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#1 2009-07-01 13:41:43

lucien
Scratcher
Registered: 2007-07-14
Posts: 31

Online Multiplayer Suggestion

I was thinking about making a game of what counter-strike would be like on GBA. I decided to program it in scratch. Then comes Online Multiplayer. How would I do that? Than I came to ask: In 1.5 or 1.4.1, can there be a Online Multiplayer block for people
who are both on the same project play it together online?


If you want to see my "Next generation" projects, go to
LucienX's Page. SEMPER FI, and LucienX out!

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#2 2009-07-01 13:58:31

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: Online Multiplayer Suggestion

There was something like that in the 1.4 beta...

The problem is, it would be very complicated.

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#3 2009-07-02 12:30:56

lucien
Scratcher
Registered: 2007-07-14
Posts: 31

Re: Online Multiplayer Suggestion

Yeah... plus, also I : 1) don't want Scratchers who like Counter Strike: Source to miss out on this and : 2) I don't have experience with GM, along with not having their "Pro" version
(Its $20, so I'm like "what a waste of money")


If you want to see my "Next generation" projects, go to
LucienX's Page. SEMPER FI, and LucienX out!

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#4 2009-07-02 15:38:44

keroro645
Scratcher
Registered: 2008-06-07
Posts: 1000+

Re: Online Multiplayer Suggestion

There would be no blocks for the online feature, when I tried it, wll you needed was sensor blocks, I've tried this and it works perfectly.

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#5 2009-07-04 08:34:57

Ted79
Scratcher
Registered: 2009-07-04
Posts: 3

Re: Online Multiplayer Suggestion

Hello! Early real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play or lobbies were formed where people could meet in so called game rooms. An example was the MSN Gaming Zone where online game communities were formed by active players for games, such as Age of Empires and Microsoft Ants.

[link removed by moderator]

Last edited by cheddargirl (2009-09-18 13:37:05)

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#6 2009-07-04 08:49:29

lucien
Scratcher
Registered: 2007-07-14
Posts: 31

Re: Online Multiplayer Suggestion

keroro645 wrote:

There would be no blocks for the online feature, when I tried it, wll you needed was sensor blocks, I've tried this and it works perfectly.

But how does that work? Which sensor blocks would be used?
hmm  *Scratches head*


If you want to see my "Next generation" projects, go to
LucienX's Page. SEMPER FI, and LucienX out!

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#7 2009-07-04 10:58:57

keroro645
Scratcher
Registered: 2008-06-07
Posts: 1000+

Re: Online Multiplayer Suggestion

The sensor value block, it's used to sense the other persons activity thing, like x and y.

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#8 2009-07-06 18:02:03

lucien
Scratcher
Registered: 2007-07-14
Posts: 31

Re: Online Multiplayer Suggestion

Do you mean turning on the 'remote sensor connections?' If that's what I have to do, I'll experiment with that until I get online multiplayer.....
Am I right?
Or am I wrong?


If you want to see my "Next generation" projects, go to
LucienX's Page. SEMPER FI, and LucienX out!

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#9 2009-07-06 18:15:50

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Online Multiplayer Suggestion

Enabling remote sensor connections will not let you send messages. It lets you use other programs that send messages.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#10 2009-07-06 21:29:34

lucien
Scratcher
Registered: 2007-07-14
Posts: 31

Re: Online Multiplayer Suggestion

Then what part of sensor value do I use?


If you want to see my "Next generation" projects, go to
LucienX's Page. SEMPER FI, and LucienX out!

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#11 2009-07-06 21:42:23

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Online Multiplayer Suggestion

When you use another program to send varaibles, your variables will appear in the sensor block that says "slider(sensor value)". Right now, scratch cannot send variables by iteself.

Look for the program snyff by chalkmarrow to send variables in scratch 1.3

Last edited by archmage (2009-07-06 21:44:16)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#12 2009-07-06 23:24:17

lucien
Scratcher
Registered: 2007-07-14
Posts: 31

Re: Online Multiplayer Suggestion

I'm thinking I need specific block examples. Please show me via scratch code blocks. (On Forums)

hmm

Last edited by lucien (2009-07-06 23:25:29)


If you want to see my "Next generation" projects, go to
LucienX's Page. SEMPER FI, and LucienX out!

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#13 2009-07-06 23:31:11

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Online Multiplayer Suggestion

First you have to right click the block and click enable remote sensors

You use this block
http://info.scratch.mit.edu/@api/deki/files/1127/=Slider_Sensor_Value.gif

However, there is no way to use this block using remote sensors without supporting programs such as chalkmarrow's snyff
http://scratchconnections.wik.is/User:Chalkmarrow/Snyff


The beta version of scratch 1.4 had a feature that got rid of the need for snyff. However, this feature was removed.

Last edited by archmage (2009-07-06 23:35:40)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#14 2009-07-07 10:18:58

lucien
Scratcher
Registered: 2007-07-14
Posts: 31

Re: Online Multiplayer Suggestion

Well, thanks for the help! I think I'll solve my problem myself now! Bye!
cool

*EDIT*
Xrange is not defined in python. What do I do?

Last edited by lucien (2009-07-07 10:36:08)


If you want to see my "Next generation" projects, go to
LucienX's Page. SEMPER FI, and LucienX out!

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#15 2010-07-25 01:15:03

Mcsugarface
Scratcher
Registered: 2009-11-16
Posts: 100+

Re: Online Multiplayer Suggestion

You just need to enable MESH!!!!!!!!!!!!!!!!!!!!!!!   Try seeing a forum post on it. I made one. It's here: http://scratch.mit.edu/forums/viewtopic.php?id=40646 There's also programming tips.


Hi! I'm http://blocks.scratchr.org/API.php?user=USERNAMEHERE&action=onlineStatus&type=text!
http://internetometer.com/imagesmall/11070.png

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#16 2010-07-25 01:55:17

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: Online Multiplayer Suggestion

There's another guide herebig_smile


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

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#17 2010-07-25 02:02:14

hdarken
Scratcher
Registered: 2008-06-26
Posts: 1000+

Re: Online Multiplayer Suggestion

Enable Mesh it's awsome.


http://i.imgur.com/VskBk.png
http://i.imgur.com/tgxVZ.jpg

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