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I think I've seen one in the Newest Projects - but that was a long time ago (over a year ago, I think), and I can't remember the name.
Besides that, I don't know of any.
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Not a full scale toer defense game,but here is one of the best ones on scratch.Also,there is one called scanner TD,which is also pretty good and has better graphics;search around for it,and you'll see.
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It's pretty much impossible to make a good Tower Defense game in Scratch, because that many sprites will completely crash it.
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floatingmagictree wrote:
It's pretty much impossible to make a good Tower Defense game in Scratch, because that many sprites will completely crash it.
bah.
i would do it with 2 or 3 sprites.

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You wouldn't actually have to make too many sprites. Make a decent amount of sprites, and just change the rate they come in. E.X. = Level 1 (after sprites "dies") wait 10-ish seconds, then on level 22, wait 1 second! It looks like there's more but you just change how long it take for them to get back into the game.
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Oneandonly wrote:
You wouldn't actually have to make too many sprites. Make a decent amount of sprites, and just change the rate they come in. E.X. = Level 1 (after sprites "dies") wait 10-ish seconds, then on level 22, wait 1 second! It looks like there's more but you just change how long it take for them to get back into the game.
yup. piece of pie.
variables, stamping, and
WO-LA.

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I ACCEPT THE CHALLENGE!!!11one
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08jackt wrote:
Oneandonly wrote:
You wouldn't actually have to make too many sprites. Make a decent amount of sprites, and just change the rate they come in. E.X. = Level 1 (after sprites "dies") wait 10-ish seconds, then on level 22, wait 1 second! It looks like there's more but you just change how long it take for them to get back into the game.
yup. piece of pie.
variables, stamping, and
WO-LA.
You forget the turrets. You can't program all of those missiles without having an extreme amount of lag.
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How would stamping do anything? Stamps go on the background (only, I think), and for tower defense, you need moving sprites.
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not that i know of.
(Man, ace is back, need to put the pedal to the metal to keep up with him)
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08jackt wrote:
Oneandonly wrote:
You wouldn't actually have to make too many sprites. Make a decent amount of sprites, and just change the rate they come in. E.X. = Level 1 (after sprites "dies") wait 10-ish seconds, then on level 22, wait 1 second! It looks like there's more but you just change how long it take for them to get back into the game.
yup. piece of pie.
variables, stamping, and
WO-LA.
In many cases it would be more efficient to use many sprites instead of 1 stamped sprite because it would take the stamped sprites too long to stamp everything. So a proper tower defense game is impossible in scratch. However, you can still make a scaled down TD game with a limit of 10 of each kind of sprite.
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archmage wrote:
08jackt wrote:
Oneandonly wrote:
You wouldn't actually have to make too many sprites. Make a decent amount of sprites, and just change the rate they come in. E.X. = Level 1 (after sprites "dies") wait 10-ish seconds, then on level 22, wait 1 second! It looks like there's more but you just change how long it take for them to get back into the game.
yup. piece of pie.
variables, stamping, and
WO-LA.In many cases it would be more efficient to use many sprites instead of 1 stamped sprite because it would take the stamped sprites too long to stamp everything. So a proper tower defense game is impossible in scratch. However, you can still make a scaled down TD game with a limit of 10 of each kind of sprite.
That would work, with set places for towers maybe?
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It doesn't matter if the towers are set or not
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archmage wrote:
It doesn't matter if the towers are set or not
yeah, now that i think about it... hmmm... the more i do, the simpler it seems, yet the graphics are all thats holding it back.
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Ace-of-Spades wrote:
How would stamping do anything? Stamps go on the background (only, I think), and for tower defense, you need moving sprites.
Render with stamp, clear, re-calculate variables, repeat.
BTW I'm trying to remix an engine ATM
Last edited by juststickman (2010-02-09 16:33:43)
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Overall, no, so you don't have too much competition. I mean, there haven't been any successful TDs, but there have been some bad ones.
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floatingmagictree wrote:
It's pretty much impossible to make a good Tower Defense game in Scratch, because that many sprites will completely crash it.
Actually,check the link I submitted in my last post.THAT game uses lists to recors the position of a stamped sprite and the tower type.A sensor sprite then goes to each position,and if it senses an enemy then it broadcasts a signal to the appropriate projectile.
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urhungry wrote:
how do you make it so that it checks all of the list? so you can have infinite towers.
You just use the length of list block for how many times you need the area to check,and you use a counter to change which one it checks.
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Brass45 wrote:
floatingmagictree wrote:
It's pretty much impossible to make a good Tower Defense game in Scratch, because that many sprites will completely crash it.
Actually,check the link I submitted in my last post.THAT game uses lists to recors the position of a stamped sprite and the tower type.A sensor sprite then goes to each position,and if it senses an enemy then it broadcasts a signal to the appropriate projectile.
The only way to run a scaled down TD at reasonable speed in scratch is to stamp the towers. All you need from the towers are the coordinates since they don't move. All the enemies and projectiles in real TD games is what scratch can't handle.
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Okay, now I am making one. Should be good.
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Topic closed