Scratch should include blocks called "save progress to user" and "load progress from user". This way, you can make long games and people would not have to start over a game. You could use it to make checkpoints easier. They should also have blocks called
"save progress to computer" and "load progress from computer", so people who don't have accounts can save too.
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this is a good idea, but has already been suggested many many times already. i dont know if the scratch team will implement it in the recent future or not.
edit: just noticed how long u have been on scratch. sry if u already knew this.
Last edited by urhungry (2009-12-23 01:30:43)
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Online, this would require things like cookies, but it's still practically impossible for online.
Downloaded, why not just save the project?
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The Scratch Team has been thinking of having Scratch authoring online, so you can save data on a web page or something and import data too. So this may happen when 1.5 comes out.
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you could just not have the game reset every green flag click.... only offline though
Last edited by juststickman (2009-12-25 10:53:30)
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Please just talk without colors "Juststickman", some people do not know the trick.
juststickman wrote:
you could just not have the game reset every green flag click.... only offline though
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Magnie wrote:
Please just talk without colors "Juststickman", some people do not know the trick.
juststickman wrote:
you could just not have the game reset every green flag click.... only offline though
Sorry I was in a creepy mood.
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Hmmm...I do't know. I have my own way of making games where you can save. I make a system called "Checkpoint Codes". There will probably be a certain place where you will get a checkpoint, and it will give you the code to get back there. Then when you go to it next time, you can type in the code in the Ask Block, and there you go.
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banana500 wrote:
Hmmm...I do't know. I have my own way of making games where you can save. I make a system called "Checkpoint Codes". There will probably be a certain place where you will get a checkpoint, and it will give you the code to get back there. Then when you go to it next time, you can type in the code in the Ask Block, and there you go.
Yep, passwords are a way of doing this. And another way is importing/exporting lists with the progress data.
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I Started Working On A Game With 2 Files, And This Was Very Important. You Can Do This, But With Many Many Many Many Many Variables. It's Difficult To Explain It, So Ya. <when[ you ] ask how to do it>
<walk away>
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TheGameMaster1231 wrote:
I Started Working On A Game With 2 Files, And This Was Very Important. You Can Do This, But With Many Many Many Many Many Variables. It's Difficult To Explain It, So Ya. <when[ you ] ask how to do it>
<walk away>
You don't need that many variables. Use one list.
Stickworld adventure uses a saving system
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Magnie wrote:
The Scratch Team has been thinking of having Scratch authoring online, so you can save data on a web page or something and import data too. So this may happen when 1.5 comes out.
2.0...
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use a checkpoint list checkpoint 1 would be 1111(or another) when you pass the checkpoint it will show a picture of that checkpoint's code or number.
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