It has.
X scrolling and Y scrolling.
velocity for walking and jumpling. Hard to see due to both way scrolling.
Poorly made wall jumpling.
And is easily modifiable.
Last edited by fillergames (2012-11-26 19:54:02)
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Maybe you could add in water physics. And how about the option to change gravity's strength and possibly even reverse it in game?
Other than that, good luck!
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ErnieParke wrote:
Maybe you could add in water physics. And how about the option to change gravity's strength and possibly even reverse it in game?
Other than that, good luck!
Thanks for the ideas.
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how about.. you use a virtual joystick to control your player!
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scratchyrocks wrote:
how about.. you use a virtual joystick to control your player!
How do i do that?
I uploaded an early version http://scratch.mit.edu/projects/fillergames/2940092 Tell me if you see any bugs/Glitches.
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this would be the programming for the joystick. the velocity determines how fast the ball goes. you can alter it to change the way the ball moves.
when gf clicked forever point toward [mouse pointer v] end
when gf clicked forever if <(direction) > (0)> set [velocity v] to (3) end if <(direction) < (0)> set [velocity v] to (3) end if <mouse down?> jump end end
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I have two more ideas for you:
How about adding support for moving platforms? And how about making the yellow circle a bit more interesting instead of having it just be a yellow circle?
I hope that you like my ideas!
scratchyrocks wrote:
this would be the programming for the joystick. the velocity determines how fast the ball goes. you can alter it to change the way the ball moves.
when gf clicked forever point towards [mouse pointer v]when gf clicked forever if <(direction) > (0)> set [velocity v] to (3) end if <(direction) < (0)> set [velocity v] to (3) end if <mouse down?> jump end
Fixed.
Last edited by ErnieParke (2012-11-27 19:11:57)
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I did a real joystick with Scratch
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ErnieParke wrote:
I have two more ideas for you:
How about adding support for moving platforms? And how about making the yellow circle a bit more interesting instead of having it just be a yellow circle?
I hope that you like my ideas!scratchyrocks wrote:
this would be the programming for the joystick. the velocity determines how fast the ball goes. you can alter it to change the way the ball moves.
when gf clicked forever point towards [mouse pointer v]when gf clicked forever if <(direction) > (0)> set [velocity v] to (3) end if <(direction) < (0)> set [velocity v] to (3) end if <mouse down?> jump endFixed.
This would work. Maybe i should allow arrow keys and WASD keys too.
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