I was thinking about making a game of what counter-strike would be like on GBA. I decided to program it in scratch. Then comes Online Multiplayer. How would I do that? Than I came to ask: In 1.5 or 1.4.1, can there be a Online Multiplayer block for people
who are both on the same project play it together online?
Offline
Yeah... plus, also I : 1) don't want Scratchers who like Counter Strike: Source to miss out on this and : 2) I don't have experience with GM, along with not having their "Pro" version
(Its $20, so I'm like "what a waste of money")
Offline
Hello! Early real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play or lobbies were formed where people could meet in so called game rooms. An example was the MSN Gaming Zone where online game communities were formed by active players for games, such as Age of Empires and Microsoft Ants.
[link removed by moderator]
Last edited by cheddargirl (2009-09-18 13:37:05)
Offline
keroro645 wrote:
There would be no blocks for the online feature, when I tried it, wll you needed was sensor blocks, I've tried this and it works perfectly.
But how does that work? Which sensor blocks would be used?
*Scratches head*
Offline
Do you mean turning on the 'remote sensor connections?' If that's what I have to do, I'll experiment with that until I get online multiplayer.....
Am I right?
Or am I wrong?
Offline
Enabling remote sensor connections will not let you send messages. It lets you use other programs that send messages.
Offline
Then what part of sensor value do I use?
Offline
When you use another program to send varaibles, your variables will appear in the sensor block that says "slider(sensor value)". Right now, scratch cannot send variables by iteself.
Look for the program snyff by chalkmarrow to send variables in scratch 1.3
Last edited by archmage (2009-07-06 21:44:16)
Offline
I'm thinking I need specific block examples. Please show me via scratch code blocks. (On Forums)
Last edited by lucien (2009-07-06 23:25:29)
Offline
First you have to right click the block and click enable remote sensors
You use this block
However, there is no way to use this block using remote sensors without supporting programs such as chalkmarrow's snyff
http://scratchconnections.wik.is/User:Chalkmarrow/Snyff
The beta version of scratch 1.4 had a feature that got rid of the need for snyff. However, this feature was removed.
Last edited by archmage (2009-07-06 23:35:40)
Offline
Well, thanks for the help! I think I'll solve my problem myself now! Bye!
*EDIT*
Xrange is not defined in python. What do I do?
Last edited by lucien (2009-07-07 10:36:08)
Offline
You just need to enable MESH!!!!!!!!!!!!!!!!!!!!!!! Try seeing a forum post on it. I made one. It's here: http://scratch.mit.edu/forums/viewtopic.php?id=40646 There's also programming tips.
Offline