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#26 2010-03-22 13:53:02

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: silly stuff we did as ametures

Also this is in steel sentinels:
I got the jump and shoot button confused a lot. Just before a perfect dodge and shoot, I did it the wrong way round F6


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#27 2010-03-22 16:08:10

JSO
Community Moderator
Registered: 2007-06-23
Posts: 1000+

Re: silly stuff we did as ametures

Make my username JSO ><


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#28 2010-03-22 20:33:12

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: silly stuff we did as ametures

JSO wrote:

Make my username JSO ><

Whats wrong with that?  neutral


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#29 2010-03-23 11:43:16

JSO
Community Moderator
Registered: 2007-06-23
Posts: 1000+

Re: silly stuff we did as ametures

It stands for JorenSOft - those things happen when you're 8 ><

EDIT; stood  smile

Last edited by JSO (2010-03-23 15:51:37)


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#30 2010-03-23 11:45:46

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: silly stuff we did as ametures

>< I always wondered. I think fanofcena regrets his name too.


Hai.

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#31 2010-03-23 11:53:52

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: silly stuff we did as ametures

archmage wrote:

RHY3756547 wrote:

illusionist wrote:

I still use those.

Archmage used those...

But I has discovered better way!  big_smile

I discovered a better way a long time ago bwoy.

Archmage thinks it is slower for some reason, but it isn't because less sprites move that way (less lag) and you get perfect bounding box collision if done right.

Well the whole process is more complicated. You move in every direction to see where you are not touching walls and this takes quite a bit of processing power. Even if it is more efficient (there would be a very slight difference in any case) I still prefer using sprites for simplicity.

RHY, are you crazy?  yikes

Mine involves sensor costumes. When touching the ground, it flashes through all of these.

Sort of like this:

[blocks]
<if><touching[ solid
<switch to costume[ normal
<switch to costume[ sensor left
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor right
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor top
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor ground
(if touching solid, react)
[/blocks]

It's pretty experimental, but it works most of the time.

I think I'll upload a project testing it...

Last edited by illusionist (2010-03-23 11:55:17)


http://i.imgur.com/8LX1NrV.png

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#32 2010-03-23 12:25:14

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: silly stuff we did as ametures

illusionist wrote:

archmage wrote:

RHY3756547 wrote:


I discovered a better way a long time ago bwoy.

Archmage thinks it is slower for some reason, but it isn't because less sprites move that way (less lag) and you get perfect bounding box collision if done right.

Well the whole process is more complicated. You move in every direction to see where you are not touching walls and this takes quite a bit of processing power. Even if it is more efficient (there would be a very slight difference in any case) I still prefer using sprites for simplicity.

RHY, are you crazy?  yikes

Mine involves sensor costumes. When touching the ground, it flashes through all of these.

Sort of like this:

[blocks]
<if><touching[ solid
<switch to costume[ normal
<switch to costume[ sensor left
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor right
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor top
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor ground
(if touching solid, react)
[/blocks]

It's pretty experimental, but it works most of the time.

I think I'll upload a project testing it...

Why do you need the switch to costume normal in between?


http://is.gd/iBQi2 Add grob to your sig and help with world dominiation!http://is.gd/iBQ9Q                                                             Hey guys, we're seriously naming our team bob?

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#33 2010-03-23 12:27:16

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: silly stuff we did as ametures

juststickman wrote:

illusionist wrote:

archmage wrote:


Well the whole process is more complicated. You move in every direction to see where you are not touching walls and this takes quite a bit of processing power. Even if it is more efficient (there would be a very slight difference in any case) I still prefer using sprites for simplicity.

RHY, are you crazy?  yikes

Mine involves sensor costumes. When touching the ground, it flashes through all of these.

Sort of like this:

[blocks]
<if><touching[ solid
<switch to costume[ normal
<switch to costume[ sensor left
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor right
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor top
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor ground
(if touching solid, react)
[/blocks]

It's pretty experimental, but it works most of the time.

I think I'll upload a project testing it...

Why do you need the switch to costume normal in between?

Scratch's lag would cause the sensors to be visible If I didn't do so.


http://i.imgur.com/8LX1NrV.png

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#34 2010-03-23 12:33:33

Greenboi
Scratcher
Registered: 2010-01-30
Posts: 1000+

Re: silly stuff we did as ametures

illusionist wrote:

juststickman wrote:

illusionist wrote:


RHY, are you crazy?  yikes

Mine involves sensor costumes. When touching the ground, it flashes through all of these.

Sort of like this:

[blocks]
<if><touching[ solid
<switch to costume[ normal
<switch to costume[ sensor left
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor right
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor top
(if touching solid, react)
<switch to costume[ normal
<switch to costume[ sensor ground
(if touching solid, react)
[/blocks]

It's pretty experimental, but it works most of the time.

I think I'll upload a project testing it...

Why do you need the switch to costume normal in between?

Scratch's lag would cause the sensors to be visible If I didn't do so.

Interesting...  wink

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#35 2010-03-23 13:05:00

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: silly stuff we did as ametures

LOL! This topic is turning into "The Best Way to Make a Platformer" Well I thought I should join the fun! This is mine: http://scratch.mit.edu/projects/MathWizzFade/943629


http://block.site90.net/scratch.mit/text.php?size=30&amp;text=%20A%20signature!&amp;color=333333

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#36 2010-04-04 08:48:38

poppy640
Scratcher
Registered: 2010-02-02
Posts: 100+

Re: silly stuff we did as ametures

juststickman wrote:

Collision sprites.

You know, those sprites around a character for collision detection?

what are collision sprites?


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#37 2010-04-04 08:56:18

poppy640
Scratcher
Registered: 2010-02-02
Posts: 100+

Re: silly stuff we did as ametures

by the way mathwizz yes, yes it is.


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#38 2010-04-04 08:58:51

poppy640
Scratcher
Registered: 2010-02-02
Posts: 100+

Re: silly stuff we did as ametures

more by the way, juststickman check this out
http://fc01.deviantart.com/fs13/f/2007/077/2/e/Animator_vs__Animation_by_alanbecker.swf


it seems like something you would do.

Last edited by poppy640 (2010-04-04 08:59:34)


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http://i.picasion.com/pic42/e987674f32d61c393d43e149e4b3dba2.gif

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#39 2010-04-05 18:24:34

poppy640
Scratcher
Registered: 2010-02-02
Posts: 100+

Re: silly stuff we did as ametures

illusionist wrote:

RHY, are you crazy?  yikes

yikes  in a nick name thread RHY3756547 said that the numbers were 100% necessary!
And he would rather be called 3756547.
http://scratch.mit.edu/forums/viewtopic.php?id=32294&p=1
posts #13 & #14
i spend too much time in the forums  sad

Last edited by poppy640 (2010-04-05 18:25:22)


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