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#1 2012-11-26 19:53:25

fillergames
Scratcher
Registered: 2012-10-15
Posts: 1000+

Going to make a platformer base. Any ideas?

It has.

X scrolling and Y scrolling.

velocity for walking and jumpling. Hard to see due to both way scrolling.

Poorly made wall jumpling.

And is easily modifiable.

Last edited by fillergames (2012-11-26 19:54:02)


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#2 2012-11-26 20:03:06

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Going to make a platformer base. Any ideas?

Maybe you could add in water physics. And how about the option to change gravity's strength and possibly even reverse it in game?

Other than that, good luck!


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#3 2012-11-26 20:38:56

fillergames
Scratcher
Registered: 2012-10-15
Posts: 1000+

Re: Going to make a platformer base. Any ideas?

ErnieParke wrote:

Maybe you could add in water physics. And how about the option to change gravity's strength and possibly even reverse it in game?

Other than that, good luck!

Thanks for the ideas.


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#4 2012-11-27 15:10:04

scratchyrocks
Scratcher
Registered: 2012-09-29
Posts: 19

Re: Going to make a platformer base. Any ideas?

how about.. you use a virtual joystick to control your player!

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#5 2012-11-27 15:48:05

fillergames
Scratcher
Registered: 2012-10-15
Posts: 1000+

Re: Going to make a platformer base. Any ideas?

scratchyrocks wrote:

how about.. you use a virtual joystick to control your player!

How do i do that?
I uploaded an early version http://scratch.mit.edu/projects/fillergames/2940092 Tell me if you see any bugs/Glitches.


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#6 2012-11-27 18:57:07

scratchyrocks
Scratcher
Registered: 2012-09-29
Posts: 19

Re: Going to make a platformer base. Any ideas?

this would be the programming for the joystick. the velocity determines how fast the ball goes. you can alter it to change the way the ball moves.

when gf clicked
forever
point toward [mouse pointer v]
end
when gf clicked
forever
 if <(direction) > (0)>
set [velocity v] to (3)
 end
  if <(direction) < (0)>
set [velocity v] to (3)
  end
   if <mouse down?>
jump
   end
end

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#7 2012-11-27 19:11:05

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Going to make a platformer base. Any ideas?

I have two more ideas for you:

How about adding support for moving platforms? And how about making the yellow circle a bit more interesting instead of having it just be a yellow circle?

I hope that you like my ideas!

scratchyrocks wrote:

this would be the programming for the joystick. the velocity determines how fast the ball goes. you can alter it to change the way the ball moves.

when gf clicked
forever
point towards [mouse pointer v]
when gf clicked
forever
 if <(direction) > (0)>
set [velocity v] to (3)
 end
  if <(direction) < (0)>
set [velocity v] to (3)
  end
   if <mouse down?>
jump
   end

Fixed.

Last edited by ErnieParke (2012-11-27 19:11:57)


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#8 2012-11-27 19:18:58

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Going to make a platformer base. Any ideas?

I did a real joystick with Scratch  tongue


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#9 2012-11-27 20:03:46

fillergames
Scratcher
Registered: 2012-10-15
Posts: 1000+

Re: Going to make a platformer base. Any ideas?

ErnieParke wrote:

I have two more ideas for you:

How about adding support for moving platforms? And how about making the yellow circle a bit more interesting instead of having it just be a yellow circle?

I hope that you like my ideas!

scratchyrocks wrote:

this would be the programming for the joystick. the velocity determines how fast the ball goes. you can alter it to change the way the ball moves.

when gf clicked
forever
point towards [mouse pointer v]
when gf clicked
forever
 if <(direction) > (0)>
set [velocity v] to (3)
 end
  if <(direction) < (0)>
set [velocity v] to (3)
  end
   if <mouse down?>
jump
   end

Fixed.

This would work. Maybe i should allow arrow keys and WASD keys too.


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