RHY... That looks so good, even the screenshots crashed my PC...
Last edited by Wolfie1996 (2010-03-28 10:40:49)
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Soon to come:
Pie Cannon (unofficial name)
Fire pie at enemies to keep them from invading your castle.
Release Date: ???
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adriangl wrote:
I really like the GQ3 presentation
![]()
Thanks
I was up 'til 11:00 making it
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FMT's Uber Fantaburific Presentation
Presenting:
Snake Maze (1s1s)
Zombie bears (name subject to change)
_________________________________________________________________________________
1s1s SNAKE MAZE
1s1s. Addictive. Maintaining humor throughout. My latest game Snake Maze is my latest one-sprite-one-script game (in case someone doesn't know what 1s1s means).
Featuring 15+ levels, your objective is to maneuver the snake across without touching your tracks or the walls.
This will be released very soon.
=================================================================================
ZOMBIE BEARS (name subject to change)
This game is my latest work, and development is coming along great. I have been working on this for 2 weeks so far, and have gotten some sprites from Lord Sprites.
The year is 3055. The Earth has been ravaged by hordes of Zombie Bears. As part of the resistance, you, Rambo Bunny, must shoot, whack, and run your way to victory.
Killing zombies earns you money, which allows you to buy more stuff.
Upgrades and Unlockables included.
Music included:
Peons, or P'd Off? (Halloween version)
Victory Theme
Zombie Bears will be released in April.
_________________________________________________________________________________
Well, that's it. Go away now.
Last edited by floatingmagictree (2010-03-28 11:11:34)
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floatingmagictree wrote:
FMT's Uber Fantaburific Presentation
Presenting:
Snake Maze (1s1s)
Zombie bears (name subject to change)
_________________________________________________________________________________
1s1s SNAKE MAZE
1s1s. Addictive. Maintaining humor throughout. My latest game Snake Maze is my latest one-sprite-one-script game (in case someone doesn't know what 1s1s means).
Featuring 15+ levels, your objective is to maneuver the snake across without touching your tracks or the walls.
This will be released very soon.
http://img717.imageshack.us/img717/170/ … resent.png
_________________________________________________________________________________
ZOMBIE BEARS (name subject to change)
This game is my latest work, and development is coming along great. I have been working on this for 2 weeks so far, and have gotten some sprites from Lord Sprites.
The year is 3055. The Earth has been ravaged by hordes of Zombie Bears. As part of the resistance, you, Rambo Bunny, must shoot, whack, and run your way to victory.
Killing zombies earns you money, which allows you to buy more stuff.
Upgrades and Unlockables included.
http://img709.imageshack.us/img709/8076 … nshots.png
Music included:
Peons, or P'd Off? (Halloween version)
Zombie Bears...that game looks fun...
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Updated my PA. Also check out the awesome music for zombie bears:
Peons Halloween
Victory Theme
Last edited by floatingmagictree (2010-03-28 11:11:15)
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Wolfie1996 wrote:
RHY... That looks so good, even the screenshots crashed my PC...
Thanks. I've been designing it so that the scripts aren't too long...
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Zelqua OS
Here is the screenshot I have:
The settings window doesn't have anything yet, but I'm still working on that.
I don't have a screenshot for Scratch Syntax Reader (I want it to be a secret).

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Dazachi wrote:
soupoftomato wrote:
Dazachi wrote:
For me:
iceOS
Scratch Battles
TridentUpload now, it's started.
What?
Your presentation.
You're supposed to present teasers, ads, tell some stuff about them. And mainly get them noticed before release.
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Buump:
http://scratch.mit.edu/forums/viewtopic.php?pid=355316#p355316
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RHY3756547 wrote:
Buump:
http://scratch.mit.edu/forums/viewtopic.php?pid=355316#p355316
How did you put it exactly where your post is and not at the top of the page?
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Kileymeister wrote:
RHY3756547 wrote:
Buump:
http://scratch.mit.edu/forums/viewtopic.php?pid=355316#p355316How did you put it exactly where your post is and not at the top of the page?
Super secret
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RHY3756547 wrote:
Kileymeister wrote:
RHY3756547 wrote:
Buump:
http://scratch.mit.edu/forums/viewtopic.php?pid=355316#p355316How did you put it exactly where your post is and not at the top of the page?
Super secret
Click the part on the top of your post where it says the time it was posted. Copy that link location.
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Oh my, I realized I'm working on nothing.

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littletonkslover wrote:
Oh my, I realized I'm working on nothing.
Because art is just a 5 minute spur of drawing.
Not really to planned.
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soupoftomato wrote:
littletonkslover wrote:
Oh my, I realized I'm working on nothing.
Because art is just a 5 minute spur of drawing.
Not really to planned.
No. I worked on this one drawing for 4 hours. And......no recognition.

