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#26 2012-11-12 22:20:16

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Cat Fortress

FunDude wrote:

when's 0.4 going to be up?

I've decided to put more then the usual amount of content in 0.4  big_smile
Here's whats planned:
Better class select
Pyro
Demoman
Grenade Launcher
Throwable TNT
Sword Melee(I don't want democat using alcohol  tongue )
Flamethrower
Pyro haz shotgun
Soldier haz shotgun
Redesigned Title
Options menu
Pistol
Scout gets pistol

Also, i haz news
Heavy will not be programed until 2.0 due to the extreme amount of bullet objects needed.
Sniper will NOT be added due to the camera just not working in the favor of the sniper's playstyle
Engineer will be added in 2.0 as well due to same reason as heavy


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#27 2012-11-13 17:28:42

FunDude
Scratcher
Registered: 2010-06-29
Posts: 500+

Re: Cat Fortress

Bklecka wrote:

FunDude wrote:

when's 0.4 going to be up?

I've decided to put more then the usual amount of content in 0.4  big_smile
Here's whats planned:
Better class select
Pyro
Demoman
Grenade Launcher
Throwable TNT
Sword Melee(I don't want democat using alcohol  tongue )
Flamethrower
Pyro haz shotgun
Soldier haz shotgun
Redesigned Title
Options menu
Pistol
Scout gets pistol

Also, i haz news
Heavy will not be programed until 2.0 due to the extreme amount of bullet objects needed.
Sniper will NOT be added due to the camera just not working in the favor of the sniper's playstyle
Engineer will be added in 2.0 as well due to same reason as heavy

Ay, that's a lot. If you don't want democat with a beer bottle that's fine. at some point the rocket needs an explosion, and the flamethrower could set you on fire ( I could probably handle the setting on fire part.)


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#28 2012-11-14 18:32:56

FunDude
Scratcher
Registered: 2010-06-29
Posts: 500+

Re: Cat Fortress

bump.


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#29 2012-11-14 18:48:06

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: Cat Fortress

i reccomend doing something else with the sniper, like make it so hes more accurate or something.


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#30 2012-11-14 18:50:03

FunDude
Scratcher
Registered: 2010-06-29
Posts: 500+

Re: Cat Fortress

maxdoss wrote:

i reccomend doing something else with the sniper, like make it so hes more accurate or something.

Read above, we're not putting in the sniper, his playing style doesn't work with the way the game is set up.


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#31 2012-11-14 18:53:06

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: Cat Fortress

FunDude wrote:

maxdoss wrote:

i reccomend doing something else with the sniper, like make it so hes more accurate or something.

Read above, we're not putting in the sniper, his playing style doesn't work with the way the game is set up.

yeah thats how i got that


It's my birthday. Deal with it.

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#32 2012-11-14 19:36:43

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Cat Fortress

I'll join as a programmer I like the first versions that are out.


Ingarts read it today!

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#33 2012-11-14 20:57:29

FunDude
Scratcher
Registered: 2010-06-29
Posts: 500+

Re: Cat Fortress

YMIBANWAH wrote:

I'll join as a programmer I like the first versions that are out.

did you see my version where you can select your class?


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#34 2012-11-14 20:59:06

FunDude
Scratcher
Registered: 2010-06-29
Posts: 500+

Re: Cat Fortress

Bklecka wrote:

FunDude wrote:

I could probably make Ideas, map designs, and program it. I'm most active on week ends. If I join I'd probably be able to use all those jobs. ( could I have a title like lead programmer or something?).

OK then, you could have a title, but not Lead Programmer.
How About:
Me: Developer
You: Co Developer

Heck yeah dude!


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#35 2012-11-14 20:59:18

fillergames
Scratcher
Registered: 2012-10-15
Posts: 1000+

Re: Cat Fortress

maxdoss wrote:

FunDude wrote:

maxdoss wrote:

i reccomend doing something else with the sniper, like make it so hes more accurate or something.

Read above, we're not putting in the sniper, his playing style doesn't work with the way the game is set up.

yeah thats how i got that

Just make the screen movable without moving the player. Just not too far.


