This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#51 2010-03-28 10:24:34

Wolfie1996
Retired Community Moderator
Registered: 2009-07-08
Posts: 1000+

Re: Scratch PA~ (March, 2010)

yikes  RHY...  That looks so good, even the screenshots crashed my PC...

Last edited by Wolfie1996 (2010-03-28 10:40:49)


"...Jargon - the practice of never calling a spade a spade, when you might instead call it a manual earth-restructing implement..." - Bill Bryson, Mother Tongue

Offline

 

#52 2010-03-28 10:36:54

ScratchGamer417
Scratcher
Registered: 2009-12-11
Posts: 500+

Re: Scratch PA~ (March, 2010)

Soon to come:
Pie Cannon (unofficial name)
Fire pie at enemies to keep them from invading your castle.
Release Date: ???

Offline

 

#53 2010-03-28 10:39:39

adriangl
Scratcher
Registered: 2007-07-02
Posts: 1000+

Re: Scratch PA~ (March, 2010)

I really like the GQ3 presentation  smile


Scratchin' since 2007

Offline

 

#54 2010-03-28 10:41:31

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Scratch PA~ (March, 2010)

adriangl wrote:

I really like the GQ3 presentation  smile

Thanks  big_smile  I was up 'til 11:00 making it  smile


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

Offline

 

#55 2010-03-28 10:49:08

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: Scratch PA~ (March, 2010)

FMT's Uber Fantaburific Presentation
http://img707.imageshack.us/img707/5630/35193486.png

Presenting:

Snake Maze (1s1s)
Zombie bears (name subject to change)



_________________________________________________________________________________
1s1s SNAKE MAZE

1s1s. Addictive. Maintaining humor throughout. My latest game Snake Maze is my latest one-sprite-one-script game (in case someone doesn't know what 1s1s means).

Featuring 15+ levels, your objective is to maneuver the snake across without touching your tracks or the walls.

This will be released very soon.

http://img717.imageshack.us/img717/170/snakemazepresent.png




=================================================================================

ZOMBIE BEARS (name subject to change)

This game is my latest work, and development is coming along great. I have been working on this for 2 weeks so far, and have gotten some sprites from Lord Sprites.

The year is 3055. The Earth has been ravaged by hordes of Zombie Bears. As part of the resistance, you, Rambo Bunny, must shoot, whack, and run your way to victory.

Killing zombies earns you money, which allows you to buy more stuff.

Upgrades and Unlockables included.


http://img709.imageshack.us/img709/8076/zbscreenshots.png


Music included:
Peons, or P'd Off? (Halloween version)
Victory Theme

Zombie Bears will be released in April.
_________________________________________________________________________________


Well, that's it. Go away now.

Last edited by floatingmagictree (2010-03-28 11:11:34)

Offline

 

#56 2010-03-28 10:52:01

adriangl
Scratcher
Registered: 2007-07-02
Posts: 1000+

Re: Scratch PA~ (March, 2010)

floatingmagictree wrote:

FMT's Uber Fantaburific Presentation


Presenting:

Snake Maze (1s1s)
Zombie bears (name subject to change)



_________________________________________________________________________________
1s1s SNAKE MAZE

1s1s. Addictive. Maintaining humor throughout. My latest game Snake Maze is my latest one-sprite-one-script game (in case someone doesn't know what 1s1s means).

Featuring 15+ levels, your objective is to maneuver the snake across without touching your tracks or the walls.

This will be released very soon.

http://img717.imageshack.us/img717/170/ … resent.png




_________________________________________________________________________________

ZOMBIE BEARS (name subject to change)

This game is my latest work, and development is coming along great. I have been working on this for 2 weeks so far, and have gotten some sprites from Lord Sprites.

The year is 3055. The Earth has been ravaged by hordes of Zombie Bears. As part of the resistance, you, Rambo Bunny, must shoot, whack, and run your way to victory.

Killing zombies earns you money, which allows you to buy more stuff.

Upgrades and Unlockables included.


http://img709.imageshack.us/img709/8076 … nshots.png


Music included:
Peons, or P'd Off? (Halloween version)

Zombie Bears...that game looks fun...


Scratchin' since 2007

Offline

 

#57 2010-03-28 11:09:57

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: Scratch PA~ (March, 2010)

Updated my PA. Also check out the awesome music for zombie bears:

Peons Halloween
Victory Theme

Last edited by floatingmagictree (2010-03-28 11:11:15)

Offline

 

#58 2010-03-28 11:40:19

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Scratch PA~ (March, 2010)

Wolfie1996 wrote:

yikes  RHY...  That looks so good, even the screenshots crashed my PC...

Thanks. I've been designing it so that the scripts aren't too long...

Offline

 

#59 2010-03-28 13:59:09

banana500
Scratcher
Registered: 2009-09-06
Posts: 1000+

Re: Scratch PA~ (March, 2010)

Zelqua OS

Here is the screenshot I have:
http://i39.tinypic.com/seollf.gif

The settings window doesn't have anything yet, but I'm still working on that.