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RHY3756547 wrote:
http://i364.photobucket.com/albums/oo85 … header.png
*Total worlds number subject to change.
Demonstration video of engine and physics:
http://www.scratch.mit.edu/ext/youtube/?v=qHeSnAbh9tg
(game runs fullspeed - ScreenToaster makes quality horrible)
Hey everyone! I've been working on a big project for quite some time now (a bit more than two weeks constant development) and I've decided to give a preview for it! The game, so far has no name but the intention is clear. An advanced Non-scrolling platformer, with all graphics hand drawn and scanned in to create a smooth drawing effect. So far, development is turning out great!
For the final game I am planning 5 worlds with 10 levels each**, each world showcasing new challenges involving physics, puzzles and sheer platforming ability. Every world will have a unique boss whom you must beat to continue on with the game and unlock various achievements and bonus features.
Estimates are that the game will be out in a month if not more, so be sure to check back occasionally!
Ciao!
RHY3756547.
Screenshots***:
http://i364.photobucket.com/albums/oo85 … nshot1.png
http://i364.photobucket.com/albums/oo85 … nshot2.png
***Game UI is subject to change. As are the levels.
Looks nice, but the graphics are too meek.

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littletonkslover wrote:
RHY3756547 wrote:
http://i364.photobucket.com/albums/oo85 … header.png
*Total worlds number subject to change.
Demonstration video of engine and physics:
http://www.scratch.mit.edu/ext/youtube/?v=qHeSnAbh9tg
(game runs fullspeed - ScreenToaster makes quality horrible)
Hey everyone! I've been working on a big project for quite some time now (a bit more than two weeks constant development) and I've decided to give a preview for it! The game, so far has no name but the intention is clear. An advanced Non-scrolling platformer, with all graphics hand drawn and scanned in to create a smooth drawing effect. So far, development is turning out great!
For the final game I am planning 5 worlds with 10 levels each**, each world showcasing new challenges involving physics, puzzles and sheer platforming ability. Every world will have a unique boss whom you must beat to continue on with the game and unlock various achievements and bonus features.
Estimates are that the game will be out in a month if not more, so be sure to check back occasionally!
Ciao!
RHY3756547.
Screenshots***:
http://i364.photobucket.com/albums/oo85 … nshot1.png
http://i364.photobucket.com/albums/oo85 … nshot2.png
***Game UI is subject to change. As are the levels.Looks nice, but the graphics are too meek.
They're drawings. Like doodles. He wanted the appearance of a notebook sketch probably.
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soupoftomato wrote:
littletonkslover wrote:
RHY3756547 wrote:
http://i364.photobucket.com/albums/oo85 … header.png
*Total worlds number subject to change.
Demonstration video of engine and physics:
http://www.scratch.mit.edu/ext/youtube/?v=qHeSnAbh9tg
(game runs fullspeed - ScreenToaster makes quality horrible)
Hey everyone! I've been working on a big project for quite some time now (a bit more than two weeks constant development) and I've decided to give a preview for it! The game, so far has no name but the intention is clear. An advanced Non-scrolling platformer, with all graphics hand drawn and scanned in to create a smooth drawing effect. So far, development is turning out great!
For the final game I am planning 5 worlds with 10 levels each**, each world showcasing new challenges involving physics, puzzles and sheer platforming ability. Every world will have a unique boss whom you must beat to continue on with the game and unlock various achievements and bonus features.
Estimates are that the game will be out in a month if not more, so be sure to check back occasionally!
Ciao!
RHY3756547.
Screenshots***:
http://i364.photobucket.com/albums/oo85 … nshot1.png
http://i364.photobucket.com/albums/oo85 … nshot2.png
***Game UI is subject to change. As are the levels.Looks nice, but the graphics are too meek.
They're drawings. Like doodles. He wanted the appearance of a notebook sketch probably.
He should make the colors bolder. I don't find the game as enticing with the same neutral colors.

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adriangl wrote:
floatingmagictree wrote:
FMT's Uber Fantaburific Presentation
Presenting:
Snake Maze (1s1s)
Zombie bears (name subject to change)
_________________________________________________________________________________
1s1s SNAKE MAZE
1s1s. Addictive. Maintaining humor throughout. My latest game Snake Maze is my latest one-sprite-one-script game (in case someone doesn't know what 1s1s means).
Featuring 15+ levels, your objective is to maneuver the snake across without touching your tracks or the walls.
This will be released very soon.
http://img717.imageshack.us/img717/170/ … resent.png
_________________________________________________________________________________
ZOMBIE BEARS (name subject to change)
This game is my latest work, and development is coming along great. I have been working on this for 2 weeks so far, and have gotten some sprites from Lord Sprites.
The year is 3055. The Earth has been ravaged by hordes of Zombie Bears. As part of the resistance, you, Rambo Bunny, must shoot, whack, and run your way to victory.
Killing zombies earns you money, which allows you to buy more stuff.
Upgrades and Unlockables included.
http://img709.imageshack.us/img709/8076 … nshots.png
Music included:
Peons, or P'd Off? (Halloween version)Zombie Bears...that game looks fun...
Yup. What could be more fun then beating the living daylight out of zombified teddy bears?
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littletonkslover wrote:
soupoftomato wrote:
littletonkslover wrote:
Looks nice, but the graphics are too meek.They're drawings. Like doodles. He wanted the appearance of a notebook sketch probably.
He should make the colors bolder. I don't find the game as enticing with the same neutral colors.
I like the uneven color better than the thick parts of the exact same color in most game. I like the fact that he isn't editin in paint programs.
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