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#126 2012-12-20 22:24:20

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: Cat Fortress

Bklecka wrote:

maxdoss wrote:

I'll code

Kay.
And i'm also taking a vote:
Switch to making HL2(Half Life 2) in Scratch or continue developing TF2 in Scratch.

I've realized through me being a 2.0 tester, that cloud variables are too slow(updates once a second) to be usable for a game like this.
Plus, our engine is going to be really difficult to port to multiplayer cloud variables.

If we DO go down the HL2 path, This topic will be closed and and a new one will be made. We'll call it Nine-Life(cats supposedly have 9 lives  tongue )

If we do NL(Nine-Life),
We will use the current CF(Cat Fortress) Engine, without the classes.

I would say go to NL. Also, I'm making an FPS, so you could potentially use an FPS engine.


It's my birthday. Deal with it.

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#127 2012-12-20 22:42:32

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Cat Fortress

maxdoss wrote:

Bklecka wrote:

maxdoss wrote:

I'll code

Kay.
And i'm also taking a vote:
Switch to making HL2(Half Life 2) in Scratch or continue developing TF2 in Scratch.

I've realized through me being a 2.0 tester, that cloud variables are too slow(updates once a second) to be usable for a game like this.
Plus, our engine is going to be really difficult to port to multiplayer cloud variables.

If we DO go down the HL2 path, This topic will be closed and and a new one will be made. We'll call it Nine-Life(cats supposedly have 9 lives  tongue )

If we do NL(Nine-Life),
We will use the current CF(Cat Fortress) Engine, without the classes.

I would say go to NL. Also, I'm making an FPS, so you could potentially use an FPS engine.

If i understood C++ i'd make NL an entire Source mod  tongue  Anyway, DJ-stickman brought up that same idea, but i realized i suck at math  tongue


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#128 2012-12-20 22:47:41

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: Cat Fortress

Bklecka wrote:

maxdoss wrote:

Bklecka wrote:


Kay.
And i'm also taking a vote:
Switch to making HL2(Half Life 2) in Scratch or continue developing TF2 in Scratch.

I've realized through me being a 2.0 tester, that cloud variables are too slow(updates once a second) to be usable for a game like this.
Plus, our engine is going to be really difficult to port to multiplayer cloud variables.

If we DO go down the HL2 path, This topic will be closed and and a new one will be made. We'll call it Nine-Life(cats supposedly have 9 lives  tongue )

If we do NL(Nine-Life),
We will use the current CF(Cat Fortress) Engine, without the classes.

I would say go to NL. Also, I'm making an FPS, so you could potentially use an FPS engine.

If i understood C++ i'd make NL an entire Source mod  tongue  Anyway, DJ-stickman brought up that same idea, but i realized i suck at math  tongue

fair enough


It's my birthday. Deal with it.

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#129 2012-12-21 21:41:35

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Cat Fortress

Bump


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#130 2012-12-22 00:31:54

DJ-stickman
Scratcher
Registered: 2012-10-22
Posts: 500+

Re: Cat Fortress

maxdoss wrote:

Bklecka wrote:

maxdoss wrote:


I would say go to NL. Also, I'm making an FPS, so you could potentially use an FPS engine.

If i understood C++ i'd make NL an entire Source mod  tongue  Anyway, DJ-stickman brought up that same idea, but i realized i suck at math  tongue

fair enough

Well these ideas do need to be brought up sometimes. I can do math really well but I agree with maxdoss to be honest


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#131 2013-01-07 13:33:45

minirondo49
Scratcher
Registered: 2012-10-11
Posts: 1

Re: Cat Fortress

I would Love to help

Last edited by minirondo49 (2013-01-07 13:33:58)

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