Erm.... I'm confused. What do you mean by when you forget something?
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The way you're explaining it makes me think that variables or lists will do the job well.
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Ok, you need to tell us this: WHAT IS BEING REMEMBERED?
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Use variables to "remember" one thing and lists to "remember" many.
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Maybe it stores the entire state of the program...all sprite and script states. That would be pretty cool actually. It would make restarting the project really easy.
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Doody said something about a undo and redo remember... I don't think it's that simple...
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Doody wrote:
juststickman wrote:
Erm.... I'm confused. What do you mean by when you forget something?
It means undo
Ok, I really think you need to give us a clear explanation. All this speculation is just plain weird.
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juststickman wrote:
Doody wrote:
juststickman wrote:
Erm.... I'm confused. What do you mean by when you forget something?
It means undo
Ok, I really think you need to give us a clear explanation. All this speculation is just plain weird.
Change the "unremember" to forget. Okay, now lets start:
The Rememeber block can be REDO if you want a redo button in your game, and the forget block can be UNDO to undo something in your game like a paint program!
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pixlepix wrote:
Good idea. Then we can also have a gravity block, and a scroll block.
You are being sarcastic right?
Doody wrote:
juststickman wrote:
Doody wrote:
It means undoOk, I really think you need to give us a clear explanation. All this speculation is just plain weird.
Change the "unremember" to forget. Okay, now lets start:
The Rememeber block can be REDO if you want a redo button in your game, and the forget block can be UNDO to undo something in your game like a paint program!
It's not that simple. You can't just "UNDO" and "REDO" something like that.
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