sisterpest wrote:
Ok so can i join?
Of course! Look at our to-do list and see if there's anything near the beginning that's not taken you would like to do.
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ethwok wrote:
Duelmaster360 wrote:
TO DO:
automate enemies
add in speed, defense, health, and attack variables
powerups and enemy drops
main menu (George is working on this)
make a ton of levels
make the shop for upgrading weapons, armor etc. (I am working on this)
These are all of the current jobs. Volunteer if there is anything you want to do.ill do... add in speed, defense, health and attack variables. I mean, do you have the guy, i would just have to make variables, and say, when i get this, it'll increase it?
for now, just make the jump hight and speed variables, because that's all we can do for now. Go to the script for jumping and where it says:
repeat [5] change [y velocity v] by [4] endand just duplicate it like this:
if < (legjoint) = [black] > repeat [5] change [y velocity v] by [4] end end if < (legjoint) = [gray] > repeat [5] change [y velocity v] by [5] end end if < (legjoint) = [white] > repeat [5] change [y velocity v] by [6] end end
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zekrom809 wrote:
CanadianGeorge wrote:
...maybe zekrom809 could do the main menu, and we may also need your troubleshooting skills with the platformer base.
I'm having a bit of trouble troubleshooting that on the character color changer, actually.
But we could have the stage not be what the character walks on, but rather it walks on another sprite. That could work. But for now, I'll work on the weapon upgrading shop.
I am already working on the shop and color-changing system.
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I am done the main menu, I could make a couple slight changes if you like.
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hey guys! i am not sure on how to link the levels togeather, but i'l do my best! also i got another idea:since we are starting to get so many members,then maybe we all can make a level each if we want and i'l link them all togeather when we are done?
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Duelmaster360 wrote:
ethwok wrote:
Duelmaster360 wrote:
TO DO:
automate enemies
add in speed, defense, health, and attack variables
powerups and enemy drops
main menu (George is working on this)
make a ton of levels
make the shop for upgrading weapons, armor etc. (I am working on this)
These are all of the current jobs. Volunteer if there is anything you want to do.ill do... add in speed, defense, health and attack variables. I mean, do you have the guy, i would just have to make variables, and say, when i get this, it'll increase it?
for now, just make the jump hight and speed variables, because that's all we can do for now. Go to the script for jumping and where it says:
repeat [5] change [y velocity v] by [4] endand just duplicate it like this:if < (legjoint) = [black] > repeat [5] change [y velocity v] by [4] end end if < (legjoint) = [gray] > repeat [5] change [y velocity v] by [5] end end if < (legjoint) = [white] > repeat [5] change [y velocity v] by [6] end end[/quote]
ok, will do
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I will try to start working on automate enemies.
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sisterpest wrote:
I will try to start working on automate enemies.
Wait should i use the sprites on duelmasters projects?
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sisterpest wrote:
sisterpest wrote:
I will try to start working on automate enemies.
Wait should i use the sprites on duelmasters projects?
yes.
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I Uploaded The Shop
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ethwok wrote:
Duelmaster360 wrote:
I Uploaded The Shop
did you see the way i had it with the jump height and speed variables?
Yeah, I am adding that into my project as we speak.
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Duelmaster360 wrote:
ethwok wrote:
Duelmaster360 wrote:
I Uploaded The Shop
did you see the way i had it with the jump height and speed variables?
Yeah, I am adding that into my project as we speak.
ok. Are we having like a speed boost that you pick up or are we gonna do a speed upgrade that you buy in the shop?
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ethwok wrote:
Duelmaster360 wrote:
ethwok wrote:
did you see the way i had it with the jump height and speed variables?Yeah, I am adding that into my project as we speak.
ok. Are we having like a speed boost that you pick up or are we gonna do a speed upgrade that you buy in the shop?
the speed is directly correlated to the leg joint type, as with the jumping.
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wow, like EVERYBODY is online right now!
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Duelmaster360 wrote:
ethwok wrote:
Duelmaster360 wrote:
Yeah, I am adding that into my project as we speak.ok. Are we having like a speed boost that you pick up or are we gonna do a speed upgrade that you buy in the shop?
the speed is directly correlated to the leg joint type, as with the jumping.
oh... so instead of having that speed variable we would have the leg joint correlated. So instead of my
[scratchblocks]
if <(speed) = 1>
set (xvelocity) to 4
end
it should be
[scratchblocks]
if <(legjoint) = black>
set (xvelocity) to 4
end
?
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ethwok wrote:
Duelmaster360 wrote:
ethwok wrote:
ok. Are we having like a speed boost that you pick up or are we gonna do a speed upgrade that you buy in the shop?
the speed is directly correlated to the leg joint type, as with the jumping.
oh... so instead of having that speed variable we would have the leg joint correlated. So instead of my
[scratchblocks]
if <(speed) = 1>
set (xvelocity) to 4
end
it should be
[scratchblocks]
if <(legjoint) = black>
set (xvelocity) to 4
end
?
what the pooo!
my blocks didnt work
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ethwok wrote:
so the change in xvelocity when right/left arrow key pressed corresponds to the legjoint, not a different variable?
nevermind, saw your comment duelmaster... it shows up 10 minutes late
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t818 wrote:
lets see... how is our progress this far? the variables are done,menu done shop done so i think that i will start paching up projects two at a time,what you think?
No, we aren't near done. We still need the enemies automated (sisterpest is doing that right now), mob interaction, lots of levels, and the bossfight.
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ethwok wrote:
ethwok wrote:
Duelmaster360 wrote:
the speed is directly correlated to the leg joint type, as with the jumping.oh... so instead of having that speed variable we would have the leg joint correlated. So instead of my
[scratchblocks]
if <(speed) = 1>
set (xvelocity) to 4
end
it should be
[scratchblocks]
if <(legjoint) = black>
set (xvelocity) to 4
end
?what the pooo!
my blocks didnt work
That's 'cuz you didn't do the brackets right. DERP
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