Looks like v182 introduced a problem with increasing percentages by decimals.
http://scratch.mit.edu/projects/lightnin100/2915634
So we may have to revert a little later.
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Lightnin wrote:
Up to v182, which contains some fixes for flash related costume paint bugs.
Sweet, the issues I had with stamping on my roads project (for the map previews) are fixed now
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Whenever I try to play something in the flash player, It says something like if this is taking a long time to load, please install adobe flash player. I have it installed, it came with my web browser (Google Chrome).
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OrcaCat wrote:
Also, in this project, when you click a few times, then full screen it, the whirl is distorted. If you click again, it goes back to normal. Then try small screening it. The whirl is messed up. It looks pretty funny though, lol
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This is an important glitch. Please look at it.
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I am a user of Mac OS X and Google Chrome.
In my games TRON:"http://scratch.mit.edu/projects/Gandalf232/2763400", TR2N:"http://scratch.mit.edu/projects/Gandalf232/2735248", and TRON Disc Wars:"http://scratch.mit.edu/projects/Gandalf232/2766315" when you view the DaftPunk special credit and you use fullscreen the flashes happen very slowly, however when not in fullscreen, the flashes are fast as normal.
To view the DaftPunk special credit, go to any of the games, when it asks you to chose number of lives type "DaftPunk".
Last edited by Gandalf232 (2012-11-18 22:34:55)
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On my NorthOS 2 test, when a hidden sprite is clicked it still registers that that sprite was clicked. This is quite a major problem as you do lots of clicking in NorthOS, and it's easy to click a hidden sprite that changes something on an app once you open it. This can result in the slides changing in the gallery, sometimes a question is asked when it's not meant to etc.
For example, if you click around the upper middle of the screen you might hear a sound that's only meant to play when the settings app is open, you are on the volume tab and you move the slider.
I'm using Safari 5 with Mac OS X 10.6.
It might just be because the project is very large, because I haven't noticed it before.
Last edited by northmeister (2012-11-19 11:43:00)
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Some games are lagging on the flash player while not lagging in the Java, I created a separate
thread to seek solutions but it didn't work, all the requirements (links etc) are here:
http://scratch.mit.edu/forums/viewtopic.php?id=109983
Im using Chrome 23.0.1271.64


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soniku3 wrote:
Ajm573 wrote:
http://scratch.mit.edu/projects/Ajm573/2915245
This might happen in any project. I stop the project and you can still change the background, go to the start screen and move objects aroung
I'm using Google Chrome 23
P.S. First post in 2 years![]()
Welcome back.
Thanks!
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Wes64 wrote:
whatever you did in the new update, you totally RUINED a lot of my projects because the rendering scripts in
http://scratch.mit.edu/projects/Wes64/2821756
among other projects no longer work correctly!
the scripts are chunks of switching costume, changing y position, then stamping. online the switching costume doesn't work, so when it renders, all the stamps are the same thing.
the scripts are found on the "tex" sprite in my project. it worked in versions before 1.77, now it is messed up; so something you put made it messed up.
(it works perfectly when you download it)
I have narrowed it down by testing! there seems to be a problem with the "switch to costume" block. it doesn't seem to work when the sprite is hidden and being stamped and moved around.
in 184 now the fixed glitch is there again. it doesn't work when hidden, and it doesn't work when showing.
http://scratch.mit.edu/projects/Wes64test/2911587
Last edited by Wes64 (2012-11-19 15:49:37)
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Wes64 wrote:
Wes64 wrote:
whatever you did in the new update, you totally RUINED a lot of my projects because the rendering scripts in
http://scratch.mit.edu/projects/Wes64/2821756
among other projects no longer work correctly!
the scripts are chunks of switching costume, changing y position, then stamping. online the switching costume doesn't work, so when it renders, all the stamps are the same thing.
the scripts are found on the "tex" sprite in my project. it worked in versions before 1.77, now it is messed up; so something you put made it messed up.
(it works perfectly when you download it)
I have narrowed it down by testing! there seems to be a problem with the "switch to costume" block. it doesn't seem to work when the sprite is hidden and being stamped and moved around.in 184 now the fixed glitch is there again. it doesn't work when hidden, and it doesn't work when showing.
http://scratch.mit.edu/projects/Wes64test/2911587
I have the same problem for Toasty's adventure! They're working on fixing it as we speak
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In the latest version of scratch player, if you scroll down while it is loading, your mouse turns into a pencil. I am using Windows XP SP3 with Firefox (I can't duplicate it in explorer).
PEPPERTREE Productions (PtP)Offline
this project does not work the menu completely disappears after it loads and no music is played either, and this is all because of the latest version of flash player. I can't even test the rest of the game without accessing it via the main menu, where the scrolling background disappears too
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185 is much, much worse! we're just exacerbating it. now it seems like on-click events happen automatically, the glitch i submitted before still isn't fixed either.
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Freibauer wrote:
There is something completely messed up.
I found the '>' comparison operator not working any longer, e.g. comparing two values which are equal --> result = "true"
Thanks for reporting! Can you be more specific / point to an example project?
Comparing two values that are equal should result in a true, right?
We have been trying to do some workarounds for comparison problems, and that might have introduced bugs.
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Wes64 wrote:
185 is much, much worse! we're just exacerbating it. now it seems like on-click events happen automatically, the glitch i submitted before still isn't fixed either.
Ok: First step: Don't panic!
We're dealing with some hairy work-arounds for flash related issues, and some precision related comparison stuff. Sometimes things must get worse before they get better!
The on-click events happening automagically is a creepy one - can you link to an example project, or better yet, make the simplest one possible that demos the bug?
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Lightnin wrote:
Freibauer wrote:
There is something completely messed up.
I found the '>' comparison operator not working any longer, e.g. comparing two values which are equal --> result = "true"Thanks for reporting! Can you be more specific / point to an example project?
Comparing two values that are equal should result in a true, right?
We have been trying to do some workarounds for comparison problems, and that might have introduced bugs.![]()
That's only if you were using the ≥ sign
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Lightnin wrote:
We're dealing with some hairy work-arounds for flash related issues, and some precision related comparison stuff. Sometimes things must get worse before they get better!
Just curious, what are these "issues" you're referring to (I don't mean in Scratch project terms, like, from the 2.0/Player/Flash point of view)?
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Lightnin wrote:
Freibauer wrote:
There is something completely messed up.
I found the '>' comparison operator not working any longer, e.g. comparing two values which are equal --> result = "true"Thanks for reporting! Can you be more specific / point to an example project?
Comparing two values that are equal should result in a true, right?
We have been trying to do some workarounds for comparison problems, and that might have introduced bugs.![]()
Comparing two values that are equal should result in a false when compared by '>'.
The actual behavior seems to be like '>='.
For testing, you only need a say-block to display the result of a '>' operator with two equal parameters, i.e. two variables or constants.
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SJRCS_011 wrote:
That's only if you were using the ≥ sign
![]()
Ah yes - I was focusing on the part after e.g.
Freibauer wrote:
e.g. comparing two values which are equal --> result =
"true"
But I gather that two equal values on either side of a > or < are returning true, definitely a bug, probably introduced by the precision workaround.
bobbybee wrote:
Lightnin wrote:
We're dealing with some hairy work-arounds for flash related issues, and some precision related comparison stuff. Sometimes things must get worse before they get better!
Just curious, what are these "issues" you're referring to (I don't mean in Scratch project terms, like, from the 2.0/Player/Flash point of view)?
There's a repaint issue introduced in recent version of the flash player - johnm's been working around it, so I don't have the link to the report.
There's also a precision issue with comparisons. Flash has higher precision, so when people write control flow scripts to check for equivalent values, they sometimes fail because the precision reported by the flash player is higher.
Last edited by Lightnin (2012-11-19 18:06:53)
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Lightnin wrote:
Wes64 wrote:
185 is much, much worse! we're just exacerbating it. now it seems like on-click events happen automatically, the glitch i submitted before still isn't fixed either.
Ok: First step: Don't panic!
![]()
We're dealing with some hairy work-arounds for flash related issues, and some precision related comparison stuff. Sometimes things must get worse before they get better!
The on-click events happening automagically is a creepy one - can you link to an example project, or better yet, make the simplest one possible that demos the bug?
im not panicking.
the on-click thing and the text bug are both demonstrated in my project Wordsmith.
http://scratch.mit.edu/projects/Wes64/2821756
i can't make a project to isolate the bug because i have to study for an ap chemistry test tomorrow
Last edited by Wes64 (2012-11-19 18:20:08)
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