Bopitman99 wrote:
markyparky56 wrote:
Leer10 wrote:
It would be even better if scripts could create Sprites with scripts in them so there could be as many other players as you want instead of having only to limit to the amount of dummy sprites!Theres a way of adding cloning blocks... Here
Awesome! Thanks
I dont see how you'd apply it, since mesh is only 1 to 1...
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markyparky56 wrote:
Leer10 wrote:
juststickman wrote:
With this, you could finally make a decent MMO!
It would be even better if scripts could create Sprites with scripts in them so there could be as many other players as you want instead of having only to limit to the amount of dummy sprites!
Theres a way of adding cloning blocks... Here
I have found that these don't work in presentation mode.
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nXIII wrote:
markyparky56 wrote:
Leer10 wrote:
It would be even better if scripts could create Sprites with scripts in them so there could be as many other players as you want instead of having only to limit to the amount of dummy sprites!
Theres a way of adding cloning blocks... Here
I have found that these don't work in presentation mode.
Is there a way around that?
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Interesting ideas - and really nicely done mockups by the way!
So - most of our effort is going towards developing Scratch 2.0 now, so it's unlikely we'll be making any major changes to the Scratch 1.4 code. With Scratch 2.0, the plan is to have all Scratch projects be viewed and edited on the Scratch website... this has pretty major implications for mesh, because if the Scratch projects are all running from the same server, they don't need to worry about knowing eachother's IP address: They're already on the same computer!
So we're not sure if we'll implement ways for Scratch projects to connect to eachother - but if we do, we'll need to think about these issues carefully -
How do Scratch projects:
1. connect with eachother?
2. communicate to one another - i.e. what information do they exchange, and how do they exchange it?
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Lightnin wrote:
How do Scratch projects:
1. connect with eachother?
2. communicate to one another - i.e. what information do they exchange, and how do they exchange it?
Just my thoughts:
1. Maybe they could connect by username, i.e. a 'request connection with user ( ) and message ( )' and a small notification would pop up on that user's Scratch window/other thing that said 'Would you like to connect with some user? Message from user:' and then a message that was contained in the argument, which would be something like 'Do you want to play some game with me? This is the project: (link to project)'
2. There could be a 'send data ( ) named ( )' block and the data could be accessed with a reporter something like 'data named ( )'. This way a project could send something like 'username-Message' or 'username-Score' so that projects could distinguish between data sent by each project/user.
Last edited by nXIII (2010-03-25 20:21:46)
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Bopitman99 wrote:
iCode-747 wrote:
I wonder if you could make something like this in BYOB or Squeak.
Nice idea, it must be possible...
It IS possible! Anything a computer can do is possible in squeak. Or a plugin. I will work on it right away!
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yaahoo wrote:
Bopitman99 wrote:
iCode-747 wrote:
I wonder if you could make something like this in BYOB or Squeak.
Nice idea, it must be possible...
It IS possible! Anything a computer can do is possible in squeak. Or a plugin. I will work on it right away!
Awesome, thanks
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Lightnin wrote:
Interesting ideas - and really nicely done mockups by the way!
So - most of our effort is going towards developing Scratch 2.0 now, so it's unlikely we'll be making any major changes to the Scratch 1.4 code. With Scratch 2.0, the plan is to have all Scratch projects be viewed and edited on the Scratch website... this has pretty major implications for mesh, because if the Scratch projects are all running from the same server, they don't need to worry about knowing eachother's IP address: They're already on the same computer!
So we're not sure if we'll implement ways for Scratch projects to connect to eachother - but if we do, we'll need to think about these issues carefully -
How do Scratch projects:
1. connect with eachother?
2. communicate to one another - i.e. what information do they exchange, and how do they exchange it?
So... will scrtach be downloadable, because i dont really want to have to wait for my dad to turn on the house server so i can go use scratch, plus, not everybody has a large amount of bandwidth at their disposal.
jaapjaap2 wrote:
you can already activate mesh in version 1.5 ,but this would be easyer and better!!!
There is no 1.5...
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Me, sparks, and nXIII's mod, Panther (pantherprogramming.weebly.com) includes Mesh blocks. Sadly, this mod is still in Beta stages.
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Mwahahahahaha! I vill TORTURE YOU!
These are real... but only basic and not official panther blocks. (Thanks MathWhizz)
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markyparky56 wrote:
Mwahahahahaha! I vill TORTURE YOU!
http://img710.imageshack.us/img710/6937/meshblocks.gif
These are real... but only basic and not official panther blocks. (Thanks MathWhizz)
They SHOULD be official. MathWizz IS part of the team.
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Make the blocks with BYOB. Easy. Then save the file, load it into regular Scratch, then share! Easy peasy.
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most likely join scratch session at ip %s would be a good idea because they dont refer to the method really as join mesh in the source code they refer to it as scratch sessions
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i downloaded panther i realized it is 8mb hey what do you know it would fit the scratch project size limit
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cool this panther is awsome
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whoa color blocks and file blocks i love this cool costume blocks i have to say this is the best mod yet i dont think of it as a mod this should be an official scratch version
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electrified123 wrote:
whoa color blocks and file blocks i love this cool costume blocks i have to say this is the best mod yet i dont think of it as a mod this should be an official scratch version
Sounds like you're talking about Panther...
Wait... yeah, you are, sorry.
Last edited by markyparky56 (2010-06-25 10:30:30)
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Bopitman99 wrote:
soupoftomato wrote:
Just make BYOB available online!
That would also be awesome, and a great improvement for the BYOB site too
(I'm not that good with BYOB though )
BYOB 4.0 will be called Snap and will be coded on Javascript.
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Bopitman99 wrote:
Seeing as mesh is an awesome way of playing online multiplayer scratch games, I thought up some blocks that would be useful for Scratch 2.0:
http://img294.imageshack.us/img294/78/meshblocks.png
These blocks would make mesh games so mush easier to make for young scratchers or scratchers who can't be bothered to edit the source code
These blocks would also enable mesh to work ONLINE!
Discuss...
well, in panther there in the '[url=http://wiki.scratch.mit.edu/wiki/Panther#Files[/url]' there is those blocks.
Last edited by lights0123 (2011-07-04 13:03:59)
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Support this
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shamrocker wrote:
Make the blocks with BYOB. Easy. Then save the file, load it into regular Scratch, then share! Easy peasy.
1) these can't be made in BYOB If you think you can make them, show me how
2) you can't import BYOB blocks into scratch
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