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#1 2013-02-05 12:21:40

shadowmouse
New Scratcher
Registered: 2013-02-03
Posts: 100+

flip blocks

As well as having rotate blocks, wouldn't flip horizontally and flip vertically be good. This would mean that if you have sprite with loads of costumes you wouldn't have to make several versions of each one for say walking/backwards/upside down.

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#2 2013-02-05 12:28:32

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: flip blocks

You already don't have to. In Scratch, there are buttons that will change how your sprite turns, rotation, flipping, or no change. In 1.4, they are up at the top of the screen, next to the basic info about your sprite, such as coordinates, direction, ect. In 2.0, there is a block to change this.


Why are the secret organizations getting all the attention?  mad

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#3 2013-02-05 12:59:57

shadowmouse
New Scratcher
Registered: 2013-02-03
Posts: 100+

Re: flip blocks

Sorry, I didn't notice them.

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#4 2013-02-07 11:07:04

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: flip blocks

They're totally different though.  hmm  You could want it to still rotate on it's axis and then flip. But of course, then you could always just add multiple costumes.

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#5 2013-02-07 19:47:11

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: flip blocks

Just use a different costume


http://www.eggcave.com/egg/977371.pnghttp://www.eggcave.com/egg/977376.pnghttp://www.eggcave.com/egg/1005291.pnghttp://www.eggcave.com/egg/996745.png

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#6 2013-02-10 09:29:54

LeDerpy123
Scratcher
Registered: 2013-01-26
Posts: 100+

Re: flip blocks

when gf clicked
flip [sprite 1 v]
What if you didn't want to use different costumes?
Then you could do something like this:
when gf clicked
smoothly flip [sprite 1 v] for [3] seconds


http://www.winpenpack.com/en/e107_files/downloadthumbs/logo_mixxx.png

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