I don't have a screenshot for Scratch Syntax Reader (I want it to be a secret).


http://i.imgur.com/jrCyB2r.gif
'Cause I'm NUMBER ONE.

Offline

 

#60 2010-03-28 14:09:10

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Scratch PA~ (March, 2010)

soupoftomato wrote:

Dazachi wrote:

For me:
iceOS
Scratch Battles
Trident

Upload now, it's started.

What?


Dazachi, Retired Community Moderator
May also know me as OJACheung.

Offline

 

#61 2010-03-28 20:04:28

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: Scratch PA~ (March, 2010)

bump

Offline

 

#62 2010-03-28 20:15:47

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Scratch PA~ (March, 2010)

@FMT: Pfff - by 3055, we'll be on Mars by now  lol


http://i.imgur.com/WBkM2QQ.png

Offline

 

#63 2010-03-28 20:25:20

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Scratch PA~ (March, 2010)

Dazachi wrote:

soupoftomato wrote:

Dazachi wrote:

For me:
iceOS
Scratch Battles
Trident

Upload now, it's started.

What?

Your presentation.

You're supposed to present teasers, ads, tell some stuff about them. And mainly get them noticed before release.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#64 2010-03-28 20:34:38

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Scratch PA~ (March, 2010)

Buump:

http://scratch.mit.edu/forums/viewtopic.php?pid=355316#p355316

Offline

 

#65 2010-03-28 20:36:13

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Scratch PA~ (March, 2010)

RHY3756547 wrote:

Buump:

http://scratch.mit.edu/forums/viewtopic.php?pid=355316#p355316

How did you put it exactly where your post is and not at the top of the page?


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

Offline

 

#66 2010-03-28 20:36:54

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Scratch PA~ (March, 2010)

Kileymeister wrote:

RHY3756547 wrote:

Buump:

http://scratch.mit.edu/forums/viewtopic.php?pid=355316#p355316

How did you put it exactly where your post is and not at the top of the page?

Super secret

Offline

 

#67 2010-03-28 20:43:10

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: Scratch PA~ (March, 2010)

RHY3756547 wrote:

Kileymeister wrote:

RHY3756547 wrote:

Buump:

http://scratch.mit.edu/forums/viewtopic.php?pid=355316#p355316

How did you put it exactly where your post is and not at the top of the page?

Super secret

Click the part on the top of your post where it says the time it was posted. Copy that link location.

Offline

 

#68 2010-03-28 21:24:38

littletonkslover
Scratcher
Registered: 2008-12-12
Posts: 1000+

Re: Scratch PA~ (March, 2010)

Oh my, I realized I'm working on nothing.


http://www.coxlab.org/images/rat_banner.jpg
That's the dark nature of capitalism. ~ Wonder Showzen

Offline

 

#69 2010-03-28 21:29:43

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Scratch PA~ (March, 2010)

littletonkslover wrote:

Oh my, I realized I'm working on nothing.

Because art is just a 5 minute spur of drawing.

Not really to planned.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#70 2010-03-28 21:30:59

littletonkslover
Scratcher
Registered: 2008-12-12
Posts: 1000+

Re: Scratch PA~ (March, 2010)

soupoftomato wrote:

littletonkslover wrote:

Oh my, I realized I'm working on nothing.

Because art is just a 5 minute spur of drawing.

Not really to planned.

No. I worked on this one drawing for 4 hours. And......no recognition.


http://www.coxlab.org/images/rat_banner.jpg
That's the dark nature of capitalism. ~ Wonder Showzen

Offline

 

#71 2010-03-28 21:33:19

littletonkslover
Scratcher
Registered: 2008-12-12
Posts: 1000+

Re: Scratch PA~ (March, 2010)

RHY3756547 wrote:

http://i364.photobucket.com/albums/oo85 … header.png
*Total worlds number subject to change.

Demonstration video of engine and physics:
http://www.scratch.mit.edu/ext/youtube/?v=qHeSnAbh9tg
(game runs fullspeed - ScreenToaster makes quality horrible)

Hey everyone! I've been working on a big project for quite some time now (a bit more than two weeks constant development) and I've decided to give a preview for it! The game, so far has no name but the intention is clear. An advanced Non-scrolling platformer, with all graphics hand drawn and scanned in to create a smooth drawing effect. So far, development is turning out great!

For the final game I am planning 5 worlds with 10 levels each**, each world showcasing new challenges involving physics, puzzles and sheer platforming ability. Every world will have a unique boss whom you must beat to continue on with the game and unlock various achievements and bonus features.

Estimates are that the game will be out in a month if not more, so be sure to check back occasionally!

Ciao!
RHY3756547.

Screenshots***:
http://i364.photobucket.com/albums/oo85 … nshot1.png
http://i364.photobucket.com/albums/oo85 … nshot2.png

***Game UI is subject to change. As are the levels.

Looks nice, but the graphics are too meek.


http://www.coxlab.org/images/rat_banner.jpg
That's the dark nature of capitalism. ~ Wonder Showzen

Offline

 

#72 2010-03-28 21:34:53

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Scratch PA~ (March, 2010)

littletonkslover wrote:

RHY3756547 wrote:

http://i364.photobucket.com/albums/oo85 … header.png
*Total worlds number subject to change.