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#36 2012-11-14 21:01:38

FunDude
Scratcher
Registered: 2010-06-29
Posts: 500+

Re: Cat Fortress

fillergames wrote:

maxdoss wrote:

FunDude wrote:


Read above, we're not putting in the sniper, his playing style doesn't work with the way the game is set up.

yeah thats how i got that

Just make the screen movable without moving the player. Just not too far.

I'm not sure how the final version will look, but I'm assuming the screen wouldn't work like that.


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#37 2012-11-15 10:21:05

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Cat Fortress

YMIBANWAH wrote:

I'll join as a programmer I like the first versions that are out.

Sure!


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#38 2012-11-15 10:22:58

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Cat Fortress

fillergames wrote:

maxdoss wrote:

FunDude wrote:

Read above, we're not putting in the sniper, his playing style doesn't work with the way the game is set up.

yeah thats how i got that

Just make the screen movable without moving the player. Just not too far.

Hey, that just might make sniper addable  yikes
The following errors need to be corrected before the message can be posted:
At least 60 seconds have to pass between posts. Please wait a little while and try posting again.


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#39 2012-11-15 15:48:53

fillergames
Scratcher
Registered: 2012-10-15
Posts: 1000+

Re: Cat Fortress

FunDude wrote:

Bklecka wrote:

FunDude wrote:

when's 0.4 going to be up?

I've decided to put more then the usual amount of content in 0.4  big_smile
Here's whats planned:
Better class select
Pyro
Demoman
Grenade Launcher
Throwable TNT
Sword Melee(I don't want democat using alcohol  tongue )
Flamethrower
Pyro haz shotgun
Soldier haz shotgun
Redesigned Title
Options menu
Pistol
Scout gets pistol

Also, i haz news
Heavy will not be programed until 2.0 due to the extreme amount of bullet objects needed.
Sniper will NOT be added due to the camera just not working in the favor of the sniper's playstyle
Engineer will be added in 2.0 as well due to same reason as heavy

Ay, that's a lot. If you don't want democat with a beer bottle that's fine. at some point the rocket needs an explosion, and the flamethrower could set you on fire ( I could probably handle the setting on fire part.)

Use TNT on a stick (doesn't explode) On democat. It really fits his character.


http://i50.tinypic.com/2ufvxc5_th.gif Grammer? Whats grammar?

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#40 2012-11-15 15:49:43

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Cat Fortress

fillergames wrote:

FunDude wrote:

Bklecka wrote:


I've decided to put more then the usual amount of content in 0.4  big_smile
Here's whats planned:
Better class select
Pyro
Demoman
Grenade Launcher
Throwable TNT
Sword Melee(I don't want democat using alcohol  tongue )
Flamethrower
Pyro haz shotgun
Soldier haz shotgun
Redesigned Title
Options menu
Pistol
Scout gets pistol

Also, i haz news
Heavy will not be programed until 2.0 due to the extreme amount of bullet objects needed.
Sniper will NOT be added due to the camera just not working in the favor of the sniper's playstyle
Engineer will be added in 2.0 as well due to same reason as heavy

Ay, that's a lot. If you don't want democat with a beer bottle that's fine. at some point the rocket needs an explosion, and the flamethrower could set you on fire ( I could probably handle the setting on fire part.)

Use TNT on a stick (doesn't explode) On democat. It really fits his character.

Or TNT on a stick that DOES explode  tongue


http://i48.tinypic.com/106ijc9.jpg

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#41 2012-11-15 16:48:01

fillergames
Scratcher
Registered: 2012-10-15
Posts: 1000+

Re: Cat Fortress

Bklecka ( Was too lazy to quote)
Or TNT on a stick that DOES explode

One time use weapon that does massive damage? Sounds awesome.
Maybe after it explodes it becomes a flaming stick from the explosion. It hits them doing around 15 damage then slowly burns enemies decreasing there health.

Also can i join as a graphic artist. I will post projects of whatever you need. (Warning im very slow at making things)


http://i50.tinypic.com/2ufvxc5_th.gif Grammer? Whats grammar?

