Also this is in steel sentinels:
I got the jump and shoot button confused a lot. Just before a perfect dodge and shoot, I did it the wrong way round F6
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archmage wrote:
RHY3756547 wrote:
illusionist wrote:
I still use those.
Archmage used those...
But I has discovered better way!![]()
I discovered a better way a long time ago bwoy.
Archmage thinks it is slower for some reason, but it isn't because less sprites move that way (less lag) and you get perfect bounding box collision if done right.Well the whole process is more complicated. You move in every direction to see where you are not touching walls and this takes quite a bit of processing power. Even if it is more efficient (there would be a very slight difference in any case) I still prefer using sprites for simplicity.
RHY, are you crazy?
Mine involves sensor costumes. When touching the ground, it flashes through all of these.
Sort of like this:
[blocks]
<if><touching[ solid
<switch to costume[ normal
<switch to costume[ sensor left
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor right
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor top
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor ground
(if touching solid, react)
[/blocks]
It's pretty experimental, but it works most of the time.
I think I'll upload a project testing it...
Last edited by illusionist (2010-03-23 11:55:17)
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illusionist wrote:
archmage wrote:
RHY3756547 wrote:
I discovered a better way a long time ago bwoy.
Archmage thinks it is slower for some reason, but it isn't because less sprites move that way (less lag) and you get perfect bounding box collision if done right.Well the whole process is more complicated. You move in every direction to see where you are not touching walls and this takes quite a bit of processing power. Even if it is more efficient (there would be a very slight difference in any case) I still prefer using sprites for simplicity.
RHY, are you crazy?
![]()
Mine involves sensor costumes. When touching the ground, it flashes through all of these.
Sort of like this:
[blocks]
<if><touching[ solid
<switch to costume[ normal
<switch to costume[ sensor left
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor right
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor top
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor ground
(if touching solid, react)
[/blocks]
It's pretty experimental, but it works most of the time.
I think I'll upload a project testing it...
Why do you need the switch to costume normal in between?
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juststickman wrote:
illusionist wrote:
archmage wrote:
Well the whole process is more complicated. You move in every direction to see where you are not touching walls and this takes quite a bit of processing power. Even if it is more efficient (there would be a very slight difference in any case) I still prefer using sprites for simplicity.RHY, are you crazy?
![]()
Mine involves sensor costumes. When touching the ground, it flashes through all of these.
Sort of like this:
[blocks]
<if><touching[ solid
<switch to costume[ normal
<switch to costume[ sensor left
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor right
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor top
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor ground
(if touching solid, react)
[/blocks]
It's pretty experimental, but it works most of the time.
I think I'll upload a project testing it...Why do you need the switch to costume normal in between?
Scratch's lag would cause the sensors to be visible If I didn't do so.
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illusionist wrote:
juststickman wrote:
illusionist wrote:
RHY, are you crazy?![]()
Mine involves sensor costumes. When touching the ground, it flashes through all of these.
Sort of like this:
[blocks]
<if><touching[ solid
<switch to costume[ normal
<switch to costume[ sensor left
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor right
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor top
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor ground
(if touching solid, react)
[/blocks]
It's pretty experimental, but it works most of the time.
I think I'll upload a project testing it...Why do you need the switch to costume normal in between?
Scratch's lag would cause the sensors to be visible If I didn't do so.
Interesting...
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LOL! This topic is turning into "The Best Way to Make a Platformer" Well I thought I should join the fun! This is mine: http://scratch.mit.edu/projects/MathWizzFade/943629
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more by the way, juststickman check this out
http://fc01.deviantart.com/fs13/f/2007/077/2/e/Animator_vs__Animation_by_alanbecker.swf
it seems like something you would do.
Last edited by poppy640 (2010-04-04 08:59:34)
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illusionist wrote:
RHY, are you crazy?
![]()
in a nick name thread RHY3756547 said that the numbers were 100% necessary!
And he would rather be called 3756547.
http://scratch.mit.edu/forums/viewtopic.php?id=32294&p=1
posts #13 & #14
i spend too much time in the forums
Last edited by poppy640 (2010-04-05 18:25:22)
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