True.
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Michael Moc contributed a full Czech translation of Snap!. Yay, Michael!!!
Also, I've changed Snap's translation mechanism according to Stephen's and Nathan's suggestion, to reduce the startup time and keep the memory footprint smaller. Thanks to both of you!
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Whenever I try to run an edited "pigl" block (from the tools sprite), BYOB freezes up.
Here's a picture:
Is there anything obviously wrong with this?
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Piglatin script?
The only thing I can guess is because the report is to large.
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jackrulez wrote:
Whenever I try to run an edited "pigl" block (from the tools sprite), BYOB freezes up.
Here's a picture:
http://img809.imageshack.us/img809/3937/helpvf.png
Is there anything obviously wrong with this?
Using word instead of #, I believe.
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Gravitation wrote:
jackrulez wrote:
Whenever I try to run an edited "pigl" block (from the tools sprite), BYOB freezes up.
Here's a picture:
http://img809.imageshack.us/img809/3937/helpvf.png
Is there anything obviously wrong with this?Using word instead of #, I believe.
Oh, oops. :ᴘ Now it works. Thanks!
Last edited by jackrulez (2012-11-05 12:33:16)
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Hi, all.
I wanted to add another vote and possibly offer some time to create an "import from BYOB" workflow for Snap! It looks like blob8108 and/or dreammod is already working on something like this? A modded version of BYOB?
My problem is that I have a pretty hefty block library for BYOB 3.1, which causes the UI itself to become almost unusable on most students' laptops. I could continue to fight the good fight in BYOB, but I figure now might be as good a time as any to move to Snap! But I'd like to bring my blocks with me. :-)
At a minimum, I can offer a complex Project file to use as a test case.
Cheers,
alloplastic
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alloplastic wrote:
I wanted to add another vote and possibly offer some time to create an "import from BYOB" workflow for Snap! It looks like blob8108 and/or dreammod is already working on something like this?
Dreamod is, I think — I'm not sure a Python converter is quite the thing But I'm sure you and dreamod could share code, or something...
At a minimum, I can offer a complex Project file to use as a test case.
I'm sure dream will find that very helpful — I know I found even just a project containing all the blocks invaluable for debugging kurt...
Last edited by blob8108 (2012-11-06 14:55:46)
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blob8108 wrote:
alloplastic wrote:
I wanted to add another vote and possibly offer some time to create an "import from BYOB" workflow for Snap! It looks like blob8108 and/or dreammod is already working on something like this?
Dreamod is, I think — I'm not sure a Python converter is quite the thing
But I'm sure you and dreamod could share code, or something...
I'm working on an "export to snap!" feature in BYOB 3. I would love to collaborate, because I'm feeling a little lazy right now.
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bharvey wrote:
alloplastic wrote:
an "import from BYOB" workflow for Snap!
nXIII has written, but not completely debugged, a web-based converter. n, any update on its status?
I'm still trying to find time to fix the bug you reported. I should be able to do it tomorrow if not today.
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Great! I'm glad that there is activity around this feature. I'd be happy to help in any way I can. If test-driving one of the converters would be helpful, I could start there, or make my blocks library available.
Now that I'm invested in this block library, I'm personally motivated to see it live on in Snap!
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My teacher would like to know whether it's possible to "share" (as in, not uploading to the Scratch website but somewhere online) BYOB projects. Thanks in advance!
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jackrulez wrote:
My teacher would like to know whether it's possible to "share" (as in, not uploading to the Scratch website but somewhere online) BYOB projects. Thanks in advance!
We are eventually going to have an upload site for Snap! with roughly the capabilities of the Scratch site. Jens says private uploading by January, but I think he's being pessimistic.
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BUG REPORTING!
if you put a block with an error in a c block, you get this (ff 19, win7):
Somehow related, could somebody please explain me how the catch/throw there is working?
Last edited by roijac (2012-11-11 16:47:58)
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roijac wrote:
Somehow related, could somebody please explain me how the catch/throw there is working?
Catch and throw are custom blocks in the tools library, so you can edit them to read the code.
Basically, catch uses call with continuation to remember what comes after it in the script from which it's called. Throw uses the remembered continuation to jump out of whatever's going on, back to whatever comes after the catch.
The error in your code is that the first input to throw has to be a continuation -- you drag the orange variable oval from the catch into that slot.
As for the display bug, I'll leave that for Jens.
EDIT: Did I understand your question correctly? You've been very quiet.
Last edited by bharvey (2012-11-13 18:24:09)
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Check out Snap! in simplified Chinese: snap.berkeley.edu/snapsource/snap.html#lang:zh_djh thanks to 邓江华
Last edited by Jens (2012-11-12 03:43:14)
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Yay, more stuff to help me reverse-engineer Chinese.
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Hardmath123 wrote:
Yay, more stuff to help me reverse-engineer Chinese.
![]()
I can just see you getting into a cab in Beijing and telling the driver "move 10 steps"!
What you really want is a Chinese translation of a programming language with primitives like "Where is the lavatory?"
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I did figure out the Chinese for bathroom once; but promptly forgot due to the sheer squiggliness of the characters.
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Yeah. "Ren" means "Man", right? (I figured that out by staring at subway signs in Hong Kong). Also, I think exit is double-trident+square.
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