Some time during the next 48 hours Authentication will be down to implement MySQL
If this happens, do not be alarmed and try again later.
In better news, our basic website is now here!
http://magnesiumbeta.com/denizens/index.php
Last edited by Zeusking19 (2013-01-03 05:31:15)
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Another patch has been released for Dungeon Denizens:
Dependent on the version of the client you have installed, you may or may not recieve an update notice.
Please download the newest version.
The test server ip (not up 24/7) is: 92.238.124.226:65535
Thank you, enjoy the game!
EDIT: It has come to my attention the patcher is once again on the blink. If you cant launch the game just go to your install directory and start the client.
Last edited by Zeusking19 (2013-01-03 06:47:11)
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Zeusking19 wrote:
tootootoo wrote:
Zeusking19 wrote:
Urgent call for help
Do you have a mac with a copy of XCode? Do you wish to assist a new MMORPG distribute a Mac version of their game? If so, please contact me! We need Mac builds of our client ASAP.I'm in the process of installing Mac OS X in virtualbox to make my app. What would you need me to do?
I have Xcode, I'm a registered dev.
EDIT: I'm logged in as my sis. I'm actually majormax.Ok, thanks
All I really need you to do is compile a c++ program in Xcode. As far as I am aware, esenthel can be compiled on a mac.
One thing that wont be available for mac and never will be is the dungeon denizens patcher, which is windows only.
I could probably do that.
I could also try writing a patcher for mac. Or making a web based one that runs when the game starts up.
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majormax wrote:
Zeusking19 wrote:
tootootoo wrote:
I'm in the process of installing Mac OS X in virtualbox to make my app. What would you need me to do?
I have Xcode, I'm a registered dev.
EDIT: I'm logged in as my sis. I'm actually majormax.Ok, thanks
All I really need you to do is compile a c++ program in Xcode. As far as I am aware, esenthel can be compiled on a mac.
One thing that wont be available for mac and never will be is the dungeon denizens patcher, which is windows only.I could probably do that.
I could also try writing a patcher for mac. Or making a web based one that runs when the game starts up.
Basically, in each version it links to a page on our site, so for the current version we use http://magnesiumbeta.com/denizens/patcher/a/0.3.php, and have a button that starts the client.
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Zeusking19 wrote:
majormax wrote:
I could also try writing a patcher for mac. Or making a web based one that runs when the game starts up.
Basically, in each version it links to a page on our site, so for the current version we use http://magnesiumbeta.com/denizens/patcher/a/0.3.php, and have a button that starts the client.
Seems like that should be easy to implement in xcode
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Zeusking19 wrote:
Some time during the next 48 hours Authentication will be down to implement MySQL
If this happens, do not be alarmed and try again later.
In better news, our basic website is now here!
http://magnesiumbeta.com/denizens/index.php
Yay!
Basic.
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About the website: I think it should be kind of medieval looking. I think the logo is good but I think the shield could be a little more... Shieldy.
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Necromaster wrote:
About the website: I think it should be kind of medieval looking. I think the logo is good but I think the shield could be a little more... Shieldy.
Something to learn when someone is doing your graphics for you: your criticism needs to use actual words to describe something, for it to do any good.
So now, what do I need to fix?
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fire219 wrote:
Necromaster wrote:
About the website: I think it should be kind of medieval looking. I think the logo is good but I think the shield could be a little more... Shieldy.
Something to learn when someone is doing your graphics for you: your criticism needs to use actual words to describe something, for it to do any good.
So now, what do I need to fix?
What I mean is, rather than having the multiple colors on the shield, I was thinking a dragon crest. The font looks great, by the way. However, could the coloring of the font be just a shade lighter? As well as 2 crossed swords behind the shield. Could the shield coloring be darker too? And make it look a little more... Real.
Although, I have to say, it already looks pretty cool.
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fire219 wrote:
maxdoss wrote:
is it mac compatible?
The actual game will be as soon as someone is willing to compile it, but the patcher may not be.
okay several questions about this:
what's the difference between the game and patcher? edit: no, wait, I think I get it. so is a patcher necessary to play?
do you need a dev license to compile it? edit again: no, wait, someone else has this covered, right?
and do you need any more composers?
Last edited by kayybee (2013-01-03 19:51:39)
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fire219 wrote:
maxdoss wrote:
is it mac compatible?
The actual game will be as soon as someone is willing to compile it, but the patcher may not be.
I have Xcode on my MacBook Pro if you need someone to compile it, but I don't know Objective C and I do not have a developer license, which probably isn't needed unless uploading to the App Store.
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kayybee wrote:
fire219 wrote:
maxdoss wrote:
is it mac compatible?
The actual game will be as soon as someone is willing to compile it, but the patcher may not be.
okay several questions about this:
what's the difference between the game and patcher? edit: no, wait, I think I get it. so is a patcher necessary to play?
do you need a dev license to compile it? edit again: no, wait, someone else has this covered, right?
and do you need any more composers?
The patcher is like the launcher for Minecraft: it checks for updates, downloads them if there are any, and then launches the game. It isn't necessary, though. (Unlike Minecraft).
I don't think you need a dev license unless you want it on the app store. Yes, I think someone has it covered.
I can't make the decision here, but we probably don't need more composers.
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fire219 wrote:
kayybee wrote:
fire219 wrote:
The actual game will be as soon as someone is willing to compile it, but the patcher may not be.okay several questions about this:
what's the difference between the game and patcher? edit: no, wait, I think I get it. so is a patcher necessary to play?
do you need a dev license to compile it? edit again: no, wait, someone else has this covered, right?
and do you need any more composers?The patcher is like the launcher for Minecraft: it checks for updates, downloads them if there are any, and then launches the game. It isn't necessary, though. (Unlike Minecraft).
I don't think you need a dev license unless you want it on the app store. Yes, I think someone has it covered.
I can't make the decision here, but we probably don't need more composers.
No we don't. Thanks anyway, Kayybee.
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Lellowsfuzz wrote:
Looks good. As I am not the best at the keyboard I would prefer you to record it. When can you do this?
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We currently have a space for a writer! Please reply if interested. One of our team has decided that he no longer wishes to be part of the project.
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Getting Esenthel right now on my vm mac.
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Just tried this out on windows. Got this error:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileNotFoundException: File not found. at Microsoft.VisualBasic.Interaction.Shell(String PathName, AppWinStyle Style, Boolean Wait, Int32 Timeout) at Patcher.Form1.Button1_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Patcher Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/Users/Ryan%20and%20Chelsea/Downloads/dungeon/patcher.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 10.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.296 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.278 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.282 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
It may be because I installed it on the E:\ drive instead of C.
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majormax wrote:
Just tried this out on windows. Got this error:
Code:
long error edited outIt may be because I installed it on the E:\ drive instead of C.
It says file not found, so I would guess it is because it is on the E drive, or your version of .NET is missing something critical. Could also be that your copy of the DD installer got corrupted.
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