MrMunchkin wrote:
i also think you need a 'if sprite _ is touching sprite _' etc. as the if colour is touching colour script doesn't work all the time depending on what you want to achieve.
I need a 'mouse-pointer is touching _?'
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how do you level up to net programing and wat do you do at that level? PLZ REPLY
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hide/show lists. move lists and variables. change variable and list effects. gravity block. custom blocks. text boxes. script blocks (make your own scripts and save as a block for later use). save and load games or projects. saving penor stamping as a sprite or stage. smoother motion.
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Willig wrote:
So many people are trying to make 3D games on scratch and none of them work 100% correct so I think scratch should provide us with a Z axis to help.<change z by(10
There isn't an actual 3rd dimension in the 3D things, that's why it never quite works 100%
Scratch can't handle 3D
Last edited by Mr_X (2010-01-14 06:29:52)
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<when I receive [something]>
(X/Y scale)
<If color [] is touching [sprite]>
[clear sprite's pen]
[stop sprite's script]
[clone]
<clone=1>
(item () of (Item () of [list]))
non glitchy divide by 0
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Internet Multiplayer = Scratch rocks, catch it?
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I really want the block COPY so it copied the sprite, as well as the scripts with it. And another one i want is (if (sprite) is (number) or less steps away, do (something)). And online multiplayer will be awesome.
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Hmmm...
How about a wait until I recieve block? That would make games like RPGs so much easier
[blocks]<wait until><when I receive[ [blocks]
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Scratch needs an "if touching color---bounce"
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"When I recieve []" stack block.
"When [another sprite] is clicked"
"Stop all scripts of []"
"Stop all" stack block.
Some way to alter the opacity of the pen
Change the loading screen.
Also multiplayer [with others on the site]. :3
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if you were able to make a temporary sprite in-game with all the scripts that would be and delete itself once you click the green flag AwEsOmE!!! It would be most helpful in TD games so you wouldn't have to use limited towers or spawning 20 enemies at once.
Spawner's Scripts:
[blocks]
<when green flag clicked>
<repeat( 7
<move(10)steps>
<temporstamp>
<end>
[/blocks]
Whatever was made with tempor stamp:
[blocks]
<when green flag clicked>
<repeat( 7
<move(10)steps>
<temporstamp>
<end>
<delete sprite>
[/blocks]
Last edited by TheExternal (2010-02-09 17:14:57)
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That's the "copy" feature people keep talking about.
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I have a few:
--.m4a, .wma, and .ogg audio support (.m4a is itunes audio, and scratch does not support .m4a as an audio file. neither does it support .ogg or .wma. yes, i know they're copyrighted formats.)
--.gif (animated) support and .svg support
--case sensitivity (almost all programming languages have that except this one)
--buttons
--capability of reading and writing long codes
--Klingon Interface and Help
--capability of handling large numbers
--capability to use actual text instead of using variables and sprites
--3d vector and coordinate grid
--expanded library of sounds
--differentiation between string and number
--OLE Capability
--more keys to press for events (as well as leftclick rightclick)
--and, lastly... (Phew...)
--export to .exe (executable file)
And that's (not) all!
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