when gf clicked (wake upp) play sound [beping clock] untill done think [OMG i hate my life] if <drop the soap = true> die
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7734f wrote:
shalomblue wrote:
how do you make variables?
Go to Variables, and make a variable.
i think he/she meant how you make them in Scratchblocks format
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kattenelvis wrote:
when gf clicked wake up play sound [beping clock v] until done think [OMG i hate my life] if <(drop the soap) = [true]> die end
Fixed
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The Alarm Clock
when [clock v] clicked [onto 6:00] say [THE ALARM CLOCK] set [alarm v] to [on] play sound [Luigis mansion v] until done stop all [dreams v] wake [up] say [WHAT IS THAT NOISE?] goto [Wii v] think [it's off] realize [it's the alarm] set [alarm v] to [snooze] wait (2) secs play sound [Luigis mansion v] until done say [ARRGH!] goto [wastebasket v] throw [alarm v] in [wastebasket v] play sound [Luigis mansion v] until done set [me v] to [mad] throw [lots of pillows v] onto [wastebasket v] set volume to (50) % play sound [Luigis mansion v] until done set [me v] to [really mad] throw [wastebasket v] out [the window v] play sound [Luigis mansion v] until done sigh stop script
Last edited by iTweak0r (2013-04-21 22:51:08)
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when (Radioactive Transfer Machine) clicked security popup window say [Are you SURE you want to open radioactivetransfermachine.exe?] if <(answer=yes)> say [Id like a MEATBALL with...] Warning:This is a hotel now.If you want a MEATBALL you have to get a room and DAI. say [Ok... I want a BAGEL!]
Last edited by Epicness123 (2013-04-21 16:51:01)
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Fixed, Epicness123:
when [Radioactive Transfer Machine] clicked show [security popup window v] ask [Are you SURE you want to open radioactivetransfermachine.exe?] and wait if <(answer) = [yes]> say [Id like a MEATBALL with...] Warning: [This is a hotel now.If you want a MEATBALL you have to get a room and DAI.] say [Ok... I want a BAGEL!]
Last edited by iTweak0r (2013-04-21 20:03:46)
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when gf clicked think say change x by [® v] when gf clicked if <<<<<<<<<<<<<<<<<<<<<<<<<<(hi) = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> = [®]> say <switch to costume <(1322586473) * [®]>> end [say v] if <(item (scratchblockscount) of [scratchblocks v] = [ask [do you want to listen to some music?] and wait]> say ((◘) * (1029384756)) end when gf clicked repeat until <(®) > [ v]> go to [56 v] end think [e v] for (3 v) secs when Green flag clicked //Nothing at all. aruewhgi
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when gf clicked go back <[#FF8000] + <[#0044CC] * <[#CC0000] / <[#B08B09] - [#ABCDEF]>>>> layers
[scratchblocks] when gf clicked go back <[#FF8000] + <[#0044CC] * <[#CC0000] / <[#B08B09] - [#ABCDEF]>>>> layers [/scratchblocks]
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iTweak0r wrote:
Fixed, Epicness123:
when [Radioactive Transfer Machine] clicked show [security popup window v] ask [Are you SURE you want to open radioactivetransfermachine.exe?] and wait if <(answer) = [yes]> say [Id like a MEATBALL with...] Warning: [This is a hotel now.If you want a MEATBALL you have to get a room and DAI.] say [Ok... I want a BAGEL!] end
Now its fixed. On the "if"s or the "repeat"s you have to write end.
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iTweak0r wrote:
7734f wrote:
shalomblue wrote:
how do you make variables?
Go to Variables, and make a variable.
i think he/she meant how you make them in Scratchblocks format
xD
Here:
change [variable v] by [1] (variable) set [variable v] to [1] show variable [variable v] hide variable [variable v]
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when gf [green flag v] clicked change x by [] if [pancakes] say [#CC0000] glide [#DD0001] secs to x: [λ v] y: (costume#) else set x to (timer) think [#A015FD] end stop all [#0044CC]
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boring,I mean flooring!
he said boring no no no onononononon LOLOLLOL
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