Hey everybody. I'm kind of stuck on ideas for this game. I've only finished the tutorial level, the option menu, and the instructions. Here's a brief summary of the game:
The computer detects a virus. You are Code_Runner, the computer's only hope to be saved.
Tutorial level: Go to the CPU, deliver information. Introduces how to move, what enemies look like, etc. in case you didn't read the instructions.
Level 1: Go to the AntiVirus Army to alert them of the danger. Here you had your first encounter with the Virus.
That's all I have so far. I'm thinking maybe Code Runner could join the antivirus army maybe? I don't know.
Also, do you think Code Runner should have a weapon? Like a futuristic gun or something? Or should he just be able to dodge enemies, not actually fight them?
Should there be bosses?
NOTE: You can see Code_Runner Demo in my projects, but I basically completely changed the gameplay part of it. The menu's still the same. I messed up on the Options menu. When I uploaded my project, my volume and brightness sliders turned into just normal readouts.
Thanks!
P.S. Does anyone know why this doesn't work? This is for a different game.
The sprite has 4 costumes.
Costume 1: 3...
Costume 2: 2...
Costume 3: 1...
Costume 4: GO!
Here's my code:
When gf clicked Show Switch to Costume [costume1] Wait [1] secs Switch to costume [costume2] Wait [1] secs Switch to costume [costume3] Wait [1] secs Switch to costume [costume4] Wait [0.5] secs Hide
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Is it okay to bump?
Also, nevermind about the Postscript, I fixed that.
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The idea is amazing and very original!
I think it would be cooler if there were bosses to make the game more challenging.
About special weapons... Maybe Code_Runner could throw "bugs" at the virus to make it weak - the more buggy, the easier to kill it.
I played the beta version of your game and there are few glitches when I tried to move Code_Runner. But the game is very promising
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This sounds cool! Maybe, along with little 'bug grenades' he could have a sort of vaccum-type sucker weapon that sucks in viruses (they resist more with less bugs, if they are strong) and then shoots them out like a beam at other enemies.
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I like those ideas! Thanks! I created a plasma orb type of weapon, equivalent to just your average pistol in most shooter games. I also may use those bug grenades that you guys talked about. Thanks for giving me ideas! I'll give you credit, and/or advertise one of your games in my game somehow. I'm thinking for advertising, when you enter the options menu, it is a web browser. There are advertisements, like websites on web browsers normally have.
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Hi.
About your P.S., I think that doesn't work because of the last "hide" block (under this, is nothing). I was thinking of:
when gf clicked show switch to costume [costume1] wait [1] secs switch to costume [costume2] wait [1] secs switch to costume [costume3] wait [1] secs switch to costume [costume4] wait [0.5] secs hide end
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Oops, I did it wrong. 2nd try:
when gf clicked show switch to costume [costume1] wait [1] secs switch to costume [costume2] wait [1] secs switch to costume [costume3] wait [1] secs switch to costume [costume4] wait [0.5] secs hide stop
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