when gf clicked broadcast (hello) go to [mouse-pointer v] end think [hi] for (3) secs
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Hardmath123 wrote:
You can get a relatively good approximation by writing the project summary (shift-click File).
when green flag clicked point in direction 90 set "PlayerX" to "0" set "PlayerY" to "0" set "LevelNumber" to "1" set "Dir" to "0" set "Xvel" to "0" set "Yvel" to "0" forever clear go to x: 0 y: 0 switch to costume ((LevelNumber) + 1) stamp switch to costume "Marble" if ((Dir) = "0") else go to x: ((PlayerX) * 30) y: ((PlayerY) * 30) else if ((Dir) = "1") else go to x: ((PlayerY) * 30) y: ((PlayerX) * -30) else if ((Dir) = "2") else go to x: ((PlayerX) * -30) y: ((PlayerY) * -30) else go to x: ((PlayerY) * -30) y: ((PlayerX) * 30) stamp if (key "right arrow" pressed?) switch to costume ((LevelNumber) + 1) go to x: 0 y: 0 clear set "Dir" to (((Dir) + 1) mod 4) set "PlayerX" to (round (PlayerX)) set "PlayerY" to (round (PlayerY)) repeat 10 turn 9 degrees if (key "left arrow" pressed?) switch to costume ((LevelNumber) + 1) go to x: 0 y: 0 clear set "Dir" to (((Dir) - 1) mod 4) set "PlayerX" to (round (PlayerX)) set "PlayerY" to (round (PlayerY)) repeat 10 turn -9 degrees if (((Dir) = "0") and ("0" = (letter ((((round (PlayerX)) + 0) + 4) + ((((round ((PlayerY) + 0.5)) + -1) - 3) * -7)) of (item (LevelNumber) of "LevelData" )))) change "PlayerY" by -0.1 if (((Dir) = "1") and ("0" = (letter ((((round ((PlayerX) - 0.5)) + 1) + 4) + ((((round ((PlayerY) + 0.5)) + 0) - 3) * -7)) of (item (LevelNumber) of "LevelData" )))) change "PlayerX" by 0.1 if (((Dir) = "2") and ("0" = (letter ((((round (PlayerX)) + 0) + 4) + ((((round ((PlayerY) - 0.5)) + 1) - 3) * -7)) of (item (LevelNumber) of "LevelData" )))) change "PlayerY" by 0.1 if (((Dir) = "3") and ("0" = (letter ((((round ((PlayerX) + 0.5)) + -1) + 4) + ((((round ((PlayerY) - 0.5)) + 0) - 3) * -7)) of (item (LevelNumber) of "LevelData" )))) change "PlayerX" by -0.1 end
lol you cant make block forever, else, else, else
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when flag clicked stop all end forever stop all else stop all end touching color? wait <if on edge [up, left v], bounce> secs join [all variables v]
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estile wrote:
when gf clicked forever if <(var)=(1)> switch to costume [costume1 v] end
Fixed.
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how can put in this ugly input? <>
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when flag clicked <> <> <Malaysia> <125> forever stop all stop script else stop all stop script end the <> block stop all <the script <move (10) steps> > forever go to front stop all else stop all else stop script else music [128 (gunshot) ▼] script variables (temp) forever else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else else
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oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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:DYEAH BLANK POST!
Last edited by OrcaCat (2013-02-07 17:36:09)
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This will blow your mind:
if <when gf clicked> say [Green flag was clicked.] end if <repeat> say [ZUMG NUBCAIKZ] end if <else> say [The condition was not true.] end say [WHY ARE WE STILL IN HERE] end say [Out of there.] if //comment lol say [owned] endJust testing a few glitches.
Last edited by mathfreak231 (2013-02-07 18:11:46)
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when gf clicked repeat until ( ) = (75) broadcast [ ]
Last edited by MEOWCAT34 (2013-02-07 19:46:13)
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That is actually a good idea! I still don't know how to do scratch-blocks on the forums, but when I get the idea of how to do it, I will try it here!
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Lyrics of Marisa stole the precious thing
Go here --> http://www.scratch.mit.edu/ext/youtube/?v=rAbhJk4YJns
when gf clicked say [Today we will sing "Marisa stole the precious thing"] for (2) secs say [Lets start!] for (2) secs wait (4.5) secs repeat (3) sing [Wara ning you ni] end sing [Gossun Gossun Gossun no kugi!] repeat (3) sing [Yi er san yi er san one two three one two three ichi ni san!] end sing [Eins zwei , Guten morgen yi er yi er ichi ichi ichi ichi] repeat (3) sing [Hifumihifumihifumihifumihihifu] end sing [hihihihihihihihihihihihihihihihihihihihihihihi] sing [hifumiyo hifumiyo!] repeat (14) sing [Dawn to] end sing [Kanjanai wa] repeat (14) sing [Dawn to] end sing [Itakunai wa] repeat (8) sing [Check it] end repeat (8) sing [Ugi] end repeat (4) sing [Shanghai] end repeat (4) sing [Hourai] end sing [France Holland Tibet Kyoto London russia Orlean!] sing [Kira-i ... Kira-i ... Loving] sing [a ah-ah a ah-ah a ah-ah a!] sing [Da re ga? Da re ga? Can't be alive without you...] sing [Dou...Shi-te ...Nazeka Shira] sing [ah a a ah!] repeat (4) sing [Why] end sing [Don't I miss you a lot, Forever?....!] wait (2) secs sing [Shirana i wa] sing [sonna ma.....hou] sing [O mo i wa tsutetara Ko wa re cha - U] wait (1.5) secs sing [Anata to wa] sing [Chi-nga u Kara] sing [Hito no... kokoro ma-de kantan ni nu sumana-i de.] music repeat (104603532030) sing [Check it gee] end say [End!] for (2) secs stop allwill this works?
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joshuaho wrote:
That is actually a good idea! I still don't know how to do scratch-blocks on the forums, but when I get the idea of how to do it, I will try it here!
Like this
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joshuaho wrote:
?
Well, if you're interested, there is this Scratchblocks Guide.
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who wants to see some more glitches
when <when gf clicked> clicked when <forever> clicked
when <when <when <when [Pwnzor.] clicked> clicked> clicked> clicked say [Continuation is really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really long.] //Glitchy comment much?Pure awesomeness.
Last edited by mathfreak231 (2013-02-08 20:40:56)
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say [There's a squirrel in my pants!] if <No one even thinks about it.> Don't even think about it. endI get this. Remember that guy from asdfmovie? He said "don't even think about it"!
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