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#42 2012-11-15 17:05:44

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Cat Fortress

fillergames wrote:

Bklecka ( Was too lazy to quote)
Or TNT on a stick that DOES explode

One time use weapon that does massive damage? Sounds awesome.
Maybe after it explodes it becomes a flaming stick from the explosion. It hits them doing around 15 damage then slowly burns enemies decreasing there health.

Also can i join as a graphic artist. I will post projects of whatever you need. (Warning im very slow at making things)

Flaming objects are better saved for pyro  smile

And yes, you can be a graphic artist  big_smile
I just need a TNT on a stick for now.


http://i48.tinypic.com/106ijc9.jpg

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#43 2012-11-15 17:15:10

fillergames
Scratcher
Registered: 2012-10-15
Posts: 1000+

Re: Cat Fortress

Bklecka wrote:

fillergames wrote:

Bklecka ( Was too lazy to quote)
Or TNT on a stick that DOES explode

One time use weapon that does massive damage? Sounds awesome.
Maybe after it explodes it becomes a flaming stick from the explosion. It hits them doing around 15 damage then slowly burns enemies decreasing there health.

Also can i join as a graphic artist. I will post projects of whatever you need. (Warning im very slow at making things)

Flaming objects are better saved for pyro  smile

And yes, you can be a graphic artist  big_smile
I just need a TNT on a stick for now.

Coming in around a day. I will also improve scratch cat animations.


http://i50.tinypic.com/2ufvxc5_th.gif Grammer? Whats grammar?

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#44 2012-11-15 19:07:59

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Cat Fortress

FunDude wrote:

YMIBANWAH wrote:

I'll join as a programmer I like the first versions that are out.

did you see my version where you can select your class?

Yes I did it was good but needs more classes.


Ingarts read it today!

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#45 2012-11-15 19:09:48

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Cat Fortress

So we need a TNT stick I'll  look into how the game is coded and possibly find a way to make it.


Ingarts read it today!

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#46 2012-11-15 19:12:17

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Cat Fortress

YMIBANWAH wrote:

FunDude wrote:

YMIBANWAH wrote:

I'll join as a programmer I like the first versions that are out.

did you see my version where you can select your class?

Yes I did it was good but needs more classes.

The game is WIP  tongue
Demo and pyro are coming in 0.4
heavy engie and sniper are coming in scratch 2.0
medic and spy will be in 0.5


http://i48.tinypic.com/106ijc9.jpg

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#47 2012-11-15 20:23:25

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Cat Fortress

I made a 0.3.4 to start on the throwing TNT it's on my user page.


Ingarts read it today!

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#48 2012-11-15 20:24:29

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Cat Fortress

YMIBANWAH wrote:

I made a 0.3.4 to start on the throwing TNT it's on my user page.

It's the beginning of the programming for it at least will need updated graphics.


Ingarts read it today!

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#49 2012-11-15 20:57:27

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Cat Fortress

fillergames wrote:

Bklecka wrote:

fillergames wrote:

Bklecka ( Was too lazy to quote)
Or TNT on a stick that DOES explode

One time use weapon that does massive damage? Sounds awesome.
Maybe after it explodes it becomes a flaming stick from the explosion. It hits them doing around 15 damage then slowly burns enemies decreasing there health.

Also can i join as a graphic artist. I will post projects of whatever you need. (Warning im very slow at making things)

Flaming objects are better saved for pyro  smile

And yes, you can be a graphic artist  big_smile
I just need a TNT on a stick for now.

Coming in around a day. I will also improve scratch cat animations.

We're also going to need a TNT off the stick for YMIBANWAH's throw-able tnt


http://i48.tinypic.com/106ijc9.jpg

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#50 2012-11-15 21:02:41

FunDude
Scratcher
Registered: 2010-06-29
Posts: 500+

Re: Cat Fortress

YMIBANWAH wrote:

YMIBANWAH wrote:

I made a 0.3.4 to start on the throwing TNT it's on my user page.

It's the beginning of the programming for it at least will need updated graphics.

It would actually be 0.3.3


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