Demonstration video of engine and physics:
http://www.scratch.mit.edu/ext/youtube/?v=qHeSnAbh9tg
(game runs fullspeed - ScreenToaster makes quality horrible)

Hey everyone! I've been working on a big project for quite some time now (a bit more than two weeks constant development) and I've decided to give a preview for it! The game, so far has no name but the intention is clear. An advanced Non-scrolling platformer, with all graphics hand drawn and scanned in to create a smooth drawing effect. So far, development is turning out great!

For the final game I am planning 5 worlds with 10 levels each**, each world showcasing new challenges involving physics, puzzles and sheer platforming ability. Every world will have a unique boss whom you must beat to continue on with the game and unlock various achievements and bonus features.

Estimates are that the game will be out in a month if not more, so be sure to check back occasionally!

Ciao!
RHY3756547.

Screenshots***:
http://i364.photobucket.com/albums/oo85 … nshot1.png
http://i364.photobucket.com/albums/oo85 … nshot2.png

***Game UI is subject to change. As are the levels.

Looks nice, but the graphics are too meek.

They're drawings. Like doodles. He wanted the appearance of a notebook sketch probably.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

#73 2010-03-28 21:36:07

littletonkslover
Scratcher
Registered: 2008-12-12
Posts: 1000+

Re: Scratch PA~ (March, 2010)

soupoftomato wrote:

littletonkslover wrote:

RHY3756547 wrote:

http://i364.photobucket.com/albums/oo85 … header.png
*Total worlds number subject to change.

Demonstration video of engine and physics:
http://www.scratch.mit.edu/ext/youtube/?v=qHeSnAbh9tg
(game runs fullspeed - ScreenToaster makes quality horrible)

Hey everyone! I've been working on a big project for quite some time now (a bit more than two weeks constant development) and I've decided to give a preview for it! The game, so far has no name but the intention is clear. An advanced Non-scrolling platformer, with all graphics hand drawn and scanned in to create a smooth drawing effect. So far, development is turning out great!

For the final game I am planning 5 worlds with 10 levels each**, each world showcasing new challenges involving physics, puzzles and sheer platforming ability. Every world will have a unique boss whom you must beat to continue on with the game and unlock various achievements and bonus features.

Estimates are that the game will be out in a month if not more, so be sure to check back occasionally!

Ciao!
RHY3756547.

Screenshots***:
http://i364.photobucket.com/albums/oo85 … nshot1.png
http://i364.photobucket.com/albums/oo85 … nshot2.png

***Game UI is subject to change. As are the levels.

Looks nice, but the graphics are too meek.

They're drawings. Like doodles. He wanted the appearance of a notebook sketch probably.

He should make the colors bolder. I don't find the game as enticing with the same neutral colors.


http://www.coxlab.org/images/rat_banner.jpg
That's the dark nature of capitalism. ~ Wonder Showzen

Offline

 

#74 2010-03-28 21:40:30

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: Scratch PA~ (March, 2010)

adriangl wrote:

floatingmagictree wrote:

FMT's Uber Fantaburific Presentation


Presenting:

Snake Maze (1s1s)
Zombie bears (name subject to change)



_________________________________________________________________________________
1s1s SNAKE MAZE

1s1s. Addictive. Maintaining humor throughout. My latest game Snake Maze is my latest one-sprite-one-script game (in case someone doesn't know what 1s1s means).

Featuring 15+ levels, your objective is to maneuver the snake across without touching your tracks or the walls.

This will be released very soon.

http://img717.imageshack.us/img717/170/ … resent.png




_________________________________________________________________________________

ZOMBIE BEARS (name subject to change)

This game is my latest work, and development is coming along great. I have been working on this for 2 weeks so far, and have gotten some sprites from Lord Sprites.

The year is 3055. The Earth has been ravaged by hordes of Zombie Bears. As part of the resistance, you, Rambo Bunny, must shoot, whack, and run your way to victory.

Killing zombies earns you money, which allows you to buy more stuff.

Upgrades and Unlockables included.


http://img709.imageshack.us/img709/8076 … nshots.png


Music included:
Peons, or P'd Off? (Halloween version)

Zombie Bears...that game looks fun...

Yup. What could be more fun then beating the living daylight out of zombified teddy bears?

Offline

 

#75 2010-03-28 21:41:05

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Scratch PA~ (March, 2010)

littletonkslover wrote:

soupoftomato wrote:

littletonkslover wrote:


Looks nice, but the graphics are too meek.

They're drawings. Like doodles. He wanted the appearance of a notebook sketch probably.

He should make the colors bolder. I don't find the game as enticing with the same neutral colors.

I like the uneven color better than the thick parts of the exact same color in most game. I like the fact that he isn't editin in paint programs.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

Offline

 

Board footer