#146 2010-04-08 10:21:23

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

XD i must say the bst ship in the game is the        Manowar with 32 pound culvarines u aint get them normally for them u need to reset the games ship.init file i leave on u how to do that . if u arnt able to get it i can always tell ya  big_smile


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#147 2010-04-08 10:24:59

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

btw i modded a french manowar to Warship Victory |- MY FRIGATE -| now it has got 120 Cannons and a crew of record 3000  tongue  all set to herioc and that can  be boarded {though i guess noone will try to board it  tongue }


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#148 2010-04-08 13:32:52

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

btw i modded a french manowar to Warship Victory |- MY FRIGATE -| now it has got 120 Cannons and a crew of record 3000  tongue  all set to herioc and that can  be boarded {though i guess noone will try to board it  tongue }

Ok... now thats just amazing, how fast do the cannons reload with that many men? That just mind-boggling. How does anyone get that ship in the game?!


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#149 2010-04-08 13:37:09

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Pirates Collaboration

fanofcena wrote:

XD i must say the bst ship in the game is the        Manowar with 32 pound culvarines u aint get them normally for them u need to reset the games ship.init file i leave on u how to do that . if u arnt able to get it i can always tell ya  big_smile

Re-set? Ok, as i look at this, Do i have to do a find and replace and change this line of code:

Code:

refShip.Cannon          = CANNON_TYPE_CANNON_LBS16;

To:

Code:

refShip.Cannon          = CANNON_TYPE_CANNON_LBS32;

Do i?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#150 2010-04-09 00:25:27

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: Pirates Collaboration

Very Good  big_smile  , Now challenge 2 : Change the Dialogs of governer at first meet and quest text  big_smile  I know u can do that  big_smile


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