Just a small survey of sorts to help me out with a game I'm currently working on.
In a game with a Life Point counter, would you prefer seeing:
A) The SCRATCH variable counter display?
B) A customized Life Meter (the ones without numbers)?
C) Something else (state in your comments)?
EDIT:
As of 9th post:
A - 1 vote
B - 5 votes
C - no vote
Last edited by cheddargirl (2009-05-07 19:44:39)

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It's entirely dependent on what sort of game you're making.
An RPG would go far better with the normal variable display, because of statistics like HP. A fighting game would be far better to use a life bar. (Super Smash Bros is an exception, because it isn't the normal take away all your opponents health setup usually found in fighting games)

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I like a graphic like a health bar...one that changes color as it gets "critical" is even better. Then, you can tell at a glance what your status is.
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djm111 wrote:
It's entirely dependent on what sort of game you're making.
An RPG would go far better with the normal variable display, because of statistics like HP. A fighting game would be far better to use a life bar. (Super Smash Bros is an exception, because it isn't the normal take away all your opponents health setup usually found in fighting games)
Hmm, that a pretty interesting thought you brought there. What would you consider to be the better option for a platform game where you have to fight monsters, and then face a final boss at the end (no other statistic included, only LP included)?

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cheddargirl wrote:
djm111 wrote:
It's entirely dependent on what sort of game you're making.
An RPG would go far better with the normal variable display, because of statistics like HP. A fighting game would be far better to use a life bar. (Super Smash Bros is an exception, because it isn't the normal take away all your opponents health setup usually found in fighting games)Hmm, that a pretty interesting thought you brought there. What would you consider to be the better option for a platform game where you have to fight monsters, and then face a final boss at the end (no other statistic included, only LP included)?
Errrr
I think that seens as you're using a Life POINT system, then the variable would be better to do.

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B's the best option, 'cos it looks better.
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B
Interesting survey
Hope to see further results.
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