Variables aren't just "true" or "false". Just do:
in that caseifghost>100Have another script changing "ghost" whenever the effect changes.setinvisible ▼to1elsesetinvisible ▼to0
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northmeister wrote:
Variables aren't just "true" or "false". Just do:
in that caseifghost>100Have another script changing "ghost" whenever the effect changes.setinvisible ▼to1elsesetinvisible ▼to0
he's talking about custom booleans
the scratch team have actually stated several times that custom reporters and booleans (as opposed to just stack blocks) will be in a future version of scratch (most likely 2.1)
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