I guess they'll have to close the old topic
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qwerts9000 wrote:
I guess they'll have to close the old topic
Nope!
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technoboy10 wrote:
qwerts9000 wrote:
I guess they'll have to close the old topic
Nope!
Why not, when it would be Snap! instead of BYOB
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qwerts9000 wrote:
technoboy10 wrote:
qwerts9000 wrote:
I guess they'll have to close the old topic
Nope!
Why not, when it would be Snap! instead of BYOB
This topic is mainly for bug reports of Snap! and feedback on Snap! itself.
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technoboy10 wrote:
This topic is mainly for bug reports of Snap! and feedback on Snap! itself.
The part that I think needs explaining is that we're continuing on the old thread the conversation(s) among the dev team that would just clutter up this new thread and scare away potential users.
EDIT: ... but non-dev-team users are welcome to post comments, questions, requests for help, or anything Snap!-related here!
Last edited by bharvey (2013-03-22 09:58:23)
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Check out the new "Zoom blocks" feature!
Its main purpose is to allow taking high-res script pics for use in posters, but you can also use it to make the blocks bigger on your screen. If you make them *very* big, your system might run low on resources.
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Jens wrote:
Snap! is now available in Spanish, thanks to Victor Muratalla!
Some menu items don't translate. I think the Stage label should also translate into different languages.
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bubu101 wrote:
Does anyone know how to convert sb or sb2 files into xml that snap can import ?
Thanks
Bubu
Here you go!
http://scratch.mit.edu/forums/viewtopic … 4#p1509844
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bubu101 wrote:
Does anyone know how to convert sb or sb2 files into xml that snap can import ?
For .sb files — I think the easiest way is to open it with BYOB 3, save it as a .ypr, and import that into Snap!.
For .sb2 files — as technoboy10 mentioned, Hardmath123's working on Snapin8r, which can convert projects directly from the Scratch 2.0 site. I think it's being released soon
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^^ He uses "soon" in a general sense—expect at least a couple of weeks until we have something reasonably usable. For now, though, I do have raw Python files hosted on gdocs, if you want them and know how to execute them properly.
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Snap probably would work on iOS if you get puffin or make it into a app(it's awesome)I'm dev123 on there
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bharvey wrote:
Devloper123 wrote:
Snap probably would work on iOS
It already does!
yay
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bharvey wrote:
Devloper123 wrote:
Snap probably would work on iOS
It already does!
YYYYYYYEEEEEEESSSSSS!!!!!!!!!!!!!! I LUV Snap!
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Why doesn't the clone block return the clone? It doesn't feel very first classy
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The current clone feature in Snap! simply mimicks Scratch 2.0's clones. I added it primarily for compatibility reasons, so you can convert Scratch 2.0 projects into Snap! ones. But I also love this clone design by the Scratch Team very much, because it's so accessible and intuitive. So, it's a first step (and it helped that it was very easy to implement), and in 4.1 we'll have "real" clones with prototypal inheritance and nesting.
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Snap is very slow in Android and in Linux Firefox. (it still works but very slowly.)
It doesn't work at all on the 3DS browser even though it definitely supports canvas.
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