Variables aren't just "true" or "false". Just do:
if <(ghost) > [100]> //Have another script changing "ghost" whenever the effect changes. set [invisible v] to (1) else set [invisible v] to (0)in that case
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northmeister wrote:
Variables aren't just "true" or "false". Just do:
if <(ghost) > [100]> //Have another script changing "ghost" whenever the effect changes. set [invisible v] to (1) else set [invisible v] to (0)in that case
he's talking about custom booleans
the scratch team have actually stated several times that custom reporters and booleans (as opposed to just stack blocks) will be in a future version of scratch (most likely 2.1)
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