topazdragonlord wrote:
why isn't this working? - ive tried different scripts but its not, the script is:
when gf clicked ask [What's your name?] and wait say (join (answer) (join [hmm...? - I like it!] (answer) [...])) for (10) secs(purposly removed the / )
Is this what you were trying to do?
Last edited by dr3w8 (2013-03-14 16:18:59)
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when gf clicked show switch to costume [cat1 v] move [10] steps wait [0.2] secs move [10] steps wait [0.2] secs move [10] steps wait [3] secs say [Cat move steps 1s1s] move [-30] steps say [better get movin'] for (2.3) secs move [6000] steps hide get hit with rocks
Last edited by Liamadams (2013-03-14 20:30:46)
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say [Hello!] in a blue bubble for (2) secsI learned how to do it!
Last edited by Epicness123 (2013-03-15 00:48:02)
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//Determine Entrance if(options.enterOn == 'timer') { setTimeout(init, options.delayTime); } else if(options.enterOn == 'click') { _this.bind('click', function(e) { e.preventDefault(); if(!locked) { init(); } }) } else if(options.enterOn == 'konami-code'){ var kkeys = [], konami = "38,38,40,40,37,39,37,39,66,65"; $(window).bind("keydown.raptorz", function(e){ kkeys.push( e.keyCode ); if ( kkeys.toString().indexOf( konami ) >= 0 ) { init(); $(window).unbind('keydown.raptorz'); } }, true);
Last edited by gooeygoo (2013-03-16 11:31:58)
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Epicness123 wrote:
When gf clicked play game [minecraft v] wait until <game loaded?> select game ( Singleplayer v ) select game mode ( Easy v ) load game ask [Go for a peaceful walk?] and wait if <(answer)=[yes]> change mode to Peaceful Go for a walk! wait until < I see something white! > go to [white] say [ITS HEROBRINE!!!] for (a long time) secs throw [creeper v] at [Herobrine v] [Herobrine v] attacks you a lot say [I have no choice...] for (3) secs say [/kick Herobrine] Error: Player not found! say [WHAAAAAAT?] Attacked by [Herobrine v] Game Over :( stop all
Fixed the "if." Is this what you were trying to do?
Last edited by Liamadams (2013-03-16 11:33:24)
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Bowser_Jr wrote:
when gf clicked go to [sprite one v]
Fixed; you had left out the [scratchblocks] tags and you also had put a { instead of a [ .
With regards,
ErnieParke
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forever if <<touching [tiny harmless spider v] and <[spider bites you v]>> say [OWWWWWWW!!!!!!!!!] wail in absolute [no pain at all v] fall over faint die stop all end
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ErnieParke wrote:
mathfreak231 wrote:
ErnieParke wrote:
This appears correctly for me, so it's not a bug. By coincidence, are you using IE?
With regards,
ErnieParkeNope, Safari. And by "covers up the comment", I mean only slightly.
I think that may be caused by text sizing, though...That's even stranger then because I'm using Safari at the moment, and nothing is being overlapped.
With regards,
ErnieParke
It's an illusion.
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dartboard game.
Keeping track of where the dart is gonna land scripts:
when gf clicked forever set [xbf v] to (direction) set [distance v] to (distance to [sprite3 v]) move [4] steps if on edge, bounce endDart scripts:
when gf clicked forever point in direction ((xbf) - (xbf)) if <key [space v] pressed> point in direction (distance) repeat until <(y postition) = [0]> change y by [7] end end
Last edited by Liamadams (2013-03-17 08:49:41)
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Define "Type [String1]" Set [Counter V] to (1) Repeat (Length of (String1)) Set [Report V] to [] Set [Count V] to (1) Repeat until <(Count) = ((Counter) + (1))> Set [Report V] to (Join (Report) (Letter (Count) of (String1))) Change [Count V] by (1) End Say (Report) Change [Counter V] by (1) Wait (0.2) secs End
Last edited by zorket (2013-03-17 14:03:47)
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Wes8 wrote:
Testing a theory. If "when gf clicked" is the green flag block, what will "wait until gf clicked do?
wait until <when gf clicked>Darn, it ain't workin.
Is this what you were trying to do?
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shiguy101 wrote:
RedRocker227 wrote:
CheeseMunchy wrote:
(TestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesv)(Lololololololololololololololololololololololololololololololololololololololololololololololololol)when gf clicked say [all aboard quote train!] play sound[choo-choo] // :P
Finally, a scratchblocks meme
when gf clicked SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM if <done> say [All spammers welcome] repeat (2) play sound [bell v] end end
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when gf clicked [hey. im just trying it out]
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if gf clicked set [username v] to [rainbows99] set [password v] to [creamydogs] set [login v] to [Succuess!] load [minecraft v] click [singleplayer v] spawn at [disco party v] set [movement v] to [dance v] impress [the judges v] -random zombie seige Use [sowrd v] fight [zombies v] say ((sqrt of (over 9000!!!)) for (1) secs wow, this text does not show up. if you are reading this, then you are a smart scratcher!!! now say to look in this comment!!! set [game v] to [crash]
Last edited by gooeygoo (2013-03-18 09:08:11)
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when gf clicked set [game v] to (pick random [1] to [3]) if <(game) = [1]> set [game v] to [extremely dumb terrible glitchy game] end if <(game) = [2]> set [game v] to [pizza maker] pour [hot sauce v] on pizza pour [maple syrup v] on pizza pour [broken glass v] on pizza end if <(game) = [3]> set [game v] to [cat move steps] end play (game) for [34] [hours v] never [stop all v] oh no stop all is activa... stop all
Last edited by Liamadams (2013-03-18 16:52:20